Ubisoft on Assassin's Creed art direction
While we're quite excited about Assassin's Creed, we're worried the game can't possibly live up to the gorgeous concept art and character design (not to mention lofty game design goals) they've been showing off. Take this nearly two-thousand word feature on the CGSociety's website – with dozens of beautiful concept art images – looking at the art direction of the Ubisoft title: The beautiful Crusades-era architecture of cities like Damascus and Jerusalem and the striking assassin Altair are already visual hallmarks of the current generation of games, even if the actual game is still a relative unknown.
[Thanks, Anton]
[Thanks, Anton]












Reader Comments (Page 1 of 1)
robert borrego @ Oct 22nd 2007 1:54PM
I am so stoked for this game. It will be the first collectors edition i buy for a game.
Bluebrake @ Oct 22nd 2007 1:52PM
It's amazing how little attention this game is getting. You'd think it wasn't out for another year by the media treatment, but here it is just around the corner...
In principle, it sounds to me like just about the best thing ever. I've got a recurring fear that it'll really, really suck, though.
arrrgh @ Oct 22nd 2007 1:56PM
in principle...
watch that vid that came out last week...i was saddened. I'm still hoping for it tho!!!! Just picked up a 360 so i need it to be sweetness ;P
GRANTED @ Oct 22nd 2007 2:41PM
uhhh. i would argue that the hype train is at least on-par with heavenly sword. esp this summer, its like jade raymond (that's the producer right?) was the focus of like every convention video.
that said, love everything about this game (HUGE sandbox, cities and country, multiple paths, badass (and hopefully non-speaking) protagonist, and, as surreal put it, old-school medieval (with an exotic twist)). This and orange box will satisfy me this holiday.
bm @ Oct 22nd 2007 1:55PM
No 3D game can ever live up to great handdrawn art. 3D graphics will always be a disappointment compared to painted concepts. All they can do is try to get as close as possible.
ZippyDSMlee @ Oct 23rd 2007 12:37AM
I disagree, if you take 3d modeling with the same "taste" or how you expect it to be, each modeling system used is almost new and fresh.
The nuances in the designs makes each one different , it truly is a art , look at Bioshock or Team fortress 2, the art is there and in most games from charatcer designs to architecture.
kennethrios @ Oct 22nd 2007 2:08PM
As a historian and as a murder, I have loved this series. Look forward to this one.
plyx @ Oct 22nd 2007 2:58PM
You mean the Assassin's Creed series?
kennethrios @ Oct 22nd 2007 3:08PM
For some bizarre reason, I was thinking of “Prince of Persia”.
plyx @ Oct 22nd 2007 3:24PM
I can understand that. I still wonder if you pull the hood off Altair you discover it's actually the Prince. If I'm not mistaken the Prince in the PoP games was never given a formal name. Hmmm?
kennethrios @ Oct 22nd 2007 3:38PM
Hmmm Indeed!
mr nimblewick (SegaDF - Jogurt Ring) @ Oct 22nd 2007 2:13PM
I want a new Thief game.
Surreal @ Oct 22nd 2007 2:27PM
Truthfully even though games can not become exactly like a concept art picture I would have to say this is the first game I have ever seen in my 18 years of gaming that comes even close to concept art, and this game looks truly amazing....Finally an assassin game where you get to actually assassinate the way you want and its old school too.
Ethan @ Oct 22nd 2007 2:33PM
Ubisoft is a company that will realise a vision of a real Auteur. Ancel was one, and I think so probably Patrice Desilets will be too.
bVork @ Oct 22nd 2007 7:39PM
Desilets has already proven himself - he was the creative director on Prince of Persia: The Sands of Time, which happens to be the best 3D platformer ever made.
gonk @ Oct 22nd 2007 3:43PM
*please be good plese be good please be good*
ThornedVenom @ Oct 22nd 2007 5:14PM
Game artists have to kick their asses for that kind of concept art. Think about them next time you peek into your booklet.
Chris @ Nov 21st 2007 2:39PM
Actually, Patrice was the Creative director, not the Art Director. The Art Director was Raphael Lacoste (he already won a VES award) and was AD on PoP the Sands of Time.