s seeming rebirth as a puzzle-shooter
is fascinating to us. There was always an element of knowing what
to shoot first and which weapon to use when, but Treasure and ESP seem to be putting more emphasis on smaller scenarios that require thought, rather than just spamming the 'shoot' button.
We never thought that we'd want the most frenetic, insane shooter ever to be a puzzle game, but we trust Treasure and we appreciate the fact that Bangai-O Spirits
is not a simple remake. And anyway, look at those screenshots (some new, some old, all wow
). It's still insane. And if you don't like the new level designs, the game's got an editor, so you can just make your own