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Reader Comments (54)

Posted: Nov 15th 2007 10:31PM BananaBoat said

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It should be mentioned that an Unreal Tournament game has never made it onto a console (that I know of) but rather Unreal championship and Unreal II. So #50 is basically misinformed when it comes to UT games only being good with a mouse and keyboard.

The strength of UT has always been in it's mods (like Frag Ops) and in the hundreds of user made maps that keep the game fresh long beyond something like Halo or Bioshock. To even compare it's multiplayer with something like Halo is hilarious. Completely different type of game.

Posted: Nov 16th 2007 6:29AM (Unverified) said

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I reckon late 2008 at best.

Oh dear...

Posted: Nov 16th 2007 2:41PM (Unverified) said

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@51 Bannaboat, how about UT for the PS2?

Posted: Dec 2nd 2007 12:59AM (Unverified) said

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Hmm actually, the PS3 verison of Unreal Tournament 3 will be playable with usb Keyboard and Mice combos to all those saying, "It's better on Keyboard and Mouse PC's..."

Sure it won't reach the blistering high resoultions of a PC with twin 8800 640 MB towers running in SLi but the ps3 edition should be coming out in 1080p flavor for HDTV users, so it isn't going to be some craptastic 480i image on a screen such as the horrid events of Unreal Championship 1 on the orginal Xbox.

And folks, Epic is having issues in getting thrid party modifications to be released on the 360's verison due to technicalities with publishing DLC though Live and the fact these mods are mostly hand made stuff for PC users which in turn needs Epic's helping hand in converting these mods to become playable on the ps3 and Xbox 360 verisons.

@ JakeJAX

A modifcation for an Unreal Tournament game is far different than a Halo 3 Forge level edit. A PC game mod is the holy grail in why PC gaming is NOT going to die any time soon contrary to console fanboyism ignorance of that matter. A modfication or total converison ends up being more than the playing field is not just slightly re-arranged on static levels, oh no. Full blown changes are done to to the actual game engine such as whole new models for static meshes (world objects) developed with an external modler tool(s), whole new levels are built from scratch with the Unreal Engine Editor tool (supplied to PC gamers who get UTIII), new models for player characters and weapons both In-view and world view, new music creation, and most important of all is texturing additions made by scratch. All of this modding goodness is easy to disperse to the PC gaming public but with mixed results pending a gaming rig's specs and software patches to both the mod and the PC game. For a console to do this, especialy on Xbox LIve, Epic's trying to find a means where to get user created mods converted over to the Xbox 360 and then released over Xbox Live as DLC for free if possible (hence the problems with the 360 verison at the moment.) If Epic can pull off the ablity to get the most famous of mods for the PC to be converted over flawlessly to PS3 and Xbox 360, then kudos as this gives those modding teams a larger step forward to getting in the door to developer studios or becoming their own.

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