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Reader Comments (19)

Posted: Nov 5th 2007 10:21AM (Unverified) said

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I'm having flashbacks to Mario Kart DS, where everyone else in the whole entire world thinks it's the cat's ass, and I'm left saying "...huh? It's GOOD, but not the best." Phantom Hourglass is REEEALLY GOOD, but I'd hardly call it the best game on the system. It is one of the best games of the franchise, at least. It was too easy. WAY too easy. The last boss was so cake, it was insane. The abundance of minigames does not equal sidequests to me. They're not quests. They're minigames. Take the space on the cart you're using for minigames and turn it into real actual gameplay, and I'd be happier. I'd rather be rewarded for actually doing something related to the game than shooting arrows or cannons or driving Gongoron around.

Okay, enough complaining from me. No one agrees anyway!

Posted: Nov 5th 2007 7:56PM (Unverified) said

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Great review guys. I'd have to say I agree with your review a hundred percent. I loved this game it's a tie between this and twilight princess as my second favorite zelda title.

Posted: Nov 5th 2007 10:40AM Quaddw said

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The only thing that I dislike about this game is the temple that you have to keep returning to in order to get the new sea charts and so forth, to me doing that was just annoying in addition to the other annoyances located in the temple.

Posted: Nov 5th 2007 1:51PM (Unverified) said

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I like it pretty good, but I HATE how people can disconnect from a multi-player battle without penalty. I've had a majority of my wins taken away this way.

Posted: Nov 5th 2007 11:50AM (Unverified) said

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I feel the same way, onepointfivevolt. I feel like I'm in the Twilight Zone and I'm the only one who can see what's going on. Does anyone else here miss using buttons? Does anyone else miss ... god forbid... using the D-PAD to move?

Don't get me wrong, I think some of the uses for the stylus are alright. Moving around is pretty intuitive, drawing on the maps for some of the puzzles was kinda cool. But sword fighting wasn't exact, rolling into objects was REALLY annoying to get just right, and I didn't like feeling limited to having to draw out my route when navigating the seas.

I miss playing games like "Oracle of Seasons/Ages" and "A Link to the Past".

Posted: Nov 5th 2007 12:47PM (Unverified) said

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Bought this for my girlfriend and I'm playing along. Though we haven't completed the game yet I agree with all the positive point brought up in the review. The game is definitely fresh and innovative with the stylus controls. But yes, the game is very easy and does not punish the gamer at all for playing poorly. Bear in mind I'm the kind of gamer that buys Mega Man and Castlevania games just play them on "hard" mode. There are pots with hearts around every turn and if you die in a dungeon without saving, you don't lose any items (you just warp back to the beginning of the dungeon). That "mainstream" gripe aside, the journey is very fun and fresh.

Posted: Nov 5th 2007 12:24PM (Unverified) said

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Temple of the Ocean King = SUCK. And I agree that the final boss was way too easy. But I loved everything else about this game--especially the controls, which were easy to get used to and made a whole lot of sense. I hope more DS games in the future make this kind of excellent use of the touchscreen.

Posted: Nov 5th 2007 12:36PM Amish said

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The things that bummed me out in this game were the fact that I probably got 10-20 repeat ship pieces and never actually completed the set, and the fact that they let you get through the whole game without having to find all 20 of each spirit stone. I mean, just give me some sort of metal-detector thingie near the end or something so I don't have to go through the whole damn game again with a walkthrough trying to figure out which one I missed. oi vey.

The completionist in me is crying out, here, people.

Posted: Nov 5th 2007 1:04PM (Unverified) said

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I agree it is a wonderful game.

But I just get annoyed with the saving system. What am I saving if I can't load? What is the diff between this and autosave? i.e. die?

I am trying to get the bomb over to the rocks to get to Eddo's house for a cannon and everytime I die I have to start all the way back on another (Mercis?) island. Sheesh.

Posted: Nov 5th 2007 1:10PM Hirsbrunner said

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Agree w/2. & 4. Having to go back through the Temple is very annoying. I'm not having as much fun w/this Zelda entry as I had hoped/anticipated.

Still a good game, though.

