Gears multiplayer almost didn't make the final cut

Talking at the Games Convention 2007, Epic president Mike Capps talked about some of their older projects
mentioning that
Gears of War's multiplayer almost didn't make it into the game. Leading into E3 2006, Capps said that he
"was going to cut multiplayer from Gears because I thought it wasn't coming together fast enough". Things were so far behind in his mind that he even pondered the idea of scrapping the whole thing. But his less than enthusiastic attitude towards
GoW's multiplayer chances drove the dev team into high gear (no pun intended), where they ultimately finished it and impressed the Capp'ster and amazed everyone at E3.
Being huge
Gears fans we couldn't imagine not experiencing the crazy fun multiplayer the game offers. Yeah, it was rushed. Yeh, it isn't perfect. But pick it up, play for a few hours and you'll soon realize that
Gears' multiplayer is a unique blend of some of the most successful ingredients used in other shooters. Thank you committed multiplayer developers, thanks for making our
Gears so special.