For a while, all we've known about Blast Works's editor mode is that it was feature-rich and awesome. Gametap's Jared Rea (formerly of Joystiq!) got to mess with the editor during a hands-on preview, and found not only an edit mode, but an incredibly versatile shooter creation engine.
Apparently, ships made of "over 100 pieces" are possible, and feature user-defined hitboxes and gun placements. Levels feature custom backgrounds, which can be layered for parallax effects, and populated with enemies designed and placed by the user, which shoot bullets that are also user-drawn. Any drawn element can be used for any other, so enemies can be placed in the background, or used as the protagonist's ship, or anything else.
We really hope to see a community built up around trading custom ships and levels online, through which we could be shooting forever.
Reader Comments (5)
Posted: Oct 16th 2007 10:00AM (Unverified) said
The thing that made the VC so great was the nostalgia and that made us eager to buy. But we have no real reason to buy their titles without a little incentive (demos,movies,etc...) and only then will the cash cow be milked.
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Posted: Oct 16th 2007 10:10AM (Unverified) said
I am no freeloader but look at the promotion for metroid 3.There has to be some sales pitch!
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Posted: Oct 16th 2007 10:25AM (Unverified) said
Not sure about the previous 2 posts....but, in relation to this article, this looks totally bas ass!! I could see a lot of time spent with this.
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Posted: Oct 16th 2007 10:25AM (Unverified) said
So does this mean my guns will have guns and their bullets will have grenades and their...
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Posted: Oct 16th 2007 11:11AM (Unverified) said
This by all intence purposes is looking to become one hell of a good game! just the fact of everything you can do in it should make it worthwhile!
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