Joystiq review: The Eye of Judgment (PS3)

In this way, Sony and SCE Studios Japan's The Eye of Judgment is one of the most ambitious experiments with game design to date, and in leveraging off of the considerable card game experience of Hasbro and its Wizards of the Coast subsidiary, best known for the Magic: The Gathering and Star Wars collectible card games, The Eye of Judgment's pedigree is certainly not one to be taken lightly. Marrying a tabletop card game with the PlayStation 3 has created an experience that is if nothing else unique; unfortunately the lynchpin in this union, the newly launched PlayStation Eye camera, is also the game's Achilles' heel, oftentimes bringing an unwelcome sense of frustration to players gaming in anything but the most ideal settings, something which we covered in much greater detail previously.
Gallery: Eye of Judgment
In The Eye of Judgment, players take turns summoning creatures and casting spells as they vie for dominance over nine elementally aligned fields arranged into a 3x3 grid. Drawing from a deck of 30 cards, the game itself is won once a player ends his or her turn controlling five different fields, and while this can sometimes mean that games can go by very quickly, this isn't always the case. For skilled players the first few turns can simply be setup for the hard fought, arduous struggle for that fifth and final field.
As cards are played on the mat, they are read by the PlayStation Eye camera, and their affects are then recreated in 3D on the screen, sometimes overcoming the fourth wall in fantastic fashion, while other times manging only to slam a player's face into the bricks as a stern reminder of imperfect design.
Everything here hinges on the Eye's successful recognition of cards as they are played, though in our experience it was not uncommon to have to adjust settings or ambient lighting in order to get the camera to read the cards on the table. One card that we found the camera to have a particularly difficult time with was the ritual Parmetic Holy Feast, which lets you discard a creature in order to add 2 extra mana to your available pool; unfortunately most times the camera would fail to read the discarded creature card, in effect wasting both the spell card and our turn together as we spent the entirety of our alloted time limit fighting with the camera and pulling at our hair while trying to get the thing to do its job. This is just one example, but it wasn't alone in driving up our blood pressure, though it speaks volumes to The Eye of Judgment's charms that we were able and willing to come back to the game time and again for just one more battle.

Success in The Eye of Judgment either against the computer or another player often requires equal parts cleverness, strategy, and luck; the game's surprising amount of depth will no doubt be daunting for some, especially those unaccustomed to more traditional CCGs. Thankfully, however, Sony has included a collection of very helpful tutorial videos on the disc that go over everything from simple game setup and card types to more advanced gameplay techniques. These videos won't make anyone an expert, but they'll go a long way towards easing players into the tumultuous waters of card-based warfare.
Also impressive are the lengths to which the game goes to prevent cheating. For instance, no more than three copies of any one card are permitted in a given deck, while some cards, such as the mighty Sciondar Fire God, can only be included in a deck once; the game keeps track of what has been played and will not allow cards that are not valid to be used. In addition, decks must be throughly scanned and registered using the Eye prior to playing online, and cards are randomly drawn by the computer during play as well. While this does open the door for players to theoretically scan in cards they might not have in reality, this is a welcome concession to the alternative of wondering if the player on the other end of the connection is secretly drawing from the bottom of the deck.

Beyond this, the game also includes helpful tools for deck building, as well a completely useless Judgment rock-paper-scissors mini-game that feels more like a hold over from the game's tech demo debut at E3 whereby creatures can be prodded and manipulated on camera, but even here it lacks some features from that demonstration – touching creatures no longer makes them attack or react in any way. Really, this mode serves no convincing point other than to fill out another option on the main menu.
Altogether, The Eye of Judgment is certainly an interesting curiosity designed to appeal to a niche audience, but it is not without its flaws, though admittedly most of our frustrations stemmed not from the game itself, but rather from the camera. However, when The Eye of Judgment worked, many of us here had a great deal of fun battling for the title of resident overlord. What remains to be seen now is how the game will be embraced by those players willing to stick with the game for the long term, trading cards, buying booster packs, and keeping interest alive for the months following the game's release. The crux of any CCG are the cards, and with a varied collection of creatures and spells offered in this initial set, and promises of other sets to follow in the months following the game's debut, it seems as if Sony is banking on The Eye of Judgment to keep players coming back for more.
As cards are played on the mat, they are read by the PlayStation Eye camera, and their affects are then recreated in 3D on the screen, sometimes overcoming the fourth wall in fantastic fashion, while other times manging only to slam a player's face into the bricks as a stern reminder of imperfect design.
