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Reader Comments (82)

Posted: Oct 29th 2007 2:06PM Zertoss said

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The winners will always be the pirates, and the losers will always be the honest consumers as long as expensive snake-oil copy protection schemes are constantly being implemented. Companies should be more focused on making their product more attractive to buy over copying, rather than attacking honest users in a vain attempt to keep them honest.

Posted: Oct 29th 2007 2:15PM (Unverified) said

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"But we trust you not to hurt their bottom line so callously, dear readers."

Since when did a company's financial health become the consumers' responsibility? Hey Sony, build a better mousetrap next time; don't just rely solely on a world full of stupid mice.

Posted: Oct 29th 2007 2:20PM Ethan said

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Wizards of the Coast are worse than ty. But I've got a bias against gambling.

Posted: Oct 29th 2007 5:20PM (Unverified) said

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What? No, seriously, what?
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Posted: Oct 29th 2007 2:21PM SheppyReturns said

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In each CCG, I set limits to my purchases. Take this one for example. I only bought a single case of boosters ($89 shipped, I love having "dealer" status). What I don't get outside of this booster pack, I just won't get. Period. You don't HAVE to buy $300 worth of cards to be competitive. No amount of Ultra Rares will save you from bad draws or lack of strategy. And that element will play in the online portion as well. Bad players will be bad players. Having a Wrath of God cards does dick all unless you know how to use it.

But am I disappointed? Yes. Because the people who will be doing this won't be buying the cards. Without the sales of the cards, the game will not see the returns necessary to pursue expansion packs. All those people who stole their decks will be pissed when this game eventually gets abandoned. The people copying the cards are only ensuring companies won't take a risk like this again.

Which is a shame because I want to see this become successful enough to see a Triple Triad game. Or better yet, HoloChess. The camera scans symbols on flat pellets and the game on the screen shows themed battlechess armies.

Posted: Oct 29th 2007 2:36PM (Unverified) said

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"In each CCG, I set limits to my purchases."

so u spend the same as a single game uber player but you stay at noob level for every CCG community to see.

you missed the shame gene - u win
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Posted: Oct 29th 2007 2:53PM SheppyReturns said

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Good assumption but no. You see, I only play a couple at any given time. I've WON local tournaments for MagiNation, Magic, Pokemon (LONG AGO), Pirates, Jyhad, and HeroClix. Granted, never went beyond the local tournaments but I remember pissing off a player who spent over $1000 on Heroclix and to this day, my total investment with 213 figures is $120.

These are games of strategy and luck, not "teh ubers." If I need a certain multiple of a card (like Thorn Elemental), I simply hop on Ebay to find it. I also tend to excel at Booster Draft matches.
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Posted: Oct 29th 2007 2:34PM (Unverified) said

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How does a video camera see magical ink?

Posted: Oct 29th 2007 2:58PM Vexorg said

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All the printing on the cards is four dimensional, but you have to have use a Cell Processor to see it. There is a slight risk that you'll crash the whole world though.
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Posted: Oct 29th 2007 4:50PM Ghen said

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But I kinda like this world.
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Posted: Oct 29th 2007 2:37PM spin cycle said

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"Did no one check this?"

How would you stop it? Of course they can be copied. There's no magic, the camera sees what your eye sees.

Posted: Oct 29th 2007 2:39PM (Unverified) said

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What some people seems to miss is that if the cards can be copied, they also can be scanned and printed. It won't take long for closed communities to make a downloadable library of all cards for the users to pick and print.

Posted: Oct 29th 2007 3:15PM 007craft said

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I think thats a good thing. This game is just a money tool to get people to spend rediculase ammounts of money to compete online with rich kids who can easily buy every card. If everyone can print all cards from a library, then everyone will have a fair advantage on the playing feild, despite their financial situation. If Sony was a nice company, they would offer that free library for all to print, instead of trying to nikel and dime people for more cards.
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Posted: Oct 29th 2007 4:02PM (Unverified) said

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If your parents were nice, they would teach you how to spell.
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Posted: Oct 29th 2007 4:07PM Vegeta has a ps3 said

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But then stuff like rare cards would lose its purpose. Trust me, the feeling of finding a card that is so rare is overwhelming.
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Posted: Oct 29th 2007 3:11PM (Unverified) said

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Gee, I wonder if this turd will be as frighteningly horrid as the PS1's version of Magic: The Gathering way back when. Christ, that was a bad game. The PC versions fared better, but really, I never enjoyed playing the video game versions as much as the real thing. Of course, I haven't touched a CCG since the mid-'90s, so there ya go.

Posted: Oct 29th 2007 3:14PM Triforceowner said

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There is an easy way to combat this. make every card have its own unique number being scanned. There would probably have to be 999,999,999 unique numbers to make sure tings didn't get out of hand, but it would have kept cheating from happening. A card is scanned, the main server places that card with the user name of the person who scanned it, and crosses it off the list of possible future scans. Every card has a unique number, not every type of card, but every single card: no two cards are the same in number.

