Joystiq hands-on: Mario & Sonic at the Olympic Games (Wii/DS)
Smash Bros. isn't the only place the mascot exchange program is thriving. Mario & Sonic at the Olympic Games pits Nintendo and Sega characters against each other in Summer Games challenges. Bowser, Peach, Tails, Robotnik, and others compete in triple-jump, swimming relays, velodrome races, and dozens of other contests.I recently sampled the DS and WIi versions of the game. Sega mentioned that the IOC helped make sure that the stadiums and other settings accurately reflect the 2008 Beijing games. But another license requirement pitches the title at kids; other than real-world-based measurements of distance and time, don't expect accuracy within the events. Instead, Mario and Sonic plays like another mini-game buffet.
A few modes -- especially with four players and user-created tournaments -- are interesting, but the majority seem suited to a younger crowd. Gaming families may enjoy the humor, variety, and simple style. But sports enthusiasts should wait for a more realistic game.
Gallery: Mario & Sonic at the Olympics (Wii)
Gallery: Mario & Sonic at the Olympics (DS)
I tried several of the 24-total events in the Wii and DS versions of the game. The sports are generally the same between the platforms, although a few differ. For example, only the DS has a basketball game.
In the Wii events, different characters use different motion controls. My choice of Yoshi as a swimmer, for example, required me to dog-paddle with the Wiimote and Nunchuk, while Peach uses a more traditional swimming motion.
As I flailed my arms to move Yoshi across the pool, a heart icon quickly drained. I had to hit A to take a breath and refill the gauge, adding another timing mechanic to the gameplay.
While the dog-paddle characters were the slowest -- and least interesting -- I was most impressed by the effort to make each mascot unique. Their abilities differ with each event; Sonic is faster than Mario, but the plumber has more all-around agility. Even Miis, with full arms and legs, can compete. (It was unclear how their abilities would differ from the other characters, but in the swimming events, for example, I chose the motion type.)
Many of the other Wii events I tried required some sort of shaking motion. Players get their characters at top running speed by air-drumming the controllers. (Thankfully, they stay at top speed until they encounter a hurdle or other obstacle.) Other games, like Archery, avoid this repetitive scheme.
On the DS, events also sometimes seemed too reliant on wild stylus motion. For example, I scraped the stylus rapidly to the left and right to run. (I was even concerned about how much wear the DS touch-screen could take.) But other games use the controls more creatively.
The trampoline game presents gesture arrows that players have to mimic while in the air. And a down gesture off the trampoline bounces them higher. I tried skeet shooting by tracing over escaping clay pigeons and tapping L to fire my gun. These simpler, skill-based event were more entertaining than the wild foot races. They felt well-suited to the DS.
Some DS events even skip the touch-screen. The simple table-tennis game is controlled with D-pad and button presses. And biking uses L and R to peddle, and the D-pad to steer.
The games will succeed most in events with creative controls. A few, bonus, fantasy events, like a Mario Kart-style foot-race with power-ups, add more variety to the simple mini-games. Kids may even like the games that use flailing gestures, but I hope that the final release relies mostly on precise movements. The Wii version of Mario & Sonic at the Olympic Games will be released on November 6, while the DS game is due in the beginning of 2008.
In the Wii events, different characters use different motion controls. My choice of Yoshi as a swimmer, for example, required me to dog-paddle with the Wiimote and Nunchuk, while Peach uses a more traditional swimming motion.
As I flailed my arms to move Yoshi across the pool, a heart icon quickly drained. I had to hit A to take a breath and refill the gauge, adding another timing mechanic to the gameplay.
While the dog-paddle characters were the slowest -- and least interesting -- I was most impressed by the effort to make each mascot unique. Their abilities differ with each event; Sonic is faster than Mario, but the plumber has more all-around agility. Even Miis, with full arms and legs, can compete. (It was unclear how their abilities would differ from the other characters, but in the swimming events, for example, I chose the motion type.)
Many of the other Wii events I tried required some sort of shaking motion. Players get their characters at top running speed by air-drumming the controllers. (Thankfully, they stay at top speed until they encounter a hurdle or other obstacle.) Other games, like Archery, avoid this repetitive scheme.
On the DS, events also sometimes seemed too reliant on wild stylus motion. For example, I scraped the stylus rapidly to the left and right to run. (I was even concerned about how much wear the DS touch-screen could take.) But other games use the controls more creatively.
The trampoline game presents gesture arrows that players have to mimic while in the air. And a down gesture off the trampoline bounces them higher. I tried skeet shooting by tracing over escaping clay pigeons and tapping L to fire my gun. These simpler, skill-based event were more entertaining than the wild foot races. They felt well-suited to the DS.
