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Reader Comments (49)

Posted: Jan 26th 2008 9:26PM (Unverified) said

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I had the Saturn and Nights when it first released. It redefined controll, 3d graphics and it was quite trippy. But i have to admit even then i found it kinda boring, i have a massive ammount of nostalgia for it and i purched the new Wii sequal. I would love to rebuy it for Wii NOT ps2, or on VC with the cool new enhamcemnents but if its not so then i dont care cause in order to feel what WAS good about it (and there wasnt much) you had to play it when it first launched. Games have become so much better tecnically and controll wise (look at the Wii) and 3d graphical wise that only nostalgia will make this game seem amazing. Im not saying it sucks and needs not be praised but its time is gone and if a noob played it they wouldnt understand the original feeling even if they really liked it or the sequal. This was a game that i think those of us that had it originally should hold in our hearts and memmories as ours and a time when it was all that. A remake or sequal wont begin to bring those feelings back that we shared back then unless you got an old Saturn and the Saturn game but still with what we are used to now it will feel dated even though we love it dearly.
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Posted: Dec 3rd 2007 2:31PM (Unverified) said

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A hidden unlockable in the Wii sequel would be choice.
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Posted: Dec 3rd 2007 2:31PM Vegeta has a ps3 said

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Smart move.
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Posted: Dec 3rd 2007 2:36PM (Unverified) said

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I own a Saturn, Nights, and Christmas Nights, and I say BOOOOOOOO! Release for the USA!!! I want to buy it again :)
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Posted: Dec 3rd 2007 6:30PM ThornedVenom said

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How about Tagadella Nights? ;P
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Posted: Dec 3rd 2007 2:46PM (Unverified) said

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Thank god for HDLoader.
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Posted: Dec 3rd 2007 2:54PM FredFredrickson said

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Having not participated in the Dreamcast / Saturn madness, I just gotta ask: What's the big deal about NiGHTS?

I played it at an in-store kiosk back in the day, and I don't really see what's so interesting about a flying jester.
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Posted: Dec 3rd 2007 2:58PM X101 said

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What's so interesting about a jumping plumber, or a running hedgehog?

You really have to play the game to see how good it was.
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Posted: Dec 3rd 2007 3:03PM bm111 said

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Or an italian gravity-defying plumber, or a gun-toting rodent, or a white wolf with a frisbee on his back, or...

Seriously, what the hell is the point of that comment?
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Posted: Dec 3rd 2007 3:26PM bm111 said

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Whoops. Got beaten to it.
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Posted: Dec 3rd 2007 3:33PM FredFredrickson said

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Neither answers my question.
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Posted: Dec 14th 2007 2:14PM (Unverified) said

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It seems the gaming public is sensitive when you ask what’s so great about NiGHTS. I think I can take the time out to give you an answer.

At the time, the game had brought a some what revolutionary control scheme to the console. I won’t say it brought it to all consoles, especially with Playstation coming on the rise. Anyways, the controller had allowed semi 360 movement, (the controller itself became the backbone of the Sega Dreamcast controller) If anything, think of it as a giant Super Mario 64 Winged Cap level game. With different quirks and puzzle to fly through each level. The game itself was pretty fun to play. Altogether the execution and soundtrack was fitting.

The story was basically this: you’re the jester Nights and you lap around the level three times collecting spheres called ideas. You’re main goal is to defeat the Nightmare at the end of each level to uh… make the two main characters get over their fears and kick ass in their goals.
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Posted: Dec 3rd 2007 5:14PM FredFredrickson said

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Thanks for that, Visual Emotion... I think I *kinda* understand the rabidness now. It would probably take an afternoon with the original game to fully "get it," though. :D
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Posted: Dec 3rd 2007 5:42PM Mr Khan said

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The ultimate significance of NiGHTS was that it was like Disney's Fantasia, if Fantasia became a video game, a feast for the eyes, ears, and the imagination, as much as an early console analogue stick game,

It's a game to experience as much as to play
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Posted: Dec 3rd 2007 2:58PM (Unverified) said

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Nights was not that hot of a game. It was an example of how the Saturn could do great 3d (for the time) if pushed hard enough and that's about it.
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Posted: Dec 3rd 2007 3:04PM (Unverified) said

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either that or you don't know what you're talking about
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Posted: Dec 3rd 2007 3:01PM Zertoss said

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Every time I start to have some semblance of hope for Sega, they quickly crush it, extract the pulp and drink the remains to quench their dark thirsts.
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Posted: Dec 3rd 2007 3:28PM Jacksons said

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I stopped holding my breath for Sega to get their heads out of a bucket years ago. Sega, especially Sonic Team, has given nothing but tripe for years. Some may argue sonic advance/rush/adventure, but I wasn't impressed by any of those.
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Posted: Dec 3rd 2007 3:43PM Crono141 said

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If you're not impressed by sonic rush, then you're sonic standards are too high.

