Well, so much for "routine" restructuring. Gamespot reports that monolithic publisher EA has decided to close down its EA Chicago studio. Over 150 employees are affected by the decision, as are future Def Jam games (oh noes!) and a second attempt at a Marvel fighting game. Citing an internal memo from EA Games president Frank Gibeau, the article notes that EA is looking to offer many EA Chicago employees opportunities at its other studios, as well as outplacement assistance."We're willing to take risks, make long-term investments, and to support teams and individuals between launches," reads Gibeau's alleged memo. "But each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects. Unfortunately, EA Chicago hasn't been able to meet that standard." If left unchecked, EA Chicago was not expected to become profitable until FY 2011 "or later."


















(Page 1) Reader Comments
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I don't even know what the fuck that MEANS.
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Oh wait...Def Jam? I take that back. I don't mean it in a nice way.
They didn't make Nemesis. They were working on a new Marvel game that actually looked good.
Anyway, I saw an interview with these guys a while back and I can see why they were all fired. It was like a bunch of mini Tomonobu Itagakis running around, all trying hard to look rebellious and laid back in their sunglasses instead of working or giving a decent interview. They also had an extravagently cushy office. John Romero would've been proud.
To me, it doesn't seem like it could be that way, and because of that, it seems awfully harsh to cut an entire studio because it merely isn't profitable at this moment in time. Doesn't EA have any say in what they work on, their deadlines, etc.?
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Problem was... that's all they really had to show for themselves in a LONG time. DJIcon was godawful(A- for style points... F- for gameplay), which lead me to wonder why they didn't revert back to the old style. Hell, there was no sign of another FIGHT NIGHT game on the horizon either. Pretty sad, considering how photo-realistic the near-launch release versions of R3 on X360/PS3 were; with that fresh in boxing gamers minds, it would've easily been a high-considerable purchase on first glimpse alone.
In terms of their output, though, they weren't really trusted with the greatest franchises on the planet... other than perhaps Fight Night.
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What about a Fight Night sequel????
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