Off the Grid reviews Ticket to Ride
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.
Alan R. Moon's Ticket to Ride is widely considered to be one of the greatest board games of the last decade, but the reason for this may elude players at first. After all, Ticket to Ride is deceptively simplistic, with a weak fiction to justify a gameplay mechanic that's little more than connecting dots on a board. Players who invest in the experience, however, can quickly find that Moon's award-winning game is greater than the sum of its parts.
The original version of Ticket to Ride takes place in North America at the turn of the 20th century. Players compete to travel around the U.S. (and parts of Canada), claiming various train routes between cities in order to earn points. The game would like you to believe that it's a grand race across the country; even the back of the box states that the objective is to travel to the most cities by train in just 7 days. Unfortunately, the rules and gameplay don't really justify this grandiose storyline.
Players take turns drawing train cards of various colors, which correspond to different-colored routes on the board. Once a player has collected enough of one color to complete a route, he or she can play those cards to claim that route, placing plastic train pieces on the board, and earning an amount of points based on the route's length.
Players can also earn points by connecting several routes together in order to connect one city to another. These paths are dictated by special Destination Tickets, which players have the option of taking every turn. The longer the route described on a card, the more points a player can earn by completing it.
Ticket to Ride is basically a points game. Once all players have exhausted their train pieces, the player with the most points wins. Players are therefore always trying to claim as many routes as possible on the board, but the biggest points come from the Destination Ticket cards, which each player keeps secret until the end of the game. The more Destination Tickets a player has, the more points that player can earn by completing those routes. That same player, however, takes a risk with every additional Destination Ticket collected, as any left uncompleted by the end of the game detract from that player's score. This gives the game a nice risk-taking element, as players must be cautious not to take too many Destination Ticket cards, for fear of heavy penalizations at the game's conclusion.
It's this balance that allows Ticket to Ride to succeed as a board game. As fewer and fewer spaces become available on the map, the tension increases, as players' options become more and more limited, and the uncompleted Destination Tickets in their hands become harder and harder to complete.
Unlike a lot of designer games, Ticket to Ride succeeds in its approachability, making it as appealing as classic titles like Monopoly or Sorry, while still being as compelling as Settlers of Catan or Carcassonne. In other words, it's a "gateway game" -- fantastic for new players, and equally fantastic for hardened veterans of the non-digital fare.
Final Verdict: Like games? You'll like this. I mean, come on. It's Ticket to Ride.
Scott Jon Siegel is an fledgling game designer, a professional blogger, and a mediocre cook. His words and games can be found at numberless, and he fully intends on reviewing another zombie game next week.
Alan R. Moon's Ticket to Ride is widely considered to be one of the greatest board games of the last decade, but the reason for this may elude players at first. After all, Ticket to Ride is deceptively simplistic, with a weak fiction to justify a gameplay mechanic that's little more than connecting dots on a board. Players who invest in the experience, however, can quickly find that Moon's award-winning game is greater than the sum of its parts.
The original version of Ticket to Ride takes place in North America at the turn of the 20th century. Players compete to travel around the U.S. (and parts of Canada), claiming various train routes between cities in order to earn points. The game would like you to believe that it's a grand race across the country; even the back of the box states that the objective is to travel to the most cities by train in just 7 days. Unfortunately, the rules and gameplay don't really justify this grandiose storyline.
Players take turns drawing train cards of various colors, which correspond to different-colored routes on the board. Once a player has collected enough of one color to complete a route, he or she can play those cards to claim that route, placing plastic train pieces on the board, and earning an amount of points based on the route's length.
Players can also earn points by connecting several routes together in order to connect one city to another. These paths are dictated by special Destination Tickets, which players have the option of taking every turn. The longer the route described on a card, the more points a player can earn by completing it.Ticket to Ride is basically a points game. Once all players have exhausted their train pieces, the player with the most points wins. Players are therefore always trying to claim as many routes as possible on the board, but the biggest points come from the Destination Ticket cards, which each player keeps secret until the end of the game. The more Destination Tickets a player has, the more points that player can earn by completing those routes. That same player, however, takes a risk with every additional Destination Ticket collected, as any left uncompleted by the end of the game detract from that player's score. This gives the game a nice risk-taking element, as players must be cautious not to take too many Destination Ticket cards, for fear of heavy penalizations at the game's conclusion.
It's this balance that allows Ticket to Ride to succeed as a board game. As fewer and fewer spaces become available on the map, the tension increases, as players' options become more and more limited, and the uncompleted Destination Tickets in their hands become harder and harder to complete.
Unlike a lot of designer games, Ticket to Ride succeeds in its approachability, making it as appealing as classic titles like Monopoly or Sorry, while still being as compelling as Settlers of Catan or Carcassonne. In other words, it's a "gateway game" -- fantastic for new players, and equally fantastic for hardened veterans of the non-digital fare.
Final Verdict: Like games? You'll like this. I mean, come on. It's Ticket to Ride.
