Nintendo disputes WiiWare limitations
Nintendo has issued a statement to Eurogamer, disputing some of the claims regarding its WiiWare service made during an IGN podcast this week. During the podcast, IGN staff members claimed that Nintendo will set a 40MB limitation on the file-sizes of WiiWare titles. They also claimed that Nintendo was limiting developers to one release per month, and that pricing for WiiWare games would be set by developers.
Nintendo denies the 40-megabyte cap on WiiWare titles, stating that the company encourages "smaller, more compact" games for the service, but that it does not set file-size limitations, and expects games of all sizes to be published.
Nintendo is considering limiting developers to one release per month during the service's initial launch, though only to more carefully regulate the volume and traffic during the WiiWare launch window. Regarding pricing, Nintendo asserts that no pricing details have been made official, but that they stand by their goal to deliver "fresh, new content at a low price." How low, we don't know.
Nintendo denies the 40-megabyte cap on WiiWare titles, stating that the company encourages "smaller, more compact" games for the service, but that it does not set file-size limitations, and expects games of all sizes to be published.
Nintendo is considering limiting developers to one release per month during the service's initial launch, though only to more carefully regulate the volume and traffic during the WiiWare launch window. Regarding pricing, Nintendo asserts that no pricing details have been made official, but that they stand by their goal to deliver "fresh, new content at a low price." How low, we don't know.




















(Page 1) Reader Comments
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You are only allowed to talk trash about PlayStation 3.
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so stop being a douche cause not everyone is jumping at the bit to pay money for games they've already bought and played before.
Like Nintendo said, they are all about fresh, new content.
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"Wii" really need SD card playability and external (even proprietary) HDD support.
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Then we wouldn't need a HDD. There aren't enough VC games on the planet to fill up 16 gig.
If Nintendo made a proprietary USB HDD, they could make it, like, GameCube levels of incompatible with anything else, that would negate the worries, they would make a profit, and be able to sell more stuff
it would be win/win/win
Even SD cards are just not nearly big enough. And writing to an SD card takes forever. And you can't play games directly off of an SD card.
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The main problem is the online service, few games support and friends codes sucks. VC is limited by 512mb, I stopped buying games when I knew I was unable to store them in a SD card.
Is Nintendo so afraid of piracy? I think they shouldn't.
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They're not DENYING it, though. It's not even a non-denial denial, really.
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Mad.
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And oh yes I'm sure we'll hear the obligatory:
AND SONY HAS NO GAMES!!HAR! HAR!!
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So long as they don't try and release a Wii++ with built in Hard Drive or extra internal flash memory, cause that would be an easy way for them to piss off the 10+ million people who already have a Wii.
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Sometimes i'm not sure they like money...
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Most of them boil down to a hard drive attachment not being profitable enough in the long run.
How does the online on PS3 work? Does it use something similar to friend codes or similar to 360? Or is it totally different? Or is there no way to have online friendlists? i have no idea since i dont have it.
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All I can tell you is that downloadable content and the design of the Playstation Store is infuriatingly stupid. Navigation through the Store is a nightmare. Most online games don't have demos. After downloading a product, you have to install it, which takes forever. In fact, everything has to be downloaded, including trailers and other videos.