How Okam-Wii came to be
The Capcom blog has laid out the history of how Okami came to the Wii. We don't know if the blog and message board format brings out the best in Capcom's VP of Strategic Planning & Business Development, Christian Svensson (or if it's a ghost writer), but when he's not being all real life "market speak professional," he's quite enjoyable. Capcom really has done a great job in giving a behind-the-scenes look at how Okami came to the Wii while appearing relatively honest in the process.
The story starts out laying out that Okami may have been a critical darling, but didn't do so well in sales. Then the second section goes straight into community feedback about Okami coming to the Wii -- Capcom has also done a great job in developing community feedback to its blog. Then the story really starts and gives a good idea about how things happen in the video game industry (and yes, it involves alcohol). A great read for anyone who wants a deeper and less sanitized version of life on the inside.
The story starts out laying out that Okami may have been a critical darling, but didn't do so well in sales. Then the second section goes straight into community feedback about Okami coming to the Wii -- Capcom has also done a great job in developing community feedback to its blog. Then the story really starts and gives a good idea about how things happen in the video game industry (and yes, it involves alcohol). A great read for anyone who wants a deeper and less sanitized version of life on the inside.












Reader Comments (Page 1 of 1)
flameofdoom666 @ Nov 16th 2007 12:58PM
OKAMI!!!!
Andrew @ Nov 16th 2007 12:59PM
It came to be because it was a PS2 game first, just like almost all 3rd party Wii games.
Blast Processing Megadrive @ Nov 16th 2007 1:05PM
The difference is this is a GOOD game that people WANT.
Rubang B (BRUSH WITH FAME) @ Nov 16th 2007 1:46PM
Would you like a list of 3rd party Wii games that were not on the PS2?
Oh wait, you don't even have an avatar, you're not worth it.
Wii fans are happy. Go be happy with your 360. We can coexist.
Andrew @ Nov 16th 2007 1:51PM
The only system I own is the Wii...
Karen @ Nov 16th 2007 2:17PM
I just realized something, all systems are getting ports. The 360 gets PC/PS3/PS2/Wii ports, the PS3 gets 360/PC ports, the Wii gets all system ports.
GrossGreg @ Nov 16th 2007 4:22PM
I never thought I'd see the day where someone used "you don't even have an avatar" as an insult here on Joystiq. Sad, so sad...*sigh*
F. Rocker or Fernando R.? @ Nov 16th 2007 1:18PM
I hope Capcom is aware that Wii owners wants Megaman in Smash Bros.
I would prefer Viewtiful Joe 3 on the Wii...
Ants @ Nov 16th 2007 1:27PM
Im definitely getting this when it releases! I hope they can update it to use the wii's best posible graphics in widescreen. I mean even the gamecube was better looking than ps2. Never played this game but it looks awsome!
FrankTheCrank @ Nov 16th 2007 1:30PM
This game was meant to be played with the waggles.
I look forward to playing this game. Should be interesting.
StrangeBum @ Nov 16th 2007 1:49PM
Thank god for them at Capcom. I still am resentful for abolishing their most creative team ever. Poor poor Clover. But it's good to see that they are at least going to be releasing the best game to come from them on the perfect system for it. And when I say perfect system, the Wii really is, aspects of the game make this a no-brainer.
And a second thought, when is Capcom going to revive one of my favorite series from them, Breath of Fire. I'd like to see a next-gen BoF on the 360!
Clack @ Nov 16th 2007 1:59PM
You'd rather see it on the 360 than on the Wii with pointer functionality?
StrangeBum @ Nov 16th 2007 2:23PM
I have yet to see how well an RPG will fare on the Wii. If one is released, maybe something similar to a more direct Mario RPG sequel. Then I will see how well pointer function is.
I just remember loving Breath of Fire 1-3 a tremendous deal when I was younger and would love to see a new one come out that holds true to the gameplay of old.
Luka M. @ Nov 16th 2007 1:59PM
ico and shadow of colossus plz.
Phranctoast @ Nov 16th 2007 2:09PM
You do realize that those games were published by Sony right?
It has the same chance of coming to the wii as the ps3 does for getting a mario game.
Luka M. @ Nov 16th 2007 2:17PM
I can still dream about it though. Slashing colossues with a wiimote. Drool.
Hirsbrunner @ Nov 16th 2007 2:34PM
Exactly, Phranc.
That'd be like Sonic appearing on a Nintendo sys.....um....nevermind.
Clack @ Nov 16th 2007 2:02PM
Capcom has been tapping into a deep well of win lately with their Wii stuff. I'm building up a lot of faith in them.
Platy @ Nov 16th 2007 2:35PM
i still think that this game was originaly made with the DS in mind .. not the wii ... but ... weeeeeeeee =D
Mezstizo @ Nov 17th 2007 3:08PM
It’s great that developers can see the fun potential of their games on the Wii. I know that they are profit driven but it’s a win win situation. Ever since I tried The Godfather on the Wii and found out how much more fun it was, I am open to any ported game. This and Bully, Brother in arms, and Destroy all humans are a definite buy for me.
ScottG13 @ Nov 16th 2007 3:58PM
Sounds like they're trying to get it into 480p and 16:9. And since it sounds like they have the original assets, I can't imagine it not happening. Okami is going to be gorgeous in 480p.
Mighty Shockwave @ Nov 16th 2007 8:21PM
Well, to be honest Okami felt very much like a game suited for the Wii. The painting always felt slow and dated with the analog stick. At least now the nine-tailed fox fight won't drive me insane anymore!
intheknow @ Nov 17th 2007 1:41PM
I swear Capcom is on a roll lately. Best games, best community support. That was a great read.