Joystiq interview: MGS4's Ryan Payton

While E For All may have been sparsely attended, we did manage to catch up with a few notables while we dodged tumbleweeds and worked our way through the cavernous South Hall. Konami's booth with its Metal Gear Solid 4 demo easily had the longest line, which kept some of the attendees behind barbed wire fences until they were treated to a lucky 15 minutes of glory.
So, we decided to sit down with one of the men behind the game. Namely, Konami's Ryan Payton, who has the enviable position of being one of the Assistant Producers on MGS4. He is also one of the extremely few Westerners working on this title. Mind you, he is fluent in Japanese and is currently living over there, which certainly makes things a bit easier. Check out our interview with him about the game after the break.
So, we decided to sit down with one of the men behind the game. Namely, Konami's Ryan Payton, who has the enviable position of being one of the Assistant Producers on MGS4. He is also one of the extremely few Westerners working on this title. Mind you, he is fluent in Japanese and is currently living over there, which certainly makes things a bit easier. Check out our interview with him about the game after the break.
Gallery: E for All 2007
So, have you guys felt the pressure of releasing basically the first "system seller" for the PlayStation 3?
Absolutely. You know, we've felt that from day one since we first announced the game and showed it off at TGS 2005. There's a lot of pressure to succeed. If this game is a lemon, it will not only be a problem for Konami, but it will be a problem for Sony, and Japanese gaming as a whole. With that said, I'm not worried, at all. Obviously, working on the game every day allows me a little bit more perspective on how the game is turning out. I'm very bullish on what we're going to be able to accomplish with the title. It already feels good, and we're here at E For All with a demo that is pretty "solid." Solid, in quotes by the way (zing!). Although the game we have running at the studio is very actually quite different. The gameplay is different, the menus look different ... so we're still moving ahead and moving beyond this demo. If you think this is solid, this is really only an 80% glimpse into the game.
Has the ending for the game been completed, and as a fan of the series and an employee, are you satisfied?
Oh absolutely. I mean, what can I say about the ending ... it's the final chapter of Solid Snake, no joke about it. There's no smoke and mirrors, no jack-in-the-box trick, this is the final chapter in his life, and in his story. With that said, we give him proper homage at the ending. It's epic and it's long. It will take two days after the game is released for people to start talking about the ending, because it will take awhile for people to get through it, but I think that's going to be one of the biggest topics. We have a couple of cool things in the game that will hit the blogs and the message boards, and people will be saying "Can you believe this!?" and I think that the ending will be one of those kinds of things as well. It will be talked about for a long time.
So, when a hardcore gamer buys this game, goes home, takes it out of the shrinkwrap and puts it in, how long will it take them to run through the whole game?
That's tough. We haven't been able to gauge it yet because we're still implementing the A.I., tweaking the stages and all that. The stages are there, but as far as the scripting of the enemies and all that, it hasn't been completed yet, so I can't really say. There are also other gameplay modes that aren't just stealth/action. We're pulling from other genres as well, and those bits are like 20 to 30 minutes long. Those haven't been completed yet, they'll probably be completed at the end of the game. Once all those pieces are in place, I think it'll be longer than Snake Eater but I can't say for sure right now (pauses) ... yeah, it's gotta be longer than Snake Eater.
Can you tell us what those other gameplay modes are? Do you mean some vehicle-based stuff?
I wish I could say, but I'd be killed. Plus I kind of want it to be a surprise. I don't think we'll even be talking about it until like a week before launch, and we'll have it on the back of the box so people can go "Oh wait, I can do this?! It's not just shooting people?"
In regards to the control scheme for the game, there are two, right? One for more traditional Western gamers, and one that is aimed at Japanese gamers. When did you guys know that was going to be the case? When was that decision made?
About a week ago! Mr. Kojima came to me and said, "Ryan, you're in charge of European and American versions of the game, and that not only means on the production level, but from a gameplay standpoint as well. Balance, default control scheme, difficulty ... all of those things are going to be tweaked with the Western gamer in mind."