Some DS events even skip the touch-screen. The simple table-tennis game is controlled with D-pad and button presses. And biking uses L and R to peddle, and the D-pad to steer.
The games will succeed most in events with creative controls. A few, bonus, fantasy events, like a Mario Kart-style foot-race with power-ups, add more variety to the simple mini-games. Kids may even like the games that use flailing gestures, but I hope that the final release relies mostly on precise movements. The Wii version of Mario & Sonic at the Olympic Games will be released on November 6, while the DS game is due in the beginning of 2008.










Reader Comments (Page 1 of 1)
Mr Khan @ Oct 15th 2007 4:07PM
I think they're doing pretty well, given the circumstances
I mean an olympics game does really entail a mini-game fest, unless you want to try to get into the strategy of selecting candidates, building teams, something along those lines
I am heartened to know that they actually made the characters different, i was worried when i saw Eggman RUNNING
Eggman, running, please...
SirMal @ Oct 15th 2007 7:55PM
Have you ever beaten up one of his boss-ships? Dude runs away from that scene like a sprinter.
Rubang B (NDF - Heart) @ Oct 15th 2007 8:21PM
Seriously. He gets away every time too. You have to assume one of two things:
1) Eggman is faster than Sonic, or
2) Sonic just likes blowing up machines, but doesn't care about catching Eggman.
t_m @ Oct 16th 2007 8:44AM
Anyone remember all the previous olympics games?
Probably not, cos they were all repetitive button mashing mini-game fests. (and usually killed the buttons on your joystick).
this is one of the genres where motion controls HAVE to be better.
mr nimblewick (SegaDF - Jogurt Ring) @ Oct 15th 2007 4:14PM
You can give me all the positive previews you want, I refuse to believe this will be any good.
Sean @ Oct 15th 2007 4:39PM
Word up.
AstroZombie @ Oct 16th 2007 11:02AM
You're a traitor to your DF.
Matt B @ Oct 15th 2007 4:15PM
I had a winter olympics game for the N64, can't recall the name though.
My room mates and I spent countless hours on the skiing long jump. My one room mate hit like 132 feet and no one could beat it.
beano @ Oct 15th 2007 6:27PM
Nagano Winter Olympics '98 maybe?
LaughingTarget @ Oct 15th 2007 4:20PM
I just can't wrap my head around Sonic ever losing in a foot race or ever being able to do anything water related.
NintendoFanbot @ Oct 15th 2007 4:24PM
Sonic is not on his world anymore. He doesn't have his Speed Force to save him now! MWAHAHAHAH
Slvrgun @ Oct 15th 2007 5:59PM
Stfu.
NintendoFanbot @ Oct 15th 2007 6:06PM
Haha, I like you.
Meloche @ Oct 15th 2007 4:27PM
I will be getting this game someday, if it's cheap.
I love mini-games.
BPM (FDF - Hypno-Toad) @ Oct 15th 2007 4:38PM
I wait until a few reviews are out for the final, retail build of the game. As it stands, I'm not entirely excited about this (especially since I can get my Officially Official Mario Vs. Sonic fix in Smash Bros.).
License to ill @ Oct 15th 2007 4:39PM
Yuck...
WiNG @ Oct 15th 2007 4:46PM
well think of it this way
this will probably be the best Olympics game in a long time, though that doesn't say much.
Mabui @ Oct 15th 2007 4:47PM
My question is, can it actually hope to beat Summer Games 1 and 2? These were the most simple, and best Olympic games I've ever played (To date) if it can get close to that kind of fun, then it will be classic.
If it can't be better then say.. Mario party.. via interest of mini games (We're talking, not many here) then it is complete fail.
alu @ Oct 15th 2007 4:48PM
snore..
blooh (CDF - Nipple Ring) @ Oct 15th 2007 5:17PM
does it come with the floor mat thing? that was cool back on that NES olympic game
Sean @ Oct 15th 2007 5:24PM
Kneeling on the floor and hitting the pad with your hands, ftw.
blooh (CDF - Nipple Ring) @ Oct 15th 2007 8:59PM
haha, my friend did that
Jay @ Oct 15th 2007 8:02PM
Hey, I'm all for games with flailing. The fact is, there is a need for more games that work well with young kids. The Wii is being targeted towards families, so it needs games like this. I'm looking forward to picking it up so my I can play with my gf and her daughter.
Superstar90 @ Oct 16th 2007 5:05PM
the archery looks interesting, is it full motion archery or just shake the controller?