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Reader Comments (12)

Posted: Nov 9th 2007 10:26AM (Unverified) said

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Angel of darkness tried to go with stealth, which was very popular at that time (mgs2-splinter cell). Didnt seem to work for a game that was popular for its action adventure qualities.
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Posted: Nov 9th 2007 10:35AM ShinAntonio said

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I'm always interested to hear tales of game development gone bad.
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Posted: Nov 9th 2007 10:36AM freelance said

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The problem with tomb Raider started way back when Lara became bigger than the game she was actually in. She is one character who needs an E-Hollywood story spoof.
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Posted: Nov 9th 2007 10:40AM (Unverified) said

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legend is the only good tomb raider game
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Posted: Nov 9th 2007 10:51AM (Unverified) said

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try anniversary. I know its a remake, but its better than legend and the puzzles are also different.
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Posted: Nov 9th 2007 10:51AM PoisonedAl said

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I have to say I feel for these guys. All we see if the hideous final result and the devs get the blame. Not the idiotic management, not the pricks in marketing that promise the moon on a stick. Nope, in their mind those narcissistic bastards are without fault. "It must have been everyone else that caused it to fail" they think. "Not my constant melding or or stupid ideas I demanded to be implemented becuase it was important, even though I forgot about it a week later. I thought of it so it must have been VITAL! Where was I? Golf? Yes! Let's fire all the talent first though for their incompetence! ... Oh we've gone bankrupt. Well it wasn't MY fault, becuase I'm awesome..."
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Posted: Nov 9th 2007 11:14AM MadMup said

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I am apparently the only person in the world who didn't hate this game. I still don't really understand why everyone else disliked it so much...
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Posted: Nov 9th 2007 11:19AM (Unverified) said

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I too played it from beginning to end about a year after it came out and didn't think it was that bad, more of an average game. It wasn't "terrible," so I don't know why so many reviews portrayed it as such.
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Posted: Nov 9th 2007 11:41AM (Unverified) said

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It was terrible compared to previous Tomb Raider classics.

It's like, if a mediocre (scoring 7 on reviews) Metroid or Splinter Cell game came out, it would look horrible considering almost every other one got 9's and 10's.
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Posted: Nov 9th 2007 12:04PM (Unverified) said

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I once spent a day at Core when I was about 8. A friend of my Mum's knew Jeremy Heath-Smith. I played some preview code of Chuck Rock on the Megadrive, and when I left he gave me a copy of Car-vup for the Amiga.

Fact!
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Posted: Nov 9th 2007 1:18PM Fox City said

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All I can say is, as bad as AOD was, at least that disaster has led to two REALLY GOOD Tomb Raider games, Legend and Anniversary. If they hadn't screwed up, then maybe we would never have gotten these amazing games, and we'd be stuck with the same old same old still...
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Posted: Nov 11th 2007 11:03AM Didou said

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This reminds me of the Daikatana development diary they had on Gamespot (sorry for linking to another gaming site):

http://www.gamespot.com/features/btg-daikatana/
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