It's going to be harder than the Japanese version, I can say that right now. That over the shoulder view is going to be, I hope, the focal point. I want to make that the default setting, and then people can turn on auto-aim later if they want to. I think that auto-aim takes away from the intimacy of the battle. The reason we put that in there was because at TGS I noticed that when Japanese gamers would play, they would pick up the PS3 controller, and their right thumb would never go even go close to the right stick. They would never manipulate the camera. It's still something that they need to learn about this full 3D camera system. Games like Onimusha and Resident Evil have always kind of held their hands through games with fixed cameras and things like that.
This really is the next step. Final Fantasy XII experimented with it too, and I think that this is where the industry is going, but we also need to be conscientious of the Japanese gamers that maybe have played FFXII or Metal Gear Solid 3: Subsistence. This really is where the industry is moving, there's a reason for having that right analog stick on the PS3 controller.
Speaking about the controller itself, how long ago did you learn the Dual Shock was heading back to the PS3?
Totally last minute. I think it was a week and a half or two weeks before TGS. We finally got word and we got the drivers so that we could start implementing it back into the game. We know that Sony was working really hard to get that back in the system, and back into the controls. We went into development thinking that it wasn't going to have rumble, and it's been a nice surprise.
Rumble has been so unique to the whole Metal Gear series. Do you think it would have suffered if it hadn't been in?
A little bit, yeah. I mean, it does bring more to the game, and you miss it when you don't have it. There's also been some parts of the game that we've been able to kind of expand upon because of rumble. Again, I don't want to ruin the surprise but ... I just hope that everyone who picks up the game also has a Dual Shock controller, because it's going to be a lot of fun. And it's not going to just be shaking when you're shooting.
In the demo, the characters name bar says "Old Snake", now are we going to be playing a younger Snake during some parts of the game?
All I can say is that it's more of a joke, really. It's a Hideo Kojima joke; this is Solid Snake, but he's old. It's part of the charm of Metal Gear, I think in a way.
Was the Threat Ring in the demo at TGS?
It was, although we've tweaked it for E For All and made it more visible. That's something that I think is a really important part of MGS4. Getting rid of the radar and adding that milky-white ring to give you really a 360 perspective on where every enemy is coming from. That's something that I'm surprised other games haven't implemented up to this point.
In other way, if you're going to go around a corner, you'd have to sort of cheat by using the right stick to adjust your view. But if you crouch down and let the Threat Ring appear and you notice no bumps in that direction, then you know you're cool and you can head out.
Konami is releasing Metal Gear Solid: Online, and Metal Gear Solid 4 as two separate games, are there any plans to release them as a bundle?
I don't know what the current plan for North America is, I think the North American office is still figuring that out. But as far as Japan is concerned, we'll have a starter pack of MGO included with MGS4 for free. That's part of the pressure we've been under ... to not only provide a full-scale single player mode, but to include a multiplayer mode as well. I don't know the plans for the U.S. release yet. But, as of right now we want to make sure that starter pack is in the U.S. version as well.
One thing is for sure, we're not going to gouge customers. People are not going to pay like two $60 packaging prices, it's not going to be like $120 for both. We want to give people a taste of MGO with MGS4 because we know that people are excited about the story mode, but are still kind of on the fence about MGO. The online team is working really hard to make it a really cool and unique experience. It's not just MGS4 with other humans in it that you can shoot. In that sense, we're pretty excited about blowing away people's expectations. I think that if people buy MGS4 and try out MGO, they're going to want to continue that experience.
Konami recently said that there would be no demo for MGS4. Why is that? The demo is really the hit of E For All, and it's the longest line at the show, so why did you make that decision?
As of right now, there are no plans for a demo. Could that change in the future? Maybe. We made this demo for E For All really, to be completely honest. We wanted people to come out to the show and check it out. We were excited by the idea of this consumer-based version of E3. Also, we don't want to give people a taste or a sample of a game that's only 80% complete. That section in the single-player mode that we're pulling from isn't even complete in our version yet. This isn't a beta test, and I talked with Hideo about this last week, but this isn't the version that we want people to play with in their own homes and break, because the A.I is not done yet. We want to make it perfect, and we don't feel like this is perfect yet.
