Supreme Commander to conquer consoles
Gas Powered Games founder, Chris Taylor, has admitted to Pro-G that console owners can safely expect to partake in the strategic giant robot action of his studio's well-received Supreme Commander. That is to say, the action is strategic and involves robots -- the actual giant robots aren't all that strategic. Featuring in a real-time strategy game, they're not too bright and usually require you to tell them what things to step on.Though Taylor didn't specify which platforms the game would ultimately be headed to, his comments on potential console versions of the upcoming Space Siege point to the Xbox 360 being the first recipient. "If you look at pure development economics, it's the platform of choice for moving stuff from the PC," he said. "You can get stuff over there economically, very quickly." That includes a mouse-driven interface, which Taylor hopes Supreme Commander will further ingrain on consoles. We'll see what Halo Wars has to say about that.





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Reader Comments (Page 1 of 1)
Shagittarius @ Oct 22nd 2007 5:07PM
Was hoping this game would reinvigorate my interest in the RTS genre on the PC...it didn't. Didn't like this game at all.
It took World In Conflict to increase my interest in RTS games again.
JanJan @ Oct 22nd 2007 5:09PM
no thanks, nothing can top Starcraft in the rts genre. especially since my computer can only play regular Starcraft.
Neebs @ Oct 22nd 2007 5:19PM
Are they stupid? I can see a small scale RTS like WiC going to a console, but in SupCom you have 500 UNITS, with air, ground, and navy.
Flop and waste of money in the making...and they said the DX10 patch for SupCom was a waste.
captainking @ Oct 22nd 2007 5:35PM
Eh doubt this game would be fun on a console, it lags like hell on PC when you start creating a bunch of units. So seems like they would either have to dumb it down or it would just be a terrible laggy game.
Snipermonky @ Oct 23rd 2007 7:33AM
Laggy game? Game runs fine until Ive got a couple thousand units roaming around the map during 3v3 or 4v4 online games. This game requires a beefy CPU, as whenever a units attempts to shoot its calculated not randomized whether the bullet will hit, RAM goes hand in hand as well.
However they should be less worried about a port and more worried about Forged Alliance getting out the door!
Intentless @ Oct 22nd 2007 5:45PM
Wait did they say 360 mouse support?
NATO_Duke @ Oct 22nd 2007 6:05PM
Yuppers. They said it, and I thought, Good luck with that pitch over at MS.
Einhanderkiller @ Oct 22nd 2007 6:29PM
Why?
James @ Oct 22nd 2007 9:55PM
This is an odd coincidence, I've had the demo on my PC for like 6 months and only decided to take a crack at it yesterday. Even with my new video card (x1950 GT, should be able to handle "low" mode at least ;-), it stutters like hell once they get the really big maps going.
I'm glad it's coming to 360, especially if I can get a demo to try before I buy. As it is, that Dell special where you could get a dual-quad-core Xeon "server" for under a grand was looking pretty damn good...
fischju @ Oct 22nd 2007 10:58PM
The GPU is not so important in that game. Well, I say the game, you are comparing the very old demo to the finished product with patches, which you've never played. RAM and CPU are very important for RTS games, especially this one. Because of the stuttering, I would say you need more ram. I can play it fin on my X1950XT/2GB DDR 900/X2 3800+ @ 2.3ghz
SeriousKriss @ Oct 23rd 2007 5:20AM
Eh, I don't mind the port, but I doubt it will be very successfull on 360. All the other RTS ports on console made pathetic sales, with the exception of C&C3 I think (which still sold poorly compared to the PC version). The audience just isn't there yet, and unless they manage to make KB/M popular on consoles, the controls are clearly a handicap.