The Capcom blog has laid out the history of how Okami came to the Wii. We don't know if the blog and message board format brings out the best in Capcom's VP of Strategic Planning & Business Development, Christian Svensson (or if it's a ghost writer), but when he's not being all real life "market speak professional," he's quite enjoyable. Capcom really has done a great job in giving a behind-the-scenes look at how Okami came to the Wii while appearing relatively honest in the process.
The story starts out laying out that Okami may have been a critical darling, but didn't do so well in sales. Then the second section goes straight into community feedback about Okami coming to the Wii -- Capcom has also done a great job in developing community feedback to its blog. Then the story really starts and gives a good idea about how things happen in the video game industry (and yes, it involves alcohol). A great read for anyone who wants a deeper and less sanitized version of life on the inside.
How Okam-Wii came to be
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