Joystiq impressions: InstantAction (PC)
Do gamers need yet another platform? GarageGames hopes so. The company's latest project, the InstantAction "platform" -- that word was specifically used -- sits inside a web browser, creating a new environment for gaming. And unlike Flash's 2D limit, InstantAction will support a variety of developer-driven technologies and engines, scaling up to first-person-shooters that even utilize video hardware acceleration. (GarageGames had its hand in the Tribes games after all.)Like other browser plugins, InstantAction has cross-platform intentions. It's first launching for PCs in early 2008, Mac support will be coming as soon as possible, and a Linux version is under consideration. Gamers will be able to download several titles at launch with pricing to be determined. (Free content may be an option, while paid titles could follow subscription models, multi-game package sales, or single purchases.)
We recently explored an in-development version of InstantAction to wrap our heads around the platform-in-a-browser concept. The execution impressed us, but we're still unsure if InstantAction attempts to solve a problem nobody has. Will 3D and developer-driven environments be enough to displace Flash, as GarageGames hopes?
Gallery: InstantAction
Josh Williams, GarageGames CEO and CTO, drove our demo. He stressed that the InstantAction platform would behave like a console, where it would be simple to develop one game for many users. But unlike a console, the multiple-OS reach and in-browser playability make it more accessible. (The technology could even sit in a console's web browser someday, but because of console restraints, Williams didn't expect that to happen soon if at all.) GarageGames hopes to continue its history of cross-platform development, but individual titles will need to use cross-platform engines for full support in Macs and Linux.
But since GarageGames sees InstantAction as a platform, it's up to developers to create engines or use technologies from GarageGames. (And that framework will ultimately determine cross-platform support on specific games.) Multi-platform Torque, for example, is already running in the InstantAction environment. We tried a couple games that use that technology, like Marble Blast, and everything looked the same as the stand-alone versions of games.
GarageGames thinks instant online access, community, and web connectivity will drive InstantAction's appeal. New games will download dynamically in the background. So if a user wants to play something new, it'll only take a few moments to receive the several-megabyte executable file and basic data. While playing, the PC will continue to download data and assets for further levels. Once complete, a game stays on a hard drive, but players can log into any PC and start the process again.
Friend-list options will also be a central part of the experience. Like other multi-game networking options, InstantAction will keep track of your clique of players. Unlike most competitors, gaming groups will be able to migrate together directly between titles.
GarageGames revealed few details about its launch titles other than plans to create several. Think Tanks and Marble Blast Ultra are among the only ones announced. Several unnamed action games -- including an FPS that's aiming for 32-player matches, a real-time strategy, and a role-playing game -- are also in progress.
But GarageGames is also courting third-parties and other independents to create content. Wideload is working on Cyclomite, an action-puzzle game with single and multiplayer options. GarageGames is seeking even smaller developers, offering to keep its hands off the little guys' IP while funding those projects.
Unlike Flash, InstantAction won't be fully embedded in a content creator's site, at least not initially; games will only be played through InstantAction.com. We hope that GarageGames eventually allows people to host their own titles if the company wants InstantAction to become a full platform instead of just a digital game store.
Otherwise, the project has our interest. The idea, technology, and support for developers sound positive. We'll wait until next year -- and beyond -- to see if that's enough for InstantAction to become a full "platform."










Reader Comments (Page 1 of 1)
Mark @ Oct 31st 2007 7:25AM
Good luck, GarageGames. I love you for making Marble Blast Ultra (XBox Live Arcade), and I'll jump into this new 'platform' to get any sequels you'll throw at me.
eldee @ Oct 31st 2007 8:29AM
shockwave has had 3D browser games for 7+ years now, they're a little late to the party.
rDr4g0n @ Oct 31st 2007 9:07AM
the new flash has some new tools for doing 3D. heres a really good demo of a first person walkthrough of a building in 3D in flash. its surprisingly smooth, and detailed, about like a DS game but at a higher res.
http://www.actionscriptarchitect.com/2007/10/03/first-person-3d-engine/
check out the demos further down the page.
gonk @ Oct 31st 2007 11:43AM
sounds like java
DomoBraden @ Oct 31st 2007 12:04PM
The main problem I see with this concept, outside of the fact that 3D browser games aren't entirely new as others have mentioned, is that you need to buy the games. Sure, if you're using a desktop this is no problem, but what about those of us that only have laptops?
Say for instance you just bought a new game that you really liked and went on a trip, only to find yourself somewhere without any wi-fi hotspots...you're screwed.
This isn't going to be a problem for most people, but it's an issue none-the-less. Why buy games online using this when you could basically do the same thing, (minus the whole in-browser thing), with Steam and still have the option to play without a constant internet connection? Meh.
Mark @ Oct 31st 2007 12:58PM
I really wish people would stop typing "meh." Especially used as a full sentence.
DomoBraden @ Oct 31st 2007 1:32PM
You're probably right, but meh, it felt right at the time.
(Sorry, I couldn't resist!)
Curt @ Nov 2nd 2007 12:39PM
Thanks for covering InstantAction. Some good questions came up in the comments here.
If somebody buys a game on IA, they'll be able to play it on multiple machines. IA stores whatever content and privileges you own and allows you to access them on multiple machines.
IA will host games developed using any number of engines. You certainly can use Torque to develop games for the platform, but you don't have to.
3D browser games have existed for years. None of us have said these are the first 3D games in a browser. IA does however offer a great platform for making high-end games nearly as accessible as Flash games and enabling great community and social features around those games.
Like any gaming platform, IA's success is ultimately going to come down to having great games and treating gamers well. That's why we're treating developers we're working with so well and also doing games internally. We're really excited to announce some of the games coming to IA in the next few weeks.
Curt @ Nov 15th 2007 5:26PM
Also wanted to let anyone who's interested know that we'll be announcing stuff as it comes up via the InstantAction Beta Blog: instantaction.typepad.com