We sincerely hope the team also plays great huge disappointment, Deus Ex: Invisible War, and brings the series into the current generation with aplomb. No specific platforms have been announced yet, but the studio intends to churn out "only major AAA games, using only next-gen technology." As it's adopting a 24-month development cycle for its initial titles, don't expect more about the game until next year at the earliest. In the meantime, try to guess how many of the game's fictional technologies will be explained away with nanobots. It's always nanobots.
Deus Ex 3 gets the green light
We sincerely hope the team also plays great huge disappointment, Deus Ex: Invisible War, and brings the series into the current generation with aplomb. No specific platforms have been announced yet, but the studio intends to churn out "only major AAA games, using only next-gen technology." As it's adopting a 24-month development cycle for its initial titles, don't expect more about the game until next year at the earliest. In the meantime, try to guess how many of the game's fictional technologies will be explained away with nanobots. It's always nanobots.













(Page 1) Reader Comments
I'm excited, now that the sophomore slump (Invisible War) is behind us.
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And Invisible War was fine.
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I hope it has at least some of the extremely high quality of the first Deus Ex. Gotta love the ol' good stuff.
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http://www.incrysis.com/forums/viewtopic.php?id=14400
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And c'mon dude, I wasn't try to start a debate. Just showing some extremely pretty pictures that could be expanded into some uber badassness.
Cryengine 2 also does absolutely beautiful character models/faces, which would be big for Deux Ex. And as LaughingTarget said, the vastly improved physics engine would allow a persistent game world, influenced by what you do, much easier. I'm assuming this is going to be coming out for consoles as well, which would mean it would be graphically-reduced and easier to run-- utilizing the merits of the engine rather than acting as a technical showpiece. And it wouldn't be using DX10-based lies as a selling point =P
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http://www.last.fm/music/Alexander+Brandon
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That trailer didn't inform me about anything about the game. It's a fanservice of which I am left out. Heck, you could barely recognize what the hell that CG model was.
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Deus Ex did it seven years earlier. And did it better. You altered the entire flow of the game based on your actions. It was incredibly non-linear in both gameplay and story. Player choice wasn't reduced to "How do I kill this person?" There were multiple ways to get to your objective, only one of which (usually the suicidal method) was Ramboing. In a way, it was more like a puzzle game than a FPS. Don't get me wrong, it was very actiony. Accuracy was important, even though stats affected your chance to hit/miss. However, every single encounter was more cerebral than twitch. Also, it had a strong investigative edge to it, as you were trying to uncover the conspiracies around you, and there were a lot of conspiracies. Most of it wasn't given to you in narrative format; it was done in e-mail fragments and the memos that you uncovered while hacking. That doesn't sound like such a big deal now, but at the time it was incredible.
The story was incredibly deep as well. Much better than "ZOMG water's everywhere in the city and Ayn Rand's in charge lols." There wasn't "the twist" like is mandatory in every game nowadays. Like the X-Files, the game was nothing more than a long series of twists, but it was well-done. It should also be mentioned that it was really the first game to have an action-meets-RPG mentality, and it pulled off both rather well. I still hold it in almost sacred regard. It did have its flaws, but every game does.
Then came Invisible War. *sigh* The best analogy I've been able to come up with is that Invisible War is like if ID had released a G-rated Doom 2. It just wasn't the true sequel it should have been.
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Judging by the comment "using only next-gen technology" I think DE3 will be another let down, however. :/ One of my biggest issues with Deus Ex 2 was that the game became more console oriented rather than PC oriented... Dono, either it just wasn't as challenging as the first, or it just didn't feel as Deus Ex-y as it felt generic-shooter-y.
Buuut we'll see.
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There's your problem you see.
Get it on PC, where the damn series should have stayed in the first place.
It's hard to make comparisons to Deus Ex, I suppose its somewhat similar to the System Shock series. Hmmm, Vampire: Bloodlines perhaps.
Anyway, its my second favourite game (System Shock 1 & 2 tie for first) of all time.
The story line and the way they tie together the locations really is tops.
On its own IW was not that bad of a game. However it shouldn't have been a sequel to Deus Ex. It should have been something completely new.
All that said, I want this, but I want it to be what I wanted IW to be. The awesome sequel to an awesome game.
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It's on PC and PS2, and can be gotten on Steam for about $9. Get it. It's awesome.
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brb.
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Luckily I beat Bioshock the week it came out, making my summer worthwhile. Beat Portal its release week as well; ignored the rest of the Orange Box. Beat Crysis two days after it came out, was left utterly satisfied... and now I'm absolutely in love with Instant Action... I'm ranked #65 right now lmao. Gears of War for PC was fun, but I regret wasting my money now that so much other stuff is out. I beat the game easily on Insane-- found the story lacking-- played some multiplayer, it was fun, but not up there with Crysis or UT3. And, UT3 I'm actually neglecting right now, to my surprise. The campaign is absolutely terrible, and I'm so addicted to Crysis multiplayer that I barely touch it. The collector's edition case is awesome though.
Assassin's Creed comes out in the spring, and god knows Mass Effect will get a port eventually.
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