Everything here hinges on the Eye's successful recognition of cards as they are played, though in our experience it was not uncommon to have to adjust settings or ambient lighting in order to get the camera to read the cards on the table. One card that we found the camera to have a particularly difficult time with was the ritual Parmetic Holy Feast, which lets you discard a creature in order to add 2 extra mana to your available pool; unfortunately most times the camera would fail to read the discarded creature card, in effect wasting both the spell card and our turn together as we spent the entirety of our alloted time limit fighting with the camera and pulling at our hair while trying to get the thing to do its job. This is just one example, but it wasn't alone in driving up our blood pressure, though it speaks volumes to The Eye of Judgment's charms that we were able and willing to come back to the game time and again for just one more battle.

Success in The Eye of Judgment either against the computer or another player often requires equal parts cleverness, strategy, and luck; the game's surprising amount of depth will no doubt be daunting for some, especially those unaccustomed to more traditional CCGs. Thankfully, however, Sony has included a collection of very helpful tutorial videos on the disc that go over everything from simple game setup and card types to more advanced gameplay techniques. These videos won't make anyone an expert, but they'll go a long way towards easing players into the tumultuous waters of card-based warfare.
Also impressive are the lengths to which the game goes to prevent cheating. For instance, no more than three copies of any one card are permitted in a given deck, while some cards, such as the mighty Sciondar Fire God, can only be included in a deck once; the game keeps track of what has been played and will not allow cards that are not valid to be used. In addition, decks must be throughly scanned and registered using the Eye prior to playing online, and cards are randomly drawn by the computer during play as well. While this does open the door for players to theoretically scan in cards they might not have in reality, this is a welcome concession to the alternative of wondering if the player on the other end of the connection is secretly drawing from the bottom of the deck.

Beyond this, the game also includes helpful tools for deck building, as well a completely useless Judgment rock-paper-scissors mini-game that feels more like a hold over from the game's tech demo debut at E3 whereby creatures can be prodded and manipulated on camera, but even here it lacks some features from that demonstration – touching creatures no longer makes them attack or react in any way. Really, this mode serves no convincing point other than to fill out another option on the main menu.
Altogether, The Eye of Judgment is certainly an interesting curiosity designed to appeal to a niche audience, but it is not without its flaws, though admittedly most of our frustrations stemmed not from the game itself, but rather from the camera. However, when The Eye of Judgment worked, many of us here had a great deal of fun battling for the title of resident overlord. What remains to be seen now is how the game will be embraced by those players willing to stick with the game for the long term, trading cards, buying booster packs, and keeping interest alive for the months following the game's release. The crux of any CCG are the cards, and with a varied collection of creatures and spells offered in this initial set, and promises of other sets to follow in the months following the game's debut, it seems as if Sony is banking on The Eye of Judgment to keep players coming back for more.











Reader Comments (Page 1 of 1)
kevin @ Oct 16th 2007 10:09AM
those are some nasty-ass looking fingernails.
Jerk Face @ Oct 16th 2007 10:14AM
LOL
Matt B @ Oct 16th 2007 10:22AM
Classical guitar player?
Ihya @ Oct 16th 2007 10:07AM
So out of say 100 cards played, how many times did you have a game-breaking moment when the camera just wouldn't behave?
This is make-or-break for me.
Cheers
warioswoods @ Oct 16th 2007 3:30PM
Using a camera for this purpose is certainly an odd choice; while Nintendo's eReader, for instance, certainly wasn't a huge hit (certainly not outside of Japan), something more akin technologically to the eReader would seem more appropriate to a card game. It wouldn't require any special lighting conditions, etc, and would be far more difficult to fake - while at least one guy online has apparently managed to print scannable eReader cards successfully, it requires just the right printer and a hell of a lot of patience; only a slight improvement to the tech would make it even more difficult to thwart. But a camera? I'd like to see it in action, for it certainly sounds incredibly awkward.
warioswoods @ Oct 16th 2007 5:30PM
Then again, the visual illusion of the creatures rising out of the cards might make it all worthwhile.
megaStryke @ Oct 16th 2007 10:16AM
Trust in the Heart of the Cards! It's time to DUEL!
Word of the street(IDF-Digital Ruler). @ Oct 16th 2007 1:27PM
My hair wants the eye of judgement but I'm a xb360 fanboy oh Screw the rules I have money!,In America!
So get your game on!
Joshua @ Oct 16th 2007 1:53PM
My voice gives me strength to buy the super special awesome Eye of Judgment!
I'm going to destroy the world! (Hahahaha...)
Brains.
Marty @ Oct 16th 2007 10:45AM
Too gimmicky to become a true hit, end of story.