Last question, which we're sure you can guess what it is ...
When is the Xbox 360 version coming out? *Laughter* No, it's PlayStation 3 exclusive, that's all I can say.
Well, how are you handling the speculation at this point? There's been a lot of discussion about MGS4 appearing on the Xbox 360.
We like the console, it's fun and there are a lot of great titles for it. But, we're committed to the PS3. We want the PS3 to be successful, and we've had a great history with the PlayStation. So it's a PS3 exclusive title, now having said that ... questions like this don't bother me. The questions that bother me are ones like, "Are you worried that the Xbox 360 is stealing exclusives from the PS3" or whatever. I think that the industry really needs to grow up and get away from this Xbox vs. PlayStation mentality.
I really want to get my point across that the industry is mature enough so that we can get past this. There is space for three consoles, as Nintendo has proven. There are more important things in life than the Xbox 360 or the PS3 getting exclusive titles from one another. Life goes on. But, with that said ... if you want to play MGS4 next year, you're going to need a PlayStation 3. So that's the way it works ... is it something to cry about? No.
So what's next for you? When do you head back to Japan?
I have about another week of production work here in Los Angeles, we're working with a studio who is producing the opening movie for the game. We're doing it with a very untraditional studio here in LA. I think that the opening movie and the ending of the game are going to be the two talks of the town. The opening movie is something that has never been attempted, and will never be attempted again. It's something that could only come out of Hideo's mind.
Now we're really buckling down and focusing on the game. This really is the last trade show for us. We have to finish the game, so we're going into lockdown/blackout mode.
Thanks for sitting down with us, we really appreciate the time.
No problem! It's always great to sit down with people who enjoy the series. Thanks very much.










Reader Comments (Page 1 of 1)
Brello @ Oct 22nd 2007 6:36PM
That was a great read, thanks.
Mromson @ Oct 23rd 2007 5:21AM
MGS3 was 40-100hours long...
And MGS4 is supposed to be longer or at least just as long? o_O
I'm in love with MGS4... LOVE!
FOXHOUND @ Oct 23rd 2007 7:24AM
I'm surprised Ryan Payton confirmed as much as he did in this interview, definitely a good read as the others mentioned... though I personally would've asked if we were going to be entitled to one of those kick ass MGS bundles that Japan's been getting for just about every recent MGS release (special edition saga, new PSP custom shell type, etc.).
copa @ Oct 22nd 2007 6:41PM
XBox 360 Release: Confirmed for Fall 2008.
gonk @ Oct 22nd 2007 6:45PM
if they do that I might get a bargain bin copy in a few years
I just didn't like the first mgs much, and heard about how retarded the 2nd and 3rd ones were so i never even tried them
ruibing @ Oct 22nd 2007 6:50PM
Wow, you read all that and this is what you got out of it. Just wow...
CaptainAmericaX @ Oct 23rd 2007 12:52AM
I'll definitely be renting MGS4 next fall once its out for the 360.
Awesome interview though. Sounds like a decent nice human being...
If only other sony fanboys were like that...
ruibing @ Oct 22nd 2007 6:41PM
Hmm, I really like his words about the console war. Maybe we due need to all grow up a bit and get away from our selfish mentality of exclusives, I know I do.
