A new study by Electronic Entertainment Design and Research (EEDAR) suggests that the Xbox 360 achievement system (here called "accomplishments" for some reason) has an effect on the title's success. According to the press release, EEDAR found a "strong connection between a game title's diversity of Accomplishment types with that game's profitability -- pointing to the idea that the more diverse the Accomplishments available to the user, the more enjoyable the game, higher review scores, more units sold."
We're hesitant to conclude that the number of achievements is a causality for gamer enjoyment, although we know of a few people who swear by their gamerscore (and a handful of games whose sales, but not necessarily reviews, were greatly increased because of their achievements). We wonder if the correlation is instead a sign that developers who spend more time ensuring the quality of their games also extend that hard-work towards the achievements, as well. If Valve's The Orange Box sells a bajillion copies, it's not necessarily because it has 99 ways to up your gamerscore.
Reader Comments (65)
Posted: Oct 17th 2007 4:52PM (Unverified) said
Me too.
You play with the pad... not with the box. JFYI.
Reply
You play with the pad... not with the box. JFYI.
Posted: Oct 17th 2007 5:26PM (Unverified) said
Me too.
You play with the pad... not with the box. JFYI.
Reply
You play with the pad... not with the box. JFYI.
Posted: Oct 17th 2007 3:54PM Mr Khan said
Makes sense, achievements stretch the content of games, but not in a way as to make them tedious. Creative achievements force gamers to try new or different things than "get to the goal"
its really a genius concept
its really a genius concept
Posted: Oct 17th 2007 3:57PM (Unverified) said
"We wonder if the correlation is instead a sign that developers who spend more time ensuring the quality of their games also extend that hard-work towards the achievements, as well."
Exactly what I was thinking when I read the news headline. I think the coincidence is that developers who care more about the game also put more extras in it, some of which happen to be achievements. The extreme minority who value achievements in their decision to buy a game or not could not create such an obvious trend.
Exactly what I was thinking when I read the news headline. I think the coincidence is that developers who care more about the game also put more extras in it, some of which happen to be achievements. The extreme minority who value achievements in their decision to buy a game or not could not create such an obvious trend.
Posted: Oct 17th 2007 4:21PM mietha said
I am a hard core GS whore. Just crossed 60k a few days ago. Diversity of achievements doesn't drive up sales, but attainability sure as hell does. I bought CSI and Spider-man FoF in large part because a full 1000 is very possible in both. I rent MANY games based on their achievements. More importantly, I do NOT buy many games based on their achievements. NHL 08 is the most recent example. Half of the points are single player, all but one on which can be gotten in a couple of hours. The rest are MP, which I have little to no interest in. Sloppy achievement choices, and the reason I cancelled my pre-order. Achievements do most certainly affect sales, both positively and negatively, but no necessarily for the reasons stated in the article. I also don't think achievements effect review scores. Gamespot will often mention the ease or lack thereof of achievements in their reviews, but easy achievements sure as hell didn't save Hour of Victory from a truely pathetic score.
Posted: Oct 17th 2007 4:45PM jpcx01 said
It's much simpler than that. While playing a game, if you get a little achievement icon every so often (like in Orange Box), it makes you feel like you are "beating" the game. Oblivion also did it really well, so if you got all the achievements, the game tells you, "ok, you've seen everything you need to see".
Personally, I think this feedback is great. I don't give a hoot about my xbox live gamerscore, so any game on any platform can implement this system. Steam handles things particularly well, as well as some PS3 games.
I despise achievements in games like Burnout that are built so maybe 3 people in the world are actually able to achieve them. King Kong got a lot of flak for its easy achievements, but it worked well for that game. The game was short, but playing through it should still give you 1000 points.
Personally, I think this feedback is great. I don't give a hoot about my xbox live gamerscore, so any game on any platform can implement this system. Steam handles things particularly well, as well as some PS3 games.
I despise achievements in games like Burnout that are built so maybe 3 people in the world are actually able to achieve them. King Kong got a lot of flak for its easy achievements, but it worked well for that game. The game was short, but playing through it should still give you 1000 points.
Posted: Oct 17th 2007 5:07PM sand0789 said
This article is just playing with numbers. I know many people with 360's, casual and hardcore, and none of them care about achievements. If the conclusion of the study is the achievements themselves matter, then the study is bogus.
I think big budget games just tend to have more thought and care put into the achievement system. Bullet Witch and the like are going to just look for the easy way out.
Basically, like most misused statistics and "facts" in our country, coorelation does not mean causation.
I think big budget games just tend to have more thought and care put into the achievement system. Bullet Witch and the like are going to just look for the easy way out.
Basically, like most misused statistics and "facts" in our country, coorelation does not mean causation.
Posted: Oct 17th 2007 8:27PM sand0789 said
Dirt,
I absolutely do know many people with 360's and own one myself. Check my comment history, I'm a big fan of the 360. You are calling ME out? I am 24, so perhaps it is an age thing whether or not achievements matter. I could see young kids getting into the competition of it.
Nobody I knows uses achievements as a reason to buy or not to buy a videogame. I think it is cool when I laser a Banshee and get a random achievement for it, but that isn't why I bought Halo or any of the other 15 or so games I've bought for the 360.
Reply
I absolutely do know many people with 360's and own one myself. Check my comment history, I'm a big fan of the 360. You are calling ME out? I am 24, so perhaps it is an age thing whether or not achievements matter. I could see young kids getting into the competition of it.
Nobody I knows uses achievements as a reason to buy or not to buy a videogame. I think it is cool when I laser a Banshee and get a random achievement for it, but that isn't why I bought Halo or any of the other 15 or so games I've bought for the 360.
Posted: Oct 17th 2007 6:32PM JonahFalcon said
I know a lot of people who rent bad games just to get the Achievements, tho.
Posted: Oct 17th 2007 6:47PM (Unverified) said
There are actually morons on Xbox Live (and I know you have either run into them, or you are one so you don't realize when you do) Who truly do live by achievements. They refuse to buy certain games if they don't think they can get at least so many points out of it, or they will buy every single game just to get the points and then get rid of it, even if they don't like it. There are TONS of these idiots, slaves to achievements. I'm willing to bet enough of them to sway this study.
Wasn't it referred to as e-penis before?
Wasn't it referred to as e-penis before?
Posted: Oct 17th 2007 7:14PM (Unverified) said
I may be the only 360 gamer who pays absolutely no attention to achievements.
I like to play games, I like to beat them. I don't like to do inane things over and over to rack up arbitrary points.
In-game unlockables have been around long before achievements and I am all for those, however.
I like to play games, I like to beat them. I don't like to do inane things over and over to rack up arbitrary points.
In-game unlockables have been around long before achievements and I am all for those, however.
Posted: Oct 17th 2007 10:57PM Ghengis said
My guess would be they've got the wrong end of the stick. If you know how to design a good game, you also know how to design (a lot of) good accomplishments. Just a theory.
Posted: Jan 6th 2008 6:38PM SnakeSnaaakkeee said
Instead of sending in the whole console cant you just send in the console without the hard drive?????
Then you keep your gamer score thats what i did.
Then you keep your gamer score thats what i did.
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