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Reader Comments (12)

Posted: Nov 13th 2007 11:42AM (Unverified) said

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I loved Dragon Warrior Monsters on the GBC, can't wait for UK release on this!
How come the review doesn't mention anything on breeding/combining? Is that no longer a major aspect of the game?

Posted: Nov 13th 2007 12:15PM (Unverified) said

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Actually, with the evolution aspect of the game mostly tied to the weird doglike critter you bond with, combined with either 'recruiting' or fusing new monsters, with a bit more of a plotline it's really more like DemiKids than Pokemon.

But nobody noticed DemiKids except me and a handful of freaks. Sadface.

Posted: Nov 13th 2007 1:10PM Jacksons said

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Maybe I'll get this someday? I don't know, what little interest I had in it has long since faded. Being a square-enix game, it's probably $40 for no particular reason, also.

Posted: Nov 13th 2007 2:11PM (Unverified) said

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Sounds good, i think i might just snatch this one up. They should make a remake of Azure dreams or a legitimate sequel.

Posted: Nov 13th 2007 3:33PM Dummy00001 said

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I have played already couple of hours it on my R4 and I'm little bit disappointed.

Though in beginning it looked like "Better Pokemon", it appears to suffer from the same "devil in details" deficiencies as Pokemon as well as original ones.

- too much random battles
- some amount of backtracking
- the stoopid slow text typing effect
- smallish font though plenty of screen space is avaiable
- game too verbose at some places, teaching you to hammer A just to skip it all cruft appearing on screen; often in flood of redundant messages some important info is missed
- for such large number of random battles, start and end of battle are waaaay tooo loong
- monster information window is non-interactive and also uses smallish font; there is no way of knowing (esp in beginning) what means what
- on-screen keyboard is alphabetical - not standard QWERTY
- monsters defeated in battle are sent to storage what forces to backtrack to storage to get the monster back
- visual design of some maps is flawed: you run over plain, but then hit "invisible" wall; in reality you hit an edge of plain and there is a change of landscape; figuring out which way to go - as well as finding the corner - take some time

Albeit being raw in some aspects, I think the game would be interesting to all who like the genre.

Posted: Nov 13th 2007 3:37PM magiceddie said

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This game is better than Pokemon in may ways, but not in all.
I understand about the controls. But common' this game is better in at least these things:

- No RANDOM battles
- You can talk to characters in the game and they will ASK if you want to battle, instead of just attacking and making you not want to talk to anyone
- 3D (hellooo...)
- 3D battles, and attacks (hellooooo...)
- Synthesis. You can create monsters that you would never run into otherwise
- DQM:J is a little more adult like, and let cute
- The music is CLASSIC :-) (good ol' NES days)
- etc etc etc.


I'm sad that the comparison made with Pokemon wasn't a little more in-depth. I really like both, but Joker is brutal, IMHO.

Posted: Nov 13th 2007 3:38PM Dummy00001 said

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Forgot to mention. Game is completely controlled by keys - touchscreen is optional. That makes game suited for commuting. I will certainly buy it when it hits the Yorupe.

Posted: Nov 13th 2007 3:49PM Dummy00001 said

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Another point they could have improved - compared to Pokemon.

Capturing monster doesn't give you experience points.

That's lamest moment in Pokemon - in DQM:J it all seems to be much simpler in that aspect. Yet some monsters require quite elaborate effort with many attempts. In Pokemon when several 50+lvl monsters were wasted to catch single low level rare monster (it's silly situation when any attack kills the guy), getting no experience points after half of an hour long (or even longer) "battle" was quite demotivative.

@Eddie: how there is no random battles??? most places are cramped with reappearing monsters making it impossible to pass w/o a battle.

Posted: Nov 13th 2007 4:37PM magiceddie said

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@ Ihar `Philips` Filipau

What I mean is that in DQM:J you can try to avoid monsters if you are low on health or just want to go through without being bothered.

But in Pokemon (P&D) if you walk into a cave you get into a random fight every 3 steps... which is a pain in the ass if you just want to get to another town (unless you have "Fly"...).

Don't get me wrong, I finished Diamond, and bought Pokemon Battle Revolution... but it's very nice to grab DQM:J and try to get the right monster, level him up, fuse him, and them find the next monster so you can end up with an SS (Rank X) monster. Much more satisfying for me.


Posted: Nov 14th 2007 1:24AM (Unverified) said

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Get Max Repel.

Posted: Nov 14th 2007 10:20AM (Unverified) said

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I actually love this FAR MORE than Pokemon. Then again, it feels more like a Dragon Quest game than a monster raising Pokemon game, so it's somewhat of an unfair comparison.

I don't get why this review said the menus weren't touchscreen usable. Umm, they are. I also didn't understand the comment from someone above here that said you had to backtrack to take your monsters out of storage. No you don't. Just add to team or set as substitute.

And as far as the level grinding... it's a Dragon Quest game. Don't forget that. The levelling up required here is nowhere near as vicious as some past games. I think it goes pretty quickly, actually.

Posted: Nov 16th 2007 11:44PM (Unverified) said

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Alright, everyone reading this comment, keep this in mind. This is not a Pokemon ripoff. This is a Dragon Quest game where you capture your party members. That's all it is. It's a regular RPG with monsters. It's a Dragon Quest game, only taking advantage of the Monster Catching craze.

This game should NOT be compared to Pokemon. The games are highly different experiences.

Your ability to enjoy this game will highly depend on your ability to enjoy a typical Dragon Quest game.

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