Count Noobula @ Oct 23rd 2007 12:38AM
I couldn't agree more. I have to admit that I have been a bit of an xbot as of late. Having a psychology degree, and seeing this type of behavior in teenagers most of the time, its us engaging in behaviors that help to justify our large purchases. Its like if your looking at 2 different cars, and choose one, your going to think that you've chosen the right car, and the other is not that great. This is called cognitive dissonance. I can't believe I was doing it myself. I should know better.
gonk @ Oct 23rd 2007 2:19AM
it's okay count. we all do it. unlike with a car, where there are a thousand different types, there are only 3 main consoles currently, so the competition for market share is fierce. We want our console to get the best games at decent prices. So far I'm very glad I got the 360, even though I felt suckered into it due to hype for the first couple months. Lots of great games have come out this year and I feel very happy with this system.
damn, tldr :(
Phranctoast @ Oct 22nd 2007 6:43PM
meanwhile thousands of 360 fans are trying to read into his words and figure out when the 360 version is coming out.
Marty @ Oct 22nd 2007 7:25PM
"thousands of 360 fans"
You mean the majority of "next-gen" console owners? XD
marcandrer @ Oct 22nd 2007 10:21PM
console owners who don't have their "nex-gen" console right now cause it's being repaired.. do I need to say from what ?
Sain @ Oct 23rd 2007 12:24AM
hahahahahaha
mr nimblewick (SegaDF - Jogurt Ring) @ Oct 22nd 2007 6:50PM
The big ending: Snake has been working with the enemy. Betrays everyone.
xtortproductions @ Oct 22nd 2007 6:55PM
@ Copa: You're ridiculous my friend!
Silver R. Wolfe @ Oct 22nd 2007 7:13PM
This was a good interview and I'm really liking Ryan Payton. He's very frank and makes good PR.
There was one other interview out of him elsewhere from E for All, I think I saw it on Digg. In both interviews he comes across as a generally friendly person.
Dahk @ Oct 23rd 2007 2:06AM
I concur. If you watch his gametrailer interviews as well, he's such a well versed and friendly guy who's always willing to talk more (within his massive constraints of course).
I think he brings a really good voice to the press for Konami.
Shagittarius @ Oct 22nd 2007 7:20PM
"Can you tell us what those other gameplay modes are? Do you mean some vehicle-based stuff?"
If I tell you MGS4 ships with a DDR dance-mat would that be giving away too mcuh?
Marty @ Oct 22nd 2007 7:22PM
That guy looks like the Verizon Wireless guy...
"Can you hear me now...? Good!"
fawazr @ Oct 22nd 2007 10:21PM
He IS the Verizon Wireless guy... Sheesh, that would have been so easy to find out on Wikipedia!
Robobagins @ Oct 22nd 2007 7:39PM
Threat Ring? Gah, I remember when we called it Ring Radar, in Zone of the Enders
Mr Khan @ Oct 22nd 2007 7:47PM
Now there's a development company that cares
Different control schemes to cater to the regions, if that doesn't say "We Care" I don't know what does
Blodia @ Oct 22nd 2007 8:21PM
I wonder what this innovative opening movie business is all about.
I bet it's something interactive, like you can change the perspectives or views. Like you can see the entire cinematic from the view of any of the soldiers or even boss characters as you beat them in the single player. That'd be pretty cool.
gonk @ Oct 22nd 2007 9:14PM
perhaps something using the ps3's waggle?
DarkTetsuya @ Oct 22nd 2007 9:22PM
Y'know I remember an interview with Kojima saying something to the effect of 'the Konami helplines are gonna be ringing off the hook the day the game comes out just because of the opening title sequence.'
modified @ Oct 22nd 2007 8:26PM
Could you imagine the shit storm that would encompass the earth if MS/Bungie sold Halo's multiplayer separately from the campaign?
phattie @ Oct 22nd 2007 9:20PM
Here's the difference:
MGS story line >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Halo3 story line
Silver R. Wolfe @ Oct 22nd 2007 9:20PM
But that's completely different.
Unlike Halo 3, the single player is the meat of the experience.
gonk @ Oct 22nd 2007 9:29PM
i heard the mgs storyline was like the creator mixed shakespear and a turd in a blender and spread it out on a storyboard
Vegeta (aka Ska Oreo) @ Oct 22nd 2007 10:27PM
ok enough is enough.
You can't compare MGS with Halo because they are two complete different games. It's like saying R&C is better than FF7, it just doesn't make any sense.