Posted: Oct 29th 2007 3:40PM Zertoss said

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Not a bad idea, but its use is limited. If Eye of Judgment turned into a sensation (which is what every good developer aims for, right?) then they would probably quickly run out of unique numbers. Microsoft has run into this problem with Windows XP, for example. And, of course, if someone cracks the code, and they will, then you'll probably end up buying a pack full of cards that have already been registered by some guy who bought a $30 printer at Wal-Mart just to print EoJ cards.

Personally, I would prefer a solution that rewards the honest consumer for being honest rather than a solution that punishes everyone across the board. Maybe something like putting a small code on random cards that gives you access to new EoJ content in the Playstation Store or something. While copying the cards would still work, each code could only be used once, and as long as they aren't generated by some sort of formula, they wouldn't be used before they were bought, probably through some sort of authentication, like identifying the card the code is printed on.
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Posted: Oct 29th 2007 3:18PM (Unverified) said

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Nintendo did this with the GBA eReader, that failed and so will this.

And "magical ink" sounds exactly like Sony.

Stupid Sony.

Posted: Oct 29th 2007 4:22PM (Unverified) said

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They are trying very hard to compete at the moment.
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Posted: Oct 29th 2007 3:29PM (Unverified) said

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I have to say, you can't call people geeky just because they play one video game. How much of a geek are you when you read and reply to random video game news on a geeky game. Eye for an eye; no pun intended.

Posted: Oct 29th 2007 11:23PM Riggy said

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In all honesty, EOJ is a very fun game. I'm lucky enough to know a few people who bought it as well, so I won't have to worry about the uber-pirate decks that will be floating around out there.

It's pretty sad that this kind of news could prevent any future expansions.
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Posted: Oct 29th 2007 4:22PM ThornedVenom said

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This was foreseeable. But hey, it's just for playing with the PS3 Eye. If you want good authentic cards, you have to buy real ones. Or heck, if you want to play a real battle against your friends, with good real tradeable cards, then yourself real ones.

But if it's just to mess around, knock yourself out.

Posted: Oct 29th 2007 4:36PM chuckrich81 said

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If they'd dropped the gimmick of Eye recognition and made this as a regular CCG video game, you would've really been left with the same game and all this could've been avoided.

Posted: Oct 29th 2007 5:02PM (Unverified) said

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But then Lechuk you would of missed the whole point of the game really. Its sole purpose was to be different and unique and blend real CCG with a video game.

and i for one, applaud them for doing that. AS i like different games like this, same way i like games like Steel Battallion for trying something outside the norm.

But then the question remains how would you translate a reall CCG experience in a video game if there's no.. Collectible cards so to speak?

Posted: Oct 30th 2007 1:57AM (Unverified) said

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In truth, unless the cards are limited, it doesn't really count as collective in my opinion. If they're limited, there's a simple way to prevent this abuse: Give each card a unique ID, include said ID into card scanning, and use a global database. Of cause, this would make it troublesome for card transfers, among other potential hiccups. (all of which sounds familiar to the music piract and IP protection scenario)
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Posted: Oct 29th 2007 7:12PM (Unverified) said

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hah, whenever my brother is watching nickelodeon I always see ads for these handheld games that use cards for characters, Kind of like pokemon but you collect the cards and scan them for characters as opposed to catching them or whatever. I think there where cards for different abilities too.

Anyway, after seeing this game get cloned on nickelodeon about 1000 times I see this, its on the Playstation, and all along I was thinking, Wow, what a stupid game you could just copy the cards (oh it worked for the game boy scanner thing too now that I think of it, but only if you had a really good printer)

Posted: Oct 29th 2007 10:21PM Ghengis said

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I'm just glad that for once there's a CCG you can play without sinking a hundred bucks into it just to have fun. If they have live tournaments or something (like those arcade machines in Japan), they'll have warm bodies looking for copies. If you just want to play with your friend down the street, you don't have to shell out the cost of three new games in boosters just to have fun.

Posted: Oct 30th 2007 1:53AM (Unverified) said

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Card copying is NOT new. In fact, in MtG, it wouldn't be uncommon to see people use "a piece of paper with a land card in a card protector" to simulate other far rarer cards.

In a sense, it's sort of like demoing cards, seeing if the card works for your deck before actually getting it. There's 3 reasons for getting cards: casual play, competitive play, and collection. Unless you really think online competitive play will work (haha), all this does is facilitate casual play while hardly affecting RL competitive play and collectors..

Posted: Oct 30th 2007 2:28AM Nguyen said

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well, see.... a nerd like me has no self-respect to speak of, so.. off to copyin' I go!

Posted: Oct 30th 2007 12:34PM DorffMeister said

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I played this game at Digital Life 2007 in NYC and somebody there asked "Can the cards be copied" and the answer was absolutely not, there are a bunch of security features that would keep them from being copied. I as skeptical of this answer (while the camera is a decent resolution camera...) and I guess I was right to be skeptical.

Posted: Nov 1st 2007 9:34PM (Unverified) said

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This site already has all cards uploaded, you just have to register real quick. http://www.nextgenboards.com/vb/eye-judgement/6919-eye-judgment-cards.html
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