Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths at Kynogon is certainly that, as the company has announced support for the Wii, offering their popular AI tech Kynapse to Wii game developers in order to help keep their NPCs from running around all willy-nilly.
Kynapse is already used in a number of other titles, both currently available and in production for a variety of platforms, including Crackdown, Alone in the Dark, and the upcoming sequel to Fable, and while no Wii developers have come forward and announced titles they expect to take advantage of the AI solution, Kynogon notes that Kynapse has already been tapped by two different studios for use in upcoming Wii projects. Who knows, maybe someday soon we can quit visiting the shrink altogether.
Reader Comments (23)
Posted: Dec 4th 2007 12:11PM mr nimblewick said
Can someone get Kynogon some of that printed money?
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Posted: Dec 4th 2007 1:07PM (Unverified) said
I also thought that it was a great game, but got ignored by the Halo 3 Beta.
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Posted: Dec 4th 2007 1:52PM R V said
I was really disappointed when they said there wasn't gonna be a crackdown 2. Crackdown had some flaws( missions to short, not enough sidequests) With those fixed, and more weapons, environments to climb, vehicles, crackdown 2 could've been the best game ever.
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Posted: Dec 4th 2007 4:27PM (Unverified) said
eh, i played an hour of crackdown then took it back to the store
just felt like a gta clone without any of the charm
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just felt like a gta clone without any of the charm
Posted: Dec 4th 2007 12:31PM (Unverified) said
"AI: Artificial Intelligence" should have ended at the part where he was at the bottom of the ocean with the blue fairy statue.
That would have made a lot more sense than anything preceded by "2,000 years later..."
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That would have made a lot more sense than anything preceded by "2,000 years later..."
Posted: Dec 4th 2007 1:00PM (Unverified) said
Actually it should have ended after the beginning credits...
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Posted: Dec 4th 2007 1:11PM samfish said
I agree with WiNG. I remember being in the theater and I actually got up to leave as the screen faded to black and then thought, "Wait...it's not over?!"
I liked the movie for the most part, but that last part just felt so tacked on and Spielbergian when, if I'm not mistaken, this was really supposed to be his taking over Kubrick's last film.
That was also the movie that taught me to make a conscious effort to sit my ass down until I officially see the credits rolling, as I felt quite stupid.
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I liked the movie for the most part, but that last part just felt so tacked on and Spielbergian when, if I'm not mistaken, this was really supposed to be his taking over Kubrick's last film.
That was also the movie that taught me to make a conscious effort to sit my ass down until I officially see the credits rolling, as I felt quite stupid.
Posted: Dec 4th 2007 1:26PM (Unverified) said
Leaving the movie's ending at the ocean would've shorted out Spielberg's mind, being unable to comprehend an ending that is unhappy.
The worst part is that the best he could manage with the tacked on aliens was bittersweetness. It's still technically a bad outcome.
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The worst part is that the best he could manage with the tacked on aliens was bittersweetness. It's still technically a bad outcome.
Posted: Dec 4th 2007 1:28PM processfive said
Considering that Kubrick died while writing the script, and that Spielberg picked up the project and finished the script, I think that that exact point is precisely where the movie changed hands. Magical friendly dolphins and benevolent futuristic alien robots are entirely Spielberg's domain of lameness.
And yeah, every time I watch that movie, that's exactly where I stop it. As far as I'm concerned, that movie ends with Haley Joel Osment trapped at the bottom of the ocean forever.
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And yeah, every time I watch that movie, that's exactly where I stop it. As far as I'm concerned, that movie ends with Haley Joel Osment trapped at the bottom of the ocean forever.
Posted: Dec 4th 2007 4:07PM (Unverified) said
Also, as far as I've read, they're not aliens, they are the highly evolved descendants of robots.
Also, who came up with the idiot idea that the lady could be cloned, but could only live for 1 day. Wow, how about just clone her again from her fully functional human body?
Also pretty amazed that helicopter cockpit stayed sealed for 2,000 years.
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Also, who came up with the idiot idea that the lady could be cloned, but could only live for 1 day. Wow, how about just clone her again from her fully functional human body?
Also pretty amazed that helicopter cockpit stayed sealed for 2,000 years.
Posted: Dec 4th 2007 1:02PM (Unverified) said
Expect to see alot of "(Fill in the blank) to support the Wii" headlines over the next 6-12 months as the third parties start to find the exit out of their ass for their heads. lol suckers.....
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Posted: Dec 4th 2007 1:05PM (Unverified) said
I think that woman in the picture, from that movie AI, is so damm hot. 100% Milf.
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Posted: Dec 4th 2007 1:07PM (Unverified) said
I still wanna know the mystery developer porting UE3 to Wii...
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Posted: Dec 4th 2007 1:45PM (Unverified) said
So let me get this right. There are middleware graphics engines, middleware physics engines, middleware tree engines, and now even middleware AI engines?
What do the game developers actually do again? If i' realised all this i'd have started making games earlier... should have the first one knocked up by next weekend.
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What do the game developers actually do again? If i' realised all this i'd have started making games earlier... should have the first one knocked up by next weekend.
Posted: Dec 4th 2007 1:50PM SoulBlade said
a lot of middleware solutions aren't that great and you have to pay bank to get any kind of support. my company (not a game company but doing work on an embedded platform) has to deal with some and they suck. a lot of game dev studios prefer the in house solution since it's easier to debug/change and maintain.
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Posted: Dec 4th 2007 1:50PM shamowfski said
"Knocked out". Unless your magical e-penis can impregnate games you haven't developed yet, but are planning to given the fact that you don't actually have to develop anything and that you can get everyone else to do it for you.
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Posted: Dec 4th 2007 2:35PM 343 Guilty Fart said
Usually I'm not the grammar/vocab nazi type, but did you mean 'righteousness' when you wrote 'riotousness'? Just wondering.
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