Scott Jon Siegel is an fledgling game designer, a professional blogger, and a mediocre cook. His words and games can be found at numberless, and he fully intends on reviewing another zombie game next week.











Reader Comments (Page 1 of 1)
Silent Xenocide @ Nov 29th 2007 4:57PM
People play board games?
Bob @ Nov 29th 2007 5:10PM
Yes. There are indeed more to boardgames than Monopoly and Scrabble in the same way there are more to video games than Mario and Pac Man.
Lemmiwinks @ Nov 29th 2007 5:27PM
"People play board games?"
You might as well have said "FIRST!"
victor @ Nov 29th 2007 5:00PM
great gateway game. we play this often with newbies, many of which hate boardgames but turn out to love Ticket to Ride.
Alex Levine @ Nov 29th 2007 5:02PM
Ticket to Ride is infact a fine game - I agree completely with your review. As would most gamers it seems, as it dominates the BoardGameGeek.com rankings.
Paul @ Nov 29th 2007 5:08PM
minus the points, in that one you just connect all your cities before anyone else
Paul @ Nov 29th 2007 5:07PM
Sounds alot like Transamerica, which is a great easy to pick up game.
Paul @ Nov 29th 2007 5:10PM
minus the points, in that one you just connect all your cities before anyone else
beerguy961 @ Nov 29th 2007 5:07PM
Ticket to Ride is a great game. Get a bunch of friends together and it's a fierce fight over routes, especially on the West Coast.
Michael Tyznik @ Nov 29th 2007 5:23PM
This reminds me of Rail Baron, which is a great game that's no longer in production. But if you can find a set somewhere I highly recommend it.
Ghen @ Nov 29th 2007 9:26PM
Rail Baron, yes thats it! I'll take that over stupid plastic trains any day.
rikimaru @ Nov 29th 2007 5:24PM
Oh man, I hate this game. I've only played it with ultra competitive people though. It gets so frustrating, hopeless, and depressing.
Wilson @ Nov 29th 2007 5:32PM
I guess that's the reason you hate it. Even the best game ever will feel boring and tired if you're playing it with the wrong people.
halobreaker @ Nov 29th 2007 5:28PM
Kind of like online computer and console games?
Jonah Falcon @ Nov 29th 2007 5:44PM
(sigh) When is the XBLA version going to be announced?
gonk @ Nov 29th 2007 6:11PM
she's got a ticket to ride...she's got a ticket to ride
Johnny Bloom @ Nov 29th 2007 9:09PM
And she don't care...
Enzo304 @ Nov 29th 2007 6:38PM
Good game, though I personally prefer the European version better. It adds more of a challenge to the game, and you actually have exciting places to go to, compared to Duluth and Nashville.
Good game, though, and I play it fairly often. Settlers and Carcassonne FTW!
wait in the car @ Nov 29th 2007 11:10PM
Ha.... I'd like to know exactly what about the spaces on the European game board make the locations in that version more "exciting."
Enzo304 @ Nov 29th 2007 11:49PM
I dunno... maybe it's just because I'm from the US, so everything seems boring. But anyway, if you liked the US version of Ticket to Ride, then you should definately try out the Euro version. Much better, imho.
Yaktastic @ Nov 29th 2007 6:38PM
Trains rules!!!!
I actually like the Europe map version better than the US one... lots more interesting routes, and you know, it's always more exciting to get from madrid to moscow than going to nebraska :)
fantastic game though, if you are looking for something to do with the family and they won't join you in some wii sports or rock band, here is a much cheaper option :)
pB @ Nov 29th 2007 6:54PM
TTR is an awesome game (gonk said it best, "She's got a ticket to ride"). It was a gateway game for me and all my close friends. Though we have moved onto more advanced games (one of them being Railroad Tycoon, which is a more complex train-based game), we still come back to this whenever a newbie joins us and the game is still a blast to play.
I've never played the Europe version (and they've released German- and Switzerland-only maps too!), but now I may have to put it on my Christmas list...
Rob Cannon @ Nov 29th 2007 8:16PM
Ticket to Ride is a great boardgame. But you didn't mention that purchasing the board game also gets you access an online version of the game!
ThornedVenom @ Nov 29th 2007 8:20PM
Board games: your emergeancy replacement wheel, in case electricity dies out.
Unfortunately, it's no fun when you play by yourself.
eM @ Nov 29th 2007 9:52PM
TTR is probably my least-favorite well-known train game. It's very shallow when compared to Age of Steam or Railroad Tycoon without being quick enough to justify the randomness and reduced strategy, yet much slower than TransAmerica without being meaty enough to justify the increased length.
In short, it's the un-fun train game.
Nekura @ Nov 29th 2007 9:58PM
There is a PC version and an on-line version at Days of Wonder's site, so I doubt an XLBA version is coming. Too bad, too. This would rock on Live with other players.
Mathieu @ Nov 29th 2007 10:38PM
I like this game a lot. I prefer 2-player games and this game is fun for 2, 3 and 4 players. The only thing is that there is not enough destination cards.