
Some good news this morning for PS3 owners across the pond: Though Sony Europe has promised that the demo for Uncharted: Drake's Fortune would appear on the European and Japanese PlayStation Stores November 22, Naughty Dog has dropped the region specificity on the American demo, opening it up for everyone.
According to Christophe Balestra, co-president of Naughty Dog, the whole ordeal originated from a lack of knowledge about the PSN infrastructure. He claims they didn't know that European and Japanese PS3 owners couldn't access the US PlayStation Store and download demos - an oversight that Balestra himself corrected with the quickness. Now if Naughty Dog can just get the game out without boobies in their opening logo (link NSFW), they should be in the clear.
[Via PS3F]



















(Page 1) Reader Comments
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Anyway, what is so R-rated about a lady in a white shirt? (that or the coding in that link doesn't work)
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Ps... You're a tool.
I've noticed the enemies behave differently depending on what you do. It seems obvious, but if you shoot a lot, they take cover more, unless you're shooting wildly and not hitting anything, then they are less cautious. They also don't leave cover the exact same way every time (unlike games as recent as COD4) and seem to be at least reasonably aware of when you're aiming at them. They're still videogame enemies, and therefore dumb, but they're not the tree stumps that show up in other games.
Combine that with the huge number of animations and the blending there of (that ND loves to talk about) and you get decently smart enemies with a big range of stuff to do, and it makes fighting them that much less predictable.
That's just my experience with that little part of the game with some unknown build date, take that as you will.
I guess it depends on what someone would call "groundbreaking". They are doing something really fancy, and it does seem to go beyond what other games have done. I think its groundbreaking from that standpoint, it's just not a whole new genre of game.
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I think the AI even works quite the same with all difficulties. Only the resistance to gunfire seemed to vary.
As I said before, this game may be good, but, it doesnt have recognizable name, doesnt have to much publicity. Even Ratchet and Clank with a huge fanbase, is not selling very good (40,000 last week for a suposible AAA title is very low)
So, this is what I think that this game will bomb.
See Clover... one of my favorite devs past nex (I have all Clover games), very good games, with excellent reviews. Now, I want to finish the Viewtiful Joe series, but its not possible, because they have to close due to poor sales.
Yes, but theres a differenece: it have average sales for several years, but with the difference that the PS2 have a 100 million userbase, not just 5 million.
The difference is minimal, Fernando. If it sells at the same rate it doesn't matter how many people own the system its on since the number of people with that system keeps growing as well. Until the number of games sold reaches the number of consoles sold, there's no cap on the sales.
If you launch a game on a console with 100 million units sold and it sells 90,000 copies the first week (like R&CF did) its still the same number of game sales as if you released it on a console with 5 million units sold, like the PS3. Either way, it's 90,000 games sold.
Well, considering you never have any plans to buy a PS3 nor this game regardless, this effects you how? Oh wait, it doesn't. But for arguement's sake, let's put it this way.
This isn't Poor sales. This is actually decent sales. Seriously, look to the Media Create numbers for last week with SMG turing in 250,000 and Ace Combat 6 churning 70,000. Then look at everything below it, dropping in sales at 20,000 or lower. So when you tell me 40,000 is bad, I laugh my ass off at you. Now, when you take a look at R&C's traditional performance, they often broke into GH's status (at least 500,000 sold) around month four. So with around a 5 million install base compared to the 30 million when the first R&C debuted, for R&C to be doing what it's doing is actually quite good. Especially considering it doesn't factor into the usual genre's which have been performing well on PS3. So for the short term, this doesn't look good. But in the long term, for it to see sales like this so far, gives every indication that if Sony stuck with the previous Greatest Hits requirements (500,000 sold compared to the much more lenient 250,00 on Gamecube and 200,000 on Xbox), R&C will have no problem reaching that point. It's just not going to be one of the holiday's biggest winners. But facing facts, R&C as a series doesn't have initial sellout power. But they have legs. In other words, R&C titles still remain steady sellers as part of PS2's greatest hits lineup.
"because they have to close due to poor sales."
Clover focused on unconventional games. There is a risk there. Since Clover refused to allow much more mainstream titles into their release lineups, they suffered for it. You can't be a badboy outsider studio and still expect EA like sales. Take a look at Doublefine. If Brutal Legend isn't pandering to the mainstream market, what is? Brutal Legend needs that market as well because Psychonauts was such a huge hit. You can make a mainstream game without sacrificing quality. Clover was unable to figure this out. I mean, hell... look at Nippon Ichi. This is a studio that serves a very niche market, but their budgets match the niche. Don't outspend your target demographic.
But nothing I say in this regard will matter. Because you'll continue to troll forever and ever. You, Shags, and Gonk representing the worst of your respective systems zealots. It's tragic and sad that you'll spend time telling us all how bad sales = bad game but then you'll defend Clover.
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