Geometry Wars: Galaxies is a new take on the Xbox Live Arcade game. In some ways, it's an improvement over the original game, as it provides a variety of different challenges other than having the player try their best to stay alive (although that challenge lingers, as well). You'll traverse different stages (which are arranged into galaxies, natch) and the game certainly has plenty of them to throw at you.
Pew pew pew.
The drone is the biggest addition to the Geometry Wars experience. He's kind of like the the Murtaugh to your Riggs, watching your back and helping you get out of sticky situations. You can pump up different abilities by gathering geoms, small pellet-like pieces that are left behind after you dispatch the game's many baddies. The customization here is great, allowing you to create a pretty unique drone.
Without the drone, this game would be almost impossible to play, mainly because the controls aren't very responsive. You'll use your nunchuk to steer your ship about and have to point your Wiimote at the screen, essentially aiming a laser from your ship that will show the course of your projectiles. In order to alter your aim, you have to essentially spin the Wiimote about. Imagine stirring a large pot of soup or tomato sauce, but replace the pot and spoon with your Wiimote and you should get a good idea on how this works. It's not the worst system in the world, but it will make you die fairly often and means your wrist will be hurting come some of the tougher stages.
Houston, we have one hell of a problem
Geometry Wars: Galaxies is a suitable sequel to the first game. It's fun, has a lot for you to do and doesn't muck up the original appeal the game presented upon its release to the world back in 2005. The only fault we could find with the game were the controls, which isn't a deal breaker at all, but really holds back a good game from being a great game.
Final score: 7.5/10