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Reader Comments (60)

Posted: Nov 1st 2007 11:39PM Lemmiwinks said

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And I'm just two midgets in a trench coat!
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Posted: Nov 1st 2007 3:44PM (Unverified) said

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Yes - _two_ very souped up versions of the _one_ GBA engine. Also backed up by two much more powerful CPUs. There's little to no comparison. The GBA couldn't accomplish any of the 3D the DS does - let alone some of the stuff that's up there with the N64 like Metroid Hunters.

Posted: Nov 1st 2007 3:56PM (Unverified) said

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Hence the TWO GBAs duct-taped business. By drawing power from BOTH CPUs, you can make a 3D game. Notice how 3D games are only ever 3D on just one screen?
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Posted: Nov 1st 2007 4:09PM Crono141 said

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yeah, but mega, you can't use a processor designed as a 2D engine to produce 3D graphics, no matter how many of them you have. 3D isn't 2D times 2. Saying DS is the same as 2 GBAs isn't just misleading, its incorrect.
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Posted: Nov 1st 2007 4:49PM (Unverified) said

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Mega's right. Why do you think they have the clamshell design? They duct-taped the 2 GBAs together on one side so you could open it. And the way the processors work, this actually makes sense. It's not the same FUD as when people toss that shit around concerning the Wii. It's even funnier with the DS because it owns everything so much harder than the Wii, and actually is 2 of its predecessors duct taped together.
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Posted: Nov 1st 2007 9:24PM (Unverified) said

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megaStryke: If you played Phantom Hourglass, you'd know that 3D is not just on one screen.

AFAIK, The DS has two separate CPUs, ARM7 (which handles the 2D stuff) and ARM9 (3D, etc). The GBA only has the older version of ARM7.

Thus, your duct-taped thesis is debunked.
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Posted: Nov 1st 2007 9:26PM (Unverified) said

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megaStryke: If you played Phantom Hourglass, you'd know that 3D is not just on one screen.

AFAIK, The DS has two separate CPUs, ARM7 (which handles the 2D stuff) and ARM9 (3D, etc). The GBA only has the older version of ARM7.

Thus, your duct-taped thesis is debunked.
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Posted: Nov 1st 2007 9:27PM (Unverified) said

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megaStryke: If you played Phantom Hourglass, you'd know that 3D is not just on one screen.

AFAIK, The DS has two separate CPUs, ARM7 (which handles the 2D stuff) and ARM9 (3D, etc). The GBA only has the older version of ARM7.

Thus, your duct-taped thesis is debunked.
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Posted: Nov 1st 2007 4:17PM (Unverified) said

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No actually. In the game I have just recently finished, Phantom Hourglass, nearly every boos battle takes place with both screens using 3D. In addition, games like Over the Hedge have made extensive use of 3D on both screens to give different perspectives.

Also, the GBA engines, as I have already stated, have been much souped up for the DS. DS engine =/= GBA engine. The only way the GBA engines achieved any sort of "3D" was through trickery. The DS engines have built in 3D capability that the GBA engines never had.


Anyhow, you're getting the engines mixed up with the CPU's now. The "engines" are like the GPU. The ARM processors are the CPUS. The DS "GPU"s are much more advanced than the GBA's, and the CPU's blow the GBA's away. Even the ARM 7 CPU that they both have in common has been upped for the DS - let alone the much more capable ARM 9. No matter what way you slice it, the DS is much more than twice as powerful as the GBA. The "duct-tape" business simply isn't true. Its like saying if you strapped two SNES systems together you'd get an N64.



Posted: Nov 2nd 2007 3:40AM (Unverified) said

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This game doesn't deserve anywhere near that score. I'm only part of the way through it, but so far it's astoundingly mediocre. First off, yeah the saving thing. Secondly the shooting. Some enemies have tiny targets on their chests that cause them to disappear when hit. Problem is it's near impossible to hit these things. I'm finding it easier to kill an enemy with a nightstick then a shotgun. And thirdly the story. You don't notice at first, but when the game starts to slow down a little you realize there absolutely no story. I don't know why I'm there, I don't know why the monsters are there, I don't know what has happened, and I don't know where I'm going. I usually don't mind the random debris strewn everywhere in these games, but if my objective is to simply get out of this place (which I'm assuming it is) I think I could shove a couple of wheelchairs out of the way and go for the door. I'd give the game at most a 60 thus far. And I'm really hoping Silent Hill Orgins renews my faith that a good survival horror game can be done on a handheld.

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