Elder Scrolls going online? Maybe
Hot on the heels of a massive investment from Providence Equity Partners in Bethesda-parent ZeniMax Media's newly opened MMO-focused studio, word has reached us that the company has registered the domain name elderscrollsonline.com, throwing some weight behind the idea that Bethesda's popular RPG franchise could someday finally break free from its single player shackles and frolic the n00b-infested waters of the MMO.
It's true that many have often referred to The Elder Scrolls IV: Oblivion as an MMO without all the stupid. Still, the truth of the matter is that while we openly admit that The Elder Scrolls works well as a setting for an immersive single player experience, the world itself is nothing short of generic. The last thing the gaming world needs is yet another tepid swords and sorcery MMO, and the idea of having to lead an intricately armored horse to the pond to drink once a month seems more apt to turn our stomachs rather than our wallets.
It's true that many have often referred to The Elder Scrolls IV: Oblivion as an MMO without all the stupid. Still, the truth of the matter is that while we openly admit that The Elder Scrolls works well as a setting for an immersive single player experience, the world itself is nothing short of generic. The last thing the gaming world needs is yet another tepid swords and sorcery MMO, and the idea of having to lead an intricately armored horse to the pond to drink once a month seems more apt to turn our stomachs rather than our wallets.




















(Page 1) Reader Comments
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Love that Jestor!
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Now I sound like just a general MMO-hater, but in either case, those things would just crap all over the wonderment that is elder scrolls. Please don't do this Bethesda. I hope this domain is either for some kind of online community type thing, or an elder scrolls MMO that's a separate deal from the main series altogether.
SP FTW
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Fail.
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"Where did you get that sweet catapult?"
"I built it"
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If they are talking about another WoW, I'm not so keen... Although where you have to aim your arrows, time your shield blocks and make skillful use of your sword (as in Oblivion) would be totally awesome in an MMO.
However, saying that Elder Scrolls would be "yet another tepid swords and sorcery MMO" is kind of assuming they would remove all of the gameplay that defined Oblivion (i.e. actual real-time combat, not real-time menus).
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"Massively Open."
Go play Test Drive Unlimited. That is how MMO should work.
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Would I play an MMO there, though? Probably not. I just don't have much interest in MMOs.
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It took me almost 7 years to stop playing MMORPG's. I can relate to everyone else who complains about taking a fantastic game world like Oblivion and turning it into an exp grind where you have to deal with thousands of other people hell-bent on making your experience as annoying as possible.
I would like to see co-op play where you can invite 'x' amount of people to play together though. That would be very fun if there were tasks specifically aimed at requiring 'x' amount of people to successfully complete it.
It would be sad to see this great franchise go MMO, that's the bottom line.
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That said: I echo the idea of multiplayer Elder Scrolls, but not massively multiplayer. In fact, I think Bethesda could easily create a multiplayer expansion to Elder Scrolls V that would allow those of us who want a single-player experience in V to play on our own while allowing others to play with some friends in harder multiplayer quests.
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On the other hand, I would like to see some sort of multiplayer Arena section added into the current game. Basically you would enter the door to the Arena and be presented with a lobby system, from which you could select different game types (Deathmatch, 16-player Team Deathmatch, Swords Only, Magic Only, Level 14 characters only, etc.) You would just bring your character, with all his/her current inventory of items, spells, and abilities, and stats... and see how you match up to other players.
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why not have a co-op system, so that you and your friends can go dungeon crawling together?
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Something that is driving me crazy about Oblivion is that my husband and I are both playing through it, and even though we`re both playing on the machine... The worlds are totally separate. I`d really love to have things I did in play effect his game world. Not any official quests, of course, but if I sell something it would be really nice if he was given the opportunity to buy it.
Co-op play would also really be nice as we`re both playing the thing. Instead, he`s experiencing the mystery of people randomly showing up dead on the streets, and visiting dungeons to find everything already dead - even though there IS no link.
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Multiplayer games up to 10 or 12 players even would rock.
Or some form of Mii style ability to take your character over to your mates house and insert them into his game world for a while.
But as a MMO i reslly don't see the point either. It would have nothing distinctive.
PS/ Oblivion would ROCK on the Wii btw....
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