Don't let the name fool you: Space Invaders Extreme is more than just a gatorade-guzzling, visual upgrade to Taito's classic formula. Instead, Extreme is looking to entirely reinvent the wheel, by re-examining the pacing and structure of the original title, while infusing the game with a pulsing soundtrack and gameplay quirks clearly inspired by Tetsuya Mizuguchi's Rez.
We admit that based on the above video, the game looks very... busy. We're hoping the game doesn't pull a Space Giraffe with the sheer amount of on-screen clutter, but we're most definitely looking forward to blasting retro-styled aliens to the beat of hypnotic techno. The game's due out in Japan in February 2008. No U.S. release has been confirmed, but it's only a matter of time.



















(Page 1) Reader Comments
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Ikaruga, though, I think your entire ship was the collision box. I can't remember. Been a while since I last played.
tl;dr version: No, this is not a Bullet Hell game.
Yep - they were able to do that without making it impossible, though, because you can switch polarity to absorb bullets that would otherwise kill you. ;p
Pac-Man CE is probably the only enhanced/remixed/deluxe/extreme/whatever modern rehash of a classic game that is even worth playing. Take the Asteroids Deluxe that was released on XBLA yesterday. Sure it has flashy graphics, but the game-play is pretty lame by modern standards. Yet if you look at Maelstrom, a 14 year old game based on Asteroids, it holds up much better thanks to all the enhancements they made. Updating a game for today's market takes more than just adding a bunch of particle effects. Looks like they may be aware of that with this game but probably not aware enough.
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... Okay, I'm actually sitting, but whatever.
Anyways... I'm sure the PSP version will be full resolution, too.
:(
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Though a Rez-influenced techno update to Space Invaders might be worth checking out.
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Sorry but that was painful. It looks like a cross between Galaga '90s and DDR. Please make it stop.
What's next Turbo Defender Extreme Fun Time Hour
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...So, what's the point of this again?
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