
The recent reveal of a new Bionic Commando game for the PS3 and Xbox 360 got us very excited. Not about the new game, which looks heartbreakingly bland, but about old grappling hook games. But we can't exactly detail the NES Bionic Commando here. You've all searched for Super Joe, accidentally fired off shots in neutral zones, and blown up
TNN's Umihara Kawase (the name references an idiom that means "Sea fishes are fat in the belly, river fishes are fat in the back") is a puzzle platformer (or, according to the game's box, a "Rubbering Action Game") about a girl, armed with a fishing hook on a very strong, resilient line, stuck in a world full of colorful platforms and populated by ambulatory fish. The only tool at Umihara's-- the girl is also named Umihara Kawase-- disposal throughout the entire game is the hook, which she uses to stun and knock out the fish enemies, as well as to navigate the levels.

The most interesting part of Umihara Kawase's grappling mechanic is the stretchiness of the line. Once you've hooked on to a surface (you can hook on to many surfaces) you can bounce on the line, allowing you to perform unusual feats of grapple-ry. You can hook onto a side wall and use the tension to vault yourself up over the ledge, or hook onto the bottom and swing yourself onto the top of the same platform. Apparently the physics of the grappling were so advanced that they taxed the Super Famicom processor to the point of slowdown! Radd Spencer would be embarrassed to hear that he's been out-grappled by a teenage girl with a backpack on and a totally normal arm.


