Anyone who's played all the way though BioShock
can tell you it's a fairly self-contained experience. The narrative has a definite beginning and, after the last Splicer has been ignited, it has a very definite conclusion. That's got Ken Levine thinking about the best way to expand the game with DLC.
"I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience," he told 1UP
. He goes on to mention that plenty of plasmids were cut from the game. (Hint, Hint.) The way we see it, anything that gives us a reason to play BioShock
again is a good thing, we just hope we're past the glut of holiday gaming goodness when it happens.