Bless you classical conditioning, for without you we wouldn't have stories about virtual crack dens. A Duke University developed game is attempting virtual reality therapy for crack addicts hoping to break their addiction. Prof Zack Rosenthal states that the game takes people "into a virtual crack-related neighborhood or crack-related setting and have them experience cravings, just like they would in the real world." Rosenthal says cravings are a mental and learned behavior which the game attempts to quell.Subjects will face in-game temptations and be required to rate their level of craving, after which the craving is expected to subside due to the game's inability to deliver a real fix. The therapist then ties the moment the craving subsides to a tone trigger, leading the addict to "associate the sound with the sensation of a decreased craving." Yup, it's all one giant virtual reality "Pavlov's Dog" simulator.


















(Page 1) Reader Comments
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and im not even an addict.
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And yes, I also thought about Jack Thompson, but let's not aim the obvious.
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It worked with Pavlov's dog, it might just work with humans.
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But they should make an MMO out of this!
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Also, I agree, that crack-house looks way to nice. Its missing the mattress on the floor and some crack-whores scattered about. Don't forget the half-finished 40oz of St.Ides laying in the corner, its essential to the crackhead's diet.
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VR Worlds 2
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http://www.vrworlds2.com
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