This Wednesday: Undertow washes ashore on XBLA island
But this XBLA release got our old friend Stephen Totilo wondering: How do publishers make the most of their 50 XBLA megabytes? He got the answer to his question recently, via a pie chart from developer Chair Entertainment. If you're part of the tiny subset of the human race curious about this sort of thing (yes, that includes us), you can check out the breakdown right here.











Reader Comments (Page 1 of 1)
Vidikron (FU) @ Nov 19th 2007 1:50PM
The gameplay in the video looks like it could be fun. I'll give this game a try. Oh, and Joystiq, it looks nothing like BioShock other than they are both underwater. Try something like Critical Depth for a better comparison. Without having played it, it looks like a cross between Critical Depth and any number of 2D shooters.
rikimaru @ Nov 19th 2007 1:57PM
The Spartan helmet with white bra and panties villain made me laugh. Not sure what was going on (watched without sound.)
The game play looks pretty colorful and intense though.
curt @ Nov 19th 2007 2:02PM
game looks chaotic and fun.
robert @ Nov 19th 2007 2:17PM
did i just see a shark firing laser beams?
Crazy Vincent @ Nov 19th 2007 2:27PM
Hmmm... I thought they upped the size limit for XBLA games to 250 MB?
ogvor @ Nov 19th 2007 2:32PM
I feel bad for any Developer releasing a game this time of year on Xbox Live Arcade. So many fools ignore or don't know about he arcade to begin with, trying to get the word out with all the Triple-A titles being released probably just sucks. I imagine that during the summer, Arcade games sell much better since all the Hardcore gamers taht pay attention to the Arcade are game starved.
Slaziman @ Nov 19th 2007 2:35PM
What the hell just happened? I just saw lasers coming out of everywhere.
Kenban @ Nov 19th 2007 2:38PM
The size officially has been 250MB since January and there have been several releases larger then 50MB.
gonk @ Nov 19th 2007 3:08PM
a 2d game with 3d cutscenes? odd
rdj75 @ Nov 19th 2007 7:56PM
Looks good to me