Posted: Nov 5th 2007 2:10PM (Unverified) said

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I so agree with what many of you said. That Temple I had to keep going through was sooooo annoying. But there was a whole lot of very cool, very creative additions to the game too. I really like how they put the mic, and the touch screen to use in some of the puzzels. The part where you had to close the DS was awesome!


Posted: Nov 5th 2007 2:48PM (Unverified) said

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the score is spot on...the game is amazing...not Galaxy amazing but 9.5 is so right.

Posted: Nov 5th 2007 7:03PM (Unverified) said

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It strange. I thought the game was far, too short and far, far too easy. But when I was playing the game, it didn't bother me in the slightest, only after I'd finished.

Loved the controls, and the graphics. I really enjoyed the way the dungeons were designed as one space rather than little rooms. I loved the main temple dungeon, and the stealth (which I hated in WW.) I just found myself wishing there was another game, using exactly the same system, that was painfully difficult. A Zelda game for the hardcore only. Sigh. I guess casual demographic > hardcore demographic.

@jeff: Isn't there meant to be a way to recognize people who drop out? Their little link face gets angry or something? At least, it was mentioned in the book, haven't been online yet.

Posted: Nov 6th 2007 2:41AM (Unverified) said

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Too easy: agreed, very much so.

Returning to the ocean king temple: I didn't mind it too much, since every time you returned, you had a new item or two which would allow you to take shortcuts and access areas/chests that you couldn't previously.

Stealth: Liked it a lot more in this than in WW. It isn't hard to stun Phantoms with your sword or bow, and there's always plenty of safe zones.

My only problem with this review is that you're praising the game for being "open". It isn't. You get an illusion of freedom by being able to sail around at will, but there's very very little of any consequence that you can actually DO unless it's you're meant to do it at that time.

And more so, some of the reasons reek of "you cant do this because the game doesnt want you to". Sure there's a few optional things and things you can do earlier or later depending on how much you like to explore, but they're minor overall.

In the end, I gave up (a bit) on my "do everything else possible before next story objective" style of play because I was sick of getting shot down with weak excuses.

I still love the game, but it's very linear.

Posted: Nov 10th 2007 12:52AM Jacksons said

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I actually set my game down after getting the last sea chart and really haven't felt like picking it up again yet. There's so much time spent on sailing, navigating the temple, and running around with far too little fighting monsters. I'm also getting tired of solving every dungeon with the item you find in said dungeon. I know they've been using this style for quite some time, but it really takes the "puzzle" out of the puzzle. Still a decent game, I'll finish it eventually. Every new zelda that uses the topdown, get every item then finish the game I'll probably avoid from now on. New Marios work, because platforming is always fun. Topdown just doesn't have the same stale-proof factor. I keep getting that "been there, done that" feeling. That withstanding, still a decent game.

Posted: Dec 11th 2007 11:46PM treeofmana said

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Interesting, because I actually was glad to see the return to top-down. Seems there's too much focus on the 3D these days. Meh, oh well. To each his own.
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Posted: Nov 10th 2007 1:00AM Jacksons said

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@1 While I do think Mario Kart DS is the cat's ass, I don't think a lot of people would disagree with you on those points. Those are the most common gripes, it seems. In addition to all that, I would have liked more combat.

Posted: Dec 11th 2007 11:44PM treeofmana said

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Yeah,

My only complaint is that I wish there was room for one more save slot. It seems like this is the first "Zelda" game that doesn't have that. Or is it me? Anyway, I miss it because I don't like deleting my data until I go through another time and collect better data. The problem? My wife has her game on the second save slot. So, I have to delete my data and possibly lose all my sets of ship parts.

Minor detail. Otherwise, I found this very enjoyable and might pick up a walkthrough just so I can find everything else.

This would be my pick for game of the year--but I'm biased.

Later,

manaman

Posted: Jan 28th 2008 7:45AM treeofmana said

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Never mind,

I was just going back and playing "Majora's Mask" and remembered it only has two save slots as well--I suspect because of cartridge storage issues? . . .

Anyway, I still wish there were three in "Phantom Hourglass,"

manaman
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