
And you know what? It's actually quite good.

No, what's most important here is the controls. And, there are plenty of control schemes to choose from. Swing Mode 1 has the player using both the nunchuk and Wiimote to not only throw punches and to bob and weave, but to also move their boxer around the ring. It's the worst of the control schemes, in our humble opinion, as most of the time Ippo will perform actions you did not intend for him to do or he will move just out of reach for your punches to land on your opponent. Swing Mode 2, which is our favorite, uses the nunchuk's control stick to move Ippo around, allowing you to punch with the nunchuk and Wiimote, but without all of the accidental darting around the ring. In Swing Mode 2, the game is a downright blast to play.
Then you have Pointer Mode 1, which will prompt you on-screen with small targets, tasking you with using the Wiimote as a pointer. In this mode, you still move as in Swing Mode 1, so it's quite difficult to use effectively. The better version, Pointer Mode 2, allows you to use the nunchuk's control stick to move Ippo around, with the remainder of the controls in Pointer Mode 1 being open for use.
Finally, you can also engage in Classic Controller or GameCube Controller modes, which allow you to use either. Here, the game works the same as just about any other boxing game you've played, so those of you familiar with the genre can really just pick up and play without worrying about the complicated business of motion-based controls.

The game's graphics use a type of cel-shading that really makes it pop. The in-game animations during boxing matches, especially the knockdown sequences, look particularly good. The game manages to present the conflict in an unrealistic way, but not so over-the-top that it totally pulls you out of the match.

Final Score: 8.5/10