Silver R. Wolfe @ Oct 23rd 2007 4:41AM
@Gonk
It's better than taking piss and a turd and doing the same thing.
DangerMouse @ Oct 22nd 2007 10:23PM
"No, it's PlayStation 3 exclusive, that's all I can say."
If it's "Playstation 3 exclusive", then really, what else is there to say?
Not dogging the guy, but i prefer Kojima's blunt personality and misleading Japanese-English translations. I can't stand uncertainity from companies, other than "it's done when it's done".
Oh, and let's not pretend like we don't know how exclusivity works...
Silver R. Wolfe @ Oct 23rd 2007 4:40AM
Maybe he meant it more as "that's all there is to say."
SKI @ Oct 31st 2007 8:04AM
It means it's a PS3 timed exclusive, and he couldn't confirm it right now.
CaptainAmericaX @ Oct 23rd 2007 12:55AM
^^^^^^^^WORD
Lol its just too funny for words...
And oh yeah his comments about the industry's mentality...good on paper but not realistic.
Sorry but sony and its arrogance (plus arrogant fanboys with no class) started that sh*t and they can go to hell for all I care.
Comparing Halo to MGS4...lol. Lets see because Halo has always been about stealth right?
Ridiculous...
Predatorian234 @ Oct 23rd 2007 11:45AM
For someone who hates arrogant sony fanboys, you portray a lot of arrogance yourself.
And wishing a demographic of people to hell is pathetic. You talk about how bad Sony fanboys are, when your just an equally as bad Xbox Fanboy/Wii Fanboy.
Ryan Payton is right...we need to grow up.
Atlas83 @ Oct 23rd 2007 12:57AM
This is absolutely the game i am expecting the most from. I will buy and play it as soon as it comes out. I love MGS 1 2 and 3 they all rocked. I will probably buy the Japanese and US version specially if they are slightly different. i personally much prefer the voice acting in the Japanese version (i can understand Japanese helps). Anyway for me its MGS any day over Halo or pretty much any other game out there.
@gonk not sure how you managed not to enjoy MGS 1 or who told you 2 and 3 were retarded... The story is very complicated yes and specially 2 there are some bits that a pretty weird but over all its what makes it so great. As for 3 its a fantastic game i suggest pick it up before you flame it.
PeteL @ Oct 23rd 2007 10:31AM
"if you want to play MGS4 next year, you're going to need a PlayStation 3" Definitely hinting at a 360 port coming later on (after next year).
Predatorian234 @ Oct 23rd 2007 11:47AM
lol your actually trying to decipher this thing to that level?
Dude, its not coming out for 360. And even if it does, its not going to be coming out for a long time.
Instead of trying to spend your time deciphering an interview, why not just wait it out and see what happens? It makes you look less of a fool by not having you jump to conclusions based off a snippet like that.
(note, if this was sarcasm, forgive me. But its still directed to anyone else who keeps analyzing every little thing)
Waruwaru @ Oct 23rd 2007 3:39PM
If I wanted more FPS, I would be playing my Xbox/PC instead of PS3... Why does everything have to be a !#(&! FPS these days? Grrr...
sikandar @ Oct 24th 2007 5:06AM
well mr copa..let me repeat it for ya..'if you want to play mgs4 you will need to have a ps3'so x36o fanboys can fuck off..you guys are really desprate.wow
ZippyDSMlee @ Nov 8th 2007 6:35PM
About a week ago! Mr. Kojima came to me and said, "Ryan, you're in charge of European and American versions of the game, and that not only means on the production level, but from a gameplay standpoint as well. Balance, default control scheme, difficulty ... all of those things are going to be tweaked with the Western gamer in mind."
fck that.....I want button mapping there is no exsuce to not have it, in all the MSG games I felt if I could move the damn buttons around a bit I could enjoy playing ti more and it would not feel so damn wonky, I like to customize my controls and to not have that in todays gaming just plain sucks, I swear with every new title I get I am gettign less options and game for more money......