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Reader Comments (11)

Posted: Oct 17th 2007 8:04PM rocko213 said

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diagnosis: too lazy to visit the freakin' doctor

Posted: Oct 17th 2007 8:19PM St McDuck said

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I really like the point Ludwig makes about contained reality. I like even more that he made it using DIRT of all games. I love DIRT, and the PS3 version (and probably the 360 one too) is one of the prettiest games I've ever seen, which ratchets up the believability of the game as a whole. But it's also fun as heck.

Great column.

Posted: Oct 17th 2007 8:35PM (Unverified) said

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I definitely agree with you about the realism, although I've definitely experienced the same "feel" in Gran Turismo. Maybe not to the same degree as Dirt.

The thing that stops Dirt being a killer game for me though is the frigging menu system - I hate it! The useless 3D effects, the totally pointless orgasmic moans from a computer generated female when you press anything, and the lag! You end up spending just as much time navigating and loading as you do playing. This problem has plagued pretty much every racing game I've ever played. Should have thought it would have been sorted by now.

Posted: Oct 17th 2007 9:08PM (Unverified) said

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I almost didn't pick this game up, but now I can't put it down. Unlike Conrad I actually thought the menu system was very slick.

The inclusion of the online message ticker makes me want to achive 100% career mdoe completion even more.

If you are playing the game with a force feedback wheel, this game can be quite strenuous (especially compared to playing it with the SixAxis). What was your setup?

Posted: Oct 17th 2007 9:36PM (Unverified) said

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i find all recent racing games (all the ones you can demo from xlive) to not be good

i don't know what it is, but I just don't care too much for driving games. Maybe it's because I drive for a living? I prefer the driving in gta, where you floor it and do jumps and run over people

Posted: Oct 17th 2007 9:56PM (Unverified) said

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I haven't had a chance to play Dirt yet, but you introduce some good points. It really depends on what direction you want to take a game. I prefer the Forza series for simulation racing, but GT is just as good of an example. Specially in todays world, developers are hitting a big snag when creating simulation games. The problem is that as we get closer to being able to recreate reality, players tend to be more critical towards that reality. That issue is only compounded by games that specially try to recreate this reality and are advertised as such. More or less, simulation games just have to bite the bullet.

Games that aren't targeting reality have much more room for give. A recent example would be BioShock. I found myself getting lost in the game, but only because I didn't ask any questions. What kind of world politic problems would a city like Raptor face? Asking these types of questions usually hurts the experience as a whole. Another example would be Team Fortress 2, which is awesome. (Spys FTW) The graphics style is very pleasing to the eyes, which I think makes it easy to accept. Moving away from realism allows players to stop comparing it to this reality, which frees up their ability to accept the games reality.

Both styles have their place. I played PGR4 recently. After playing/enjoying Forza 2 for so long, I found myself less entertained by it. It was fun, but I kept comparing it to Forza's reality. But, I always enjoy going to the local arcade and playing Initial D. In the case of Initial D, which is based off a comic/manga, the cars in that world drift around every corner at breakneck speeds. The reality is supported by comic style characters and cars/tracks/characters taken from the comic. (Which do happen to be created after Japanese highways) With all that, its much harder to compare the game to reality, which I think is benefical to the game.

Posted: Oct 23rd 2007 6:37PM Korova Pamplona said

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Funny, I thought of the uncanny valley too, as I say below.

Game realism is a selling point because the fantasy is presumed to underlie it. When a dev overemphasized the realism and lets the fantasy unravel, the realism is jarred against reality, forming the uncanny valley. As you say, a balance must be kept.
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Posted: Oct 17th 2007 10:18PM Korova Pamplona said

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Beautiful writing. I welcome the return of Ludwig's musical ramblings. Long missed.

I've had a similar experience with Rallysport Challenge 2. Being transported - not the back pain. Transport is really the true value of a game, not realism. Realism only enhanced the satisfaction of a well-maintained fantasy.

A game is different from reality because it promises safety and pleasure that relieves anxiety that we accumulate with experience of the real world. The fantasy must be sustainable and it must be coherent. A lot of games dont seem to get there for one reason or another.

Does this have anything to do with the uncanny valley?

Posted: Oct 18th 2007 7:42AM (Unverified) said

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Although Forza is a great game, I do not feel that a car moving at realistic speeds in a video game provide the thrill that I get from other racers where you fly past everything so fast that it is a blur. Since you can not actually feel the speed like you can in a real car I feel it is a neccesaty to exaggerate a little, or even alot. This being said I did download the demo for dirt a while back and did not think it was that great. I also did not like the menu and did not think it was worth buying. However since reading your review I am going to download it again and give it another chance. I often only play demos for a minute before making up my mind on them perhaps I did not give it the time it deserved. Great story.

Posted: Oct 18th 2007 11:11AM (Unverified) said

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Just picked up DIRT last weekend. While playing, I found myself tensing up, gritting my teeth, and dreading crashing. I've never been a big fan of racers, but this game is sick.

Posted: Oct 18th 2007 3:58PM (Unverified) said

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I like DiRT, but it definitely feels different from the rest of the Colin McRae series, which is why I suppose they changed the name. I only have one complaint, though, and I hope Codemasters hears me very loud and clear on this... THE PACENOTES ARE RUBBISH! Compared to Colin McRae 05, the co-driver is just terrible, and being a fan of the actual sport, I have seen just how important it is to have a competent co-driver, and "Mr. Smooth", as he calls himself, is the worst co-driver in any rally game... seriously, I'd rather have the vague "easy right maybe" from Sega Rally than this chump. Please, Codemasters, bring back Nicky Grist next time!

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