Tom @ Oct 16th 2007 11:03AM
I thought the SAME thing about the Wii...
Vegeta (aka Ska Oreo) @ Oct 16th 2007 11:24AM
Yeah I knew this would come up. The Wii has proven(regardless of whether you like it or not) that it isn't a gimmick with games like Mp3, Re4, Super Mario Galaxy etc etc. Eye of Judgement is a gimmick because it's basically a regular CCG game and the gimmick is that now you can view your cards in awesome 3D(which I'll admit it does look really nice). Other than that, there's really not much too this game. What would have made this game much more interesting would be if Sony put some type of rpg story mode where you could level up your cards (or something like that). Yeah I know this sounds harsh (and I probably will get flamed for it) but I just don't see people who aren't veterans to CCG sticking with this game for more than a few months.
In before: BLARRRGH I HATE TEH WII!!! IT'S A GIMMICK!!
DBX00 @ Oct 16th 2007 11:39AM
The game is far from a gimmick because it takes a card game that has a cult following and allows you to play with players around the world (in a game that usually required to be face to face). It's a proven platform, innovative method to bring it to the console world, and offers multiplayer that isn't possible on the original card games. In other words, if I was a card player this would be something that would interest me. As long as they support it in the future it'll do fine especially since the development of the title probably wasn't that outrageous.
behemothzero @ Oct 16th 2007 11:59AM
@Vegeta: Wow, new IPs that we never expected to see on the Wii! Nice games you have there.
borland502 (SDF - Macross Ring) @ Oct 16th 2007 12:09PM
@vegeta: "The Wii has proven"
Yes, well that's a nice sentiment to declare almost a year after its release. But even moderates were wondering about the gimmick nature of the Wiimote. So comparing the EOJ perception against that of the Wii does not have to be hasty or fanboyish.
I think you doth protest too much. A gimmick is a one shot deal that fades with time. You don't use a DDR pad to play Halo after all. The eye toy is already doing more with itself than other webcam console peripherals. You just seem overly defensive and whiny when you attempt to cut off all comparisons with that of the wiimote before release.
Vegeta (aka Ska Oreo) @ Oct 16th 2007 12:10PM
@DBXOO
But online CCG has already been done (Magic the Gathering has some type of online service where you can play other gamers online) so I really wouldn't call what Eye of Judgment is doing innovative.
@behemothzero
ummm ok? I have no idea how that comment has anything to do with the game being a gimmick.
Ihya @ Oct 16th 2007 2:48PM
The game Vegeta you mean involved no eyetoy - the thing that makes it innovative. So bringing that in as a reason for its lack of innovation is invalid.
bm @ Oct 16th 2007 5:11PM
I'm sorry, Sony fanbois, but something that can be omitted from a card game ENTIRELY (yes, you can play the game with just the cards) is the very fucking DEFINITION of a gimmick.
This is like if the Wii controller was a regular controller with no motion sensitivity, and games just asked you to flail your arms while pressing a button, just -because-. That would be just about the same kind of thing that this is.
Questworld @ Oct 16th 2007 10:29PM
The game itself isn't gimmicky but the portion of playing a card battle game with augmented reality "tacked on" may seem to be. It's not to say that augmented reality is a bust or that the game is generally bad or pointless, but in a way it's like playing an electronic (not videogame version) of a board game where it merely adds lights to a board and a few sound effects coming out of a speaker (this game though is better than just that though). Personally I think it would be more interesting to play such a game with at least some kind of augmented reality goggles the bring the concept home. Looking at the TV while playing a board game does seem slightly awkward, especially if it's just there to supplement the experience with "better graphics" in an "on the side" kind of way.
okenny @ Oct 16th 2007 11:11AM
The "(PS3)" mention in the title is hilarious. With the popularity of card games in other regions besides Japan and the PS3 market regions in other regions besides Japan, I can see why a person may confuse this as a multi-platform title. Keep your eyes on this console pusher people I tell ya! Tit's a recipe for success.
I'm so e'fing jaded :(
WiNG @ Oct 16th 2007 11:00AM
woah hold up
Are you saying a PS3 title does not live up to its hype?
Also I think if you were playing online you could get the other player to concede by whipping out a black lotus.
JL @ Oct 16th 2007 11:04AM
Arent reviews supposed to have scores? Did it get a 0?
Cellien @ Oct 16th 2007 12:14PM
Lol...
riggs @ Oct 16th 2007 11:24AM
ive been reading reviews for this game, and their cameras fared better than yours.
FidliousWong @ Oct 16th 2007 11:27AM
I was sold on this game day one. I'm constantly scanning Ebay for cases of cards ($80 for a case of cards is my limit). I want this sooooooo bad.
