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Reader Comments (6)

Posted: Nov 1st 2007 2:14PM Softserve said

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Given the information we do have, I don't really know how SK could really lose the main lawsuit here... but there's always stuff we know nothing about, I guess.

Posted: Nov 1st 2007 4:49PM Skyfire said

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I can see SK's point that Epic was probably concentrating more on Gears than on releasing the SDK. They were under pressure from Microsoft and were still tweaking their production pipeline tools as they were building Gears, so they probably didn't get the SDK updates out the door by the date they promised.

But that doesn't excuse SK's train wreck of a game they call Too Human: it looked on par with PC games circa-2004 - and not because of the lack of an SDK. Compare what Ubisoft did with the Unreal engine in R6:V to what Too Human looks like. There's really little comparison; R6:V looks stunningly better than Too Human does now, and Vegas had a head start of 12 months and an older build of the Unreal engine.

Posted: Nov 1st 2007 5:14PM TonyRockyHorror said

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Epic fail.

Posted: Nov 1st 2007 7:49PM (Unverified) said

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It's all speculation at this point, however, it seems to me SK's got a good case.

Posted: Nov 2nd 2007 4:48AM (Unverified) said

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Never mind the law suit, can we see the game SK?

Posted: Nov 2nd 2007 3:18PM BigDaddyM said

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The problem with lawsuits is that truth rarely matters but what can be proven and that is a lawyer game. also, the original contract details is also important, not what the results are or what they were hoping.

If SK can prove that because of the delay, it cause big problems, then they have a case. If they cannot prove it, they they are just trying to be pain and hope that the bad publicity will pressure Epic to help them.

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