Not that thats a bad thing: to expect excellence. But given the franchise and the directing its been going, sonic rush is a breath of fresh air from the roots of sonic.
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Posted: Dec 3rd 2007 3:06PM (Unverified) said

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That's a shame. Luckily 1/2 the PS2s out there are modded to play Japanese games.

Also luckily, I own a Saturn, NiGHTS, and Christmas NiGHTS.

And to anyone doubting this game is a masterpiece, it really just has an amazing magic to it, between the characters, music, cinematics, and gameplay. It really makes you feel both free and under insane pressure at the same time. And the "good" final endings will put a smile on your face.
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Posted: Dec 3rd 2007 3:35PM (Unverified) said

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I'm not doubting it's a masterpiece, I'm telling you it's an overrated Saturn game that, compared to modern games, feels shallow and boring.
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Posted: Dec 3rd 2007 3:17PM (Unverified) said

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I envy you. I want to buy a Saturn so badly. So many awesome games on there from my childhood.

Shining Wisdom, SCUD: Disposible Assassin, Mr. Bones, Virtual On, Daytona USA, Virtual Cop, etc.

By far, my favourite system of all time.
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Posted: Dec 3rd 2007 4:27PM (Unverified) said

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1. Actually since I just played NiGHTS about a month ago I can assure you it is neither shallow nor boring

2. Although the plot was good, SCUD is a horrible game, with bad controls, eye-hurting pixelated sprites, and very uninspired shooting levels.

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Posted: Dec 3rd 2007 4:31PM Ironhide Delta said

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Yuji Naki managed to place all the right components into the game. 3d that made most psone games look like crap, an innovative new controller, music that just stayed with you even after the game, and most importantly, gameplay that just had you coming back for more. The past may tint some people's glasses a tad bit rose but I for one was very glad to have played it. I still have the game for my Saturn along with the greatest Christmas present from a game compnay ever, Christmas Nights.
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Posted: Dec 3rd 2007 5:33PM (Unverified) said

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I know it's bad, damnit. Way to ruin my dreams. :(

Actually, I just love the music the game had. Don't know why exactly.
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Posted: Dec 3rd 2007 3:12PM (Unverified) said

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NiGHTS was a very innovative game and fun to play, if memory serves me correctly. Rather short but the replay value was off the charts. Trying to get A Rank (I believe) was something that kept me going over and over again.

Sigh, oh to be young again.
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Posted: Dec 3rd 2007 3:13PM (Unverified) said

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This is why modchips exist. Not for pirating games, but when companies make less-than-intelligent decisions like this not to bring over games. I'm sure it wouldn't take much to localize the game for the US. Hopefully it will sell well and more gamers will get a chance to see what the fuss was all about.
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Posted: Dec 3rd 2007 3:15PM SheppyReturns said

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I'm not really suprised by this. Seriously, how many other Sega Ages releases left Japan? I had to import both Treasure Box and Wonder Boy Collection. Granted, both were totally worth it.
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Posted: Dec 3rd 2007 3:18PM Jacksons said

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Well, looks like I won't get to play it after all. To be honest? I didn't care to play the game when it was released, so no big loss. Always thought it was boring on the kiosks.
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Posted: Dec 3rd 2007 3:18PM (Unverified) said

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I think if the sequel sells well then shouldn't they release the first one for the Wii / Gamecube?
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Posted: Dec 3rd 2007 3:46PM Crono141 said

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I just realized the brilliance of putting original Nights on PS2.

PS2 has a userbase of 120+ million.

They're putting the new game on wii.

How to get 120+ million customers to look at the new console with the new game? Re-release the old game on the console with the highest base.