Joshua @ Oct 16th 2007 11:55AM
Yeah, I'm with you there.
FidliousWong @ Oct 16th 2007 11:33AM
Wow, leveling up the cards? Long term story modes?
My friend, World of Warcraft is that way. Enjoy your 90+ months of grinding.
Leveling in the cards itself is a very dangerous proposal which defies the very basic nature of CCGs. That is, my Cthulian Dark Princess will be the same power as your Cthulian Dark Princess. If this very basic rule is broken, it will start giving the grinders a distinct advantage in gameplay and completely break the game. Like Triple Triad, this game is about balancing a deck, using strategy, and luck of the draw.
I'd agree about the RPG mode but seriously, point out one game in this genre whee it was made better by such tactics. Hell, point out one game with the basic instant play multiplayer that was made better! Besides, what happened to just having a game be a game?
Shagittarius @ Oct 16th 2007 4:09PM
I don't think this game will involve luck of the draw. It would be too easy to cheat.
James @ Oct 19th 2007 8:39AM
RTFA, my friend. You cannot cheat; when you play online against somebody, you scan your deck a few cards at a time, then the computer TELLS you what card you "drew", you find it, and you play it. No cheating.
I hear that a well-lit table works wonders to stop mis-identified cards. The guys at Penny Arcade got to play with the setup, and they wrote up a lot of this stuff. It was within the last week, I think, if you want to check it out.
Michael C. Sherrin @ Oct 16th 2007 12:22PM
I'm just happy the game itself is getting good reviews. It makes the purchase sound more worth it. But I'm just pissed that the creatures don't respond to touch anymore. I thought that would be a hilarious trick to show friends and stuff. Now they're just boring digital creatures. Awesome boring digital creatures.
*****
Michael C. Sherrin
http://www.prodigeek.com/
NATO_Duke @ Oct 16th 2007 12:01PM
I still cant see the draw to it. Of course, I don't understand people sitting there frothing over Magic the Gathering cards either. Creeps me out.
borland502 (SDF - Macross Ring) @ Oct 16th 2007 12:18PM
You have a 360 right? Achievements cater to the same Pokemon "gotta catch 'em all" obsessive behavior. And RPGs always have the few willing to go to level 9999 and get the sword of a thousand truths.
CCG groups are just more visible, since they often have to migrate from basement to basement to play games. Most other gaming reclusive people never have to leave their gaming toilet.
It is a brave new world of distant interaction we live in.
Cellien @ Oct 16th 2007 12:16PM
The gimmick is cool and I would love to see it in action.. but doesn't put me over the edge to want a PS3 yet. I don't care for table top games.
SuperGayParade @ Oct 16th 2007 12:20PM
maybe the PSEYE would work better if you weren't playing in your mother's basement
Real Gambler @ Oct 16th 2007 1:29PM
It would have been nice if you could have described your set-up. It's the first review I'm seeing were the players had problem with the camera... Was it under fluorescent light? Neon? Daylight from a side window? Office or house? In the dark (people love playing in the dark, but I'm not sure it would work for a card game :)
I'm also sad to hear you cannot poke those little monsters anymore... At least you can hold them in your hand.
Still buying it day one even if I have to add a few 1000 watts fixtures : )
richardofthe1000yaos @ Oct 16th 2007 4:01PM
To any other tabletop nerds out there- did the blue steampunk engines look way too much like the warjacks from warmachine? Similarly- the red cerebus riding demon looks straight out of WH or WH40k.
Justin Rossetti @ Oct 16th 2007 6:50PM
What stops people from making copies/printouts of all the cards on the computer to play with this game?
(01) @ Oct 16th 2007 8:41PM
I saw this while wandering around a PAX and it ccertainly looked nice, but I can see how it could have some problems.
phenom13 @ Oct 18th 2007 12:41PM
Is the game a gimmick? No it's not. Is the use of the eye toy a gimmick? By definition yes. Gimmick = an ingenious or novel device, scheme, or stratagem, esp. one designed to attract attention or increase appeal. It increases the appeal of a normal CCG. However I'm still getting the game. It is the only review that complained about the camera. But to those of us who are into video games & board games this works. It's worth a try if your sick of the same old games over and over again. It's nice to see they are thinking outside the box. Games like Little Big Planet and Eye of Judgment are just the beginning of what Sony has been aiming at.
Edge @ Oct 29th 2007 2:00AM
Isn't there a light on the Eye? It would only make sense...oh, wait, that excludes Sony. Nothing Sony does makes sense except to the most hardcore Playstation fan.