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Reader Comments (14)

Posted: Nov 12th 2007 5:53AM (Unverified) said

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First? think again...

On consoles, the Mystery dungeon series is the main source of roguelike games. Recent titles include Pokemon Mystery Dungeon: Blue Rescue Team/Red Rescue Team
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Posted: Nov 12th 2007 8:42AM Onomah said

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Ahh, but those games are

1)not very good
2)feature pokemon instead of giant stone ogres weilding +2 fire rods.
3)not very good

Roguelike games have a certain charm to them, I hope this game isn't too graphically advanced. The masses may wail and blubber but I and others who like a reeeaally retro style game would prefere that immensly.
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Posted: Nov 12th 2007 6:44AM snarfoogle said

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I could kill a lot of time on a Portable ADOM...
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Posted: Nov 12th 2007 7:42AM (Unverified) said

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1) Rubang sees screenshot from Hack and gets excited.
2) Rubang reads "What the hell's a roguelike?" and gets filled with a homicidal rage.
3) Rubang reads snarfoogle's comment about ADoM (the best roguelike ever) and calms down.

You might have just saved someone's life. ADoM is sooooooooooooo good.

If you've never played a roguelike, educate yourself with ADoM. It's free.

http://adom.de/
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Posted: Nov 12th 2007 6:48AM (Unverified) said

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Rouge doesn't imply randomly generated dungeons, it's a certain type of gameplay where the stages are separated into squares (usually not visible), you can move in all 8 directions (sometimes only the basic 4 though) but every move you make your enemies make, every attack counts as a move, every step counts as a move, every item you use counts as a move.

Izuna and Pokemon Mystery Dungeon are two rouge like games.
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Posted: Nov 12th 2007 6:50AM (Unverified) said

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Sorry, got that backwards, Random dungeons doesn't imply a rogue (I even spelt that wrong) like game, but a roguelike does imply randomly generated dungeons.
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Posted: Nov 12th 2007 6:52AM (Unverified) said

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Man, I'm all types of wrong today. Just ignore me.
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Posted: Nov 12th 2007 8:27AM Ghengis said

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I have a small problem with this -- I used to love it when games had procedural content, but now when I can't "beat" a game (and consign it to the "play again if there's a nuclear holocaust and I finally get large amounts of free time again" pile) in 10 or 20 hours, or perhaps a bit more for something *really* great, I get frustrated. I've probably got a dozen DS games I really want to play (I just started Zelda this weekend, even though I got it on launch day -- Tingle took a long time to finish) and I have to kind of motor through them or I start to get antsy for the next one in line. This could be a really awesome game, but the pacing in roguelike-knockoffs tends to be a bit slow for my current needs.
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Posted: Nov 12th 2007 10:16AM (Unverified) said

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I feel you. The draw of roguelikes aren't that they have a beginning, middle and end (like the more cinematic RPGs lately) but that they offered you a complex and deep combat/exploration system which you could exploit to your heart's content.

Making a linear experience out of a roguelike would go against everything it stands for. But to each his own.
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Posted: Nov 12th 2007 10:24AM (Unverified) said

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Izuna: Legend of the Unemployed Ninja is a roguelike for DS, and its a pretty good one. You even lose all your stuff when you die & keep your experience level.
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Posted: Nov 12th 2007 2:33PM (Unverified) said

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Izuna is indeed quite good, and cute to boot. Still haven't managed to beat the 100-level bonus dungeon (where you always start with no equipment and no experience).
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Posted: Nov 12th 2007 10:35AM (Unverified) said

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We're also forgetting Fushigi no Dungeon: Furai no Shiren DS of the Shiren series (a version of which is coming to the Wii).
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Posted: Nov 12th 2007 11:01AM (Unverified) said

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Izuna..on DS..is a roguelike. First? No.
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