This probably seems obvious to the rest of you, but its my afternoon epiphany.
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Posted: Dec 3rd 2007 3:53PM (Unverified) said

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except so far it's just in japan, which only has what, like 20 mil ps2 owners? it's obviously still a lot, but it's not 120 million. and probably the dreamcast sold better over there so a higher % of people will have already played this game. some of those will still re-buy it though
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Posted: Dec 3rd 2007 3:53PM SSUK said

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This makes me sad... However do understand SEGA's view-point... PS2 is declared obsolete over here, thus they don't really see many sales in this title in the west, especially with us flocking to that ass-backwards 40GB PS3 model with NO PS2 support what-so-ever... Where as Japan's PS2 is still kept alive by countless, cheap, date/rape sim games. But the question must be asked; WHY DID THEY PUT IT ON PS2 IN THE FIRST BLOODY PLACE!?
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Posted: Dec 3rd 2007 3:54PM (Unverified) said

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i think you missed a "N'T" near the end
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Posted: Dec 3rd 2007 4:27PM (Unverified) said

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@gonk:

Are saying that he should have said 'why didn't they put it on PS2 in the first place'? As in the console that didn't even exist until several years later?
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Posted: Dec 3rd 2007 6:42PM (Unverified) said

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well they're porting it NOW, when the ps2 isn't the hot new thing anymore. why not port it 5 years ago?
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Posted: Dec 3rd 2007 4:13PM (Unverified) said

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Neat. But while we're talking Sega here... where the heck are my Space Harrier and Thunder Blade remakes? :)
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Posted: Dec 3rd 2007 4:21PM (Unverified) said

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"I'm telling you it's an overrated Saturn game that, compared to modern games, feels shallow and boring." That's just inane. Do you look at other games from 1996 and compare them to games today? That is like saying that Duke Nukem 3D sucks when compared to games like Half-Life 2 and Crysis.
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Posted: Dec 3rd 2007 4:38PM Fullmetal Salchemist said

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"That is like saying that Duke Nukem 3D sucks when compared to games like Half-Life 2 and Crysis."

It is like saying that. It is also completely true. There are games that are still good even when compared to their modern equivalents. DN3D and maybe NiGHTS (I don't know, I've never played it) are games that in retrospect, are not very good.

Nostalgia factor doesn't make games better.
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Posted: Dec 3rd 2007 4:39PM Fullmetal Salchemist said

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Yeah, we should just get announcements of what PS2 games AREN'T being ported to the Wii. The list is considerably shorter.
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Posted: Dec 3rd 2007 5:22PM (Unverified) said

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See, this sort of bullcrap is EXACTLY why regional lockouts need to be abandoned. But, of course, the corporate suits have their heads way too far up their asses for that to ever happen.
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Posted: Dec 3rd 2007 5:31PM BPMOmega XBL PSN Steam said

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PS3 games lack region locking, entirely.

Some 360 games lack region locking, but not all.

Wii is completely region-locked.

DS, PSP, and just about every portable before them lacked region locks.


Just presenting a bit of truth to ya.
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Posted: Dec 3rd 2007 5:48PM Mr Khan said

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It's because Nintendo is the last company where 90% of the great 1st party games are still released in Japan first, so they "need" region locks to insure that a hungry American market doesn't tap the Japanese one

The others, of course, are much more region-neutral in their releases
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Posted: Dec 3rd 2007 5:55PM (Unverified) said

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@BPM: I'm well aware of that. Note that I never said "All consoles are completely region locked". As you've already indicated, region locking still exists.
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Posted: Dec 3rd 2007 9:51PM vgxtremist XBLA IllWill3387 said

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Ah man, just when I thought my PS2 was going to get more lovin late into its life...I wanted to play NIGHTS to see what all the fuse these last 10 years has been about.
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Posted: Dec 14th 2007 5:16PM DJ Clae said

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I don't know if playing it now on PS2 will help you get what all the fuss was about. You had to be a Saturn owner back then. Playing it now, the game is somewhat out of context. Games all have a particular era that they were created to be played in, take them out of their original era and all you've got now is a $20 "classics" disc with games on it hardly anyone cares about anymore. Call me a nerd, but I prefer to keep all the old consoles handy for playing games on their original platform. Well, I live in a household with an MSX, X68000, Turbo Duo, etc, etc.
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Posted: Dec 3rd 2007 10:36PM (Unverified) said

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And they wonder why people buy modchips...
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Posted: Dec 4th 2007 10:33PM (Unverified) said

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Gotta import it if they think there's no demand for it over here. And hope it pisses the suits off at Sega enough to not make these choices anymore in regards to their classic games being re-released on new systems and in one territory.
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Posted: Dec 14th 2007 5:10PM DJ Clae said

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Who cares if the remake doesn't get released outside Japan. I don't want to play the remake. I want to play the original. "Enhancing" the graphics of a game that was custom-made for a particular platform is like colorizing a movie that was originally black and white. The original wreaked of Saturn-y goodness.
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