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Q-Games founder: PSN games haven't caught on in Japan


Speaking to Newsweek's N'Gai Croal, Q-Games founder Dylan Cuthbert has discussed some of the challenges facing PixelJunk Monsters, a real-time tower defense title for the PlayStation Network. Cuthbert, who has contributed to everything from Ape Escape to Starfox, noted that beyond the usual control and balancing issues, the real difficulty involves getting Japanese gamers to purchase bite-sized games online.

"So far, it really hasn't caught on in the same way it has in the West--the problem in Japan is a traditional aversion to using credit cards, as opposed to the West where it is second nature," he explained. "A lot of restaurants over here don't accept any credit card at all, and when you order things online to be delivered the majority of people pay on delivery or even by online bank transfer as opposed to using a credit card. Pre-paid cards are definitely the way to go forward to solve these problems, but they only rolled out recently, so we'll just have to wait and see."

It's odd to see the game (which arrives on our PSN in January) facing this external obstacle, especially since it was designed with Japanese sensibilities in mind -- those folks aren't too keen on real-time strategy either, it seems. Perhaps PixelJunk Monsters will find success on our shores, preying on our habit of whipping out the plastic whenever instant gratification is in view.

[Via PS3 Fanboy]

Tags: PixelJunk-Monsters, Playstation-Network, PlaystationNetwork, PSN, Q-Games, RTS

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