It seems like Silicon Knights is finally ready to throw back the curtain on Too Human, and impressions are coming in from all over the place. Right now, previews can be found on GameSpot, IGN, and 1UP. The long and short of it is that it looks like Too Human is on the right track. One thing worth noting, all the previews take great pains -- probably under the suggestion of Silicon Knights -- to explain that the game is not an all out action affair. It is, as we have noticed in the past, more akin to dungeon crawlers like Diablo. If you find yourself in the market for such a game, Too Human will likely do quite nicely. The previews note that there are a wide variety of items and equipment to be looted from enemies. The loot system is compared to that of World of Warcraft, with tons of customizable weapons and armor. Naturally, the most effective items are the hardest to find. In fact, certain items require that you find blueprints and pay an exorbitant price to have them crafted. The right-stick-controlled combat is described as working very well most of the time, but still in need of some fine tuning. Finally, it was revealed that Too Human is designed to be played through many times in order to max out your character's level. The level cap is set at 50, and Silicon Knights says that characters from the first installment of Too Human can be imported into the future sequels of the trilogy.
Overall, it's sounds like things are looking up for Too Human. Check out the various previews at the links below.
Read -- 1UP Too Human preview Read -- IGN Too Human preview Read -- GameSpot Too Human preview
Some portions of it are definitely more impressive than Oblivion, I think people don't remember some of that title's inconsistencies and oddities, particularly in terms of animation.
I'm looking forward to it. You have to remember the last batch of impressions were incredibly negative... the fact that these are mostly positive is a huge turn around and there's still a decent amount of time left to work on the game. I hope the remaining iffy things get worked out.
As for the years spent on it, given that they've completed a couple of other games while this game was in progress I have to imagine it wasn't always their number one concern. I'm sure there's tons of games that if we were to count concept to completion would have a way longer development time than we're aware of.
i do not understand this? this game does not look fun? it just looks like that game you played on a demo disk in the ps1 days bargain bin all the way these kinda game mechanics are too played out just adding high levels of customization seems like band-aid for a bullet wound to breath life back into these 3rd person hack and slashers we have seen too many times before perhaps if the game had a bad ass story it may be salvageable but so far i am yet to see any redeeming traits
So why doesn't Team Fortress 2 have rumble? It feels really strange mowing down soldiers with a minigun and not have your controller rumble in your hands. Almost ruins it.
This is why I originally bought the 360. Can't wait. And yeah Silicon Knights have been wanting to make this game since they late 90s and finally began the project in 2000.
All previews are positive, even for the worst games. No website/magazine will preview a game and say "To be honest, we weren't impressed. It's not much."
Even for the horrible games they'll give a 4 to during the review. So previews mean nothing.
Ugh, why do some developers feel the need to make sure 90% of the screen is black at all times in next generation games? I can't stand the overly exaggerated contrast levels in this trailer.