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Reader Comments (11)

Posted: Feb 18th 2008 9:44PM (Unverified) said

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how do you get the moon landing trophy? is it 300k feet in one launch? or is it added up over time? If its in one launch does anyone know how to achieve this?

Posted: Dec 10th 2007 7:11PM (Unverified) said

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Interesting review, I'd like to give you my views on the game, but as I live in europe theres not much chance of that is there.....
Only kidding, does anyone know when this is actually coming to europe??

Posted: Dec 10th 2007 7:22PM (Unverified) said

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Well, if you're counting the outfit you get when you bowl 12 games, there's also the rapper outfit you get with a certain number of shots to the "junk", plus an entirely different person, the cow mascot. That kinda adds up to four characters... counting the outfits.

Posted: Dec 10th 2007 7:22PM Tparsons5150 said

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This Is truly a Fun game to play. I'm 28 and it's fun as hell to play and my 6yr old son loves it too. It's a nice break away from Hard Core games

Posted: Dec 10th 2007 9:08PM (Unverified) said

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I have to say that PAIN might represent a disturbing trend in future PSN arcade games, one where the game initially has an obvious lack of content that will be made up for by a constant deluge of pay-to-play content. Sure a few dollars here or there for additional content might not sound a lot, but over a year to get a fully functioning and robust game, is it going to cost you $90 in the long run, more then a AAA title? Its inexcusable that the developer's of PAIN could not offer at least one other map to play with, or at least a reward system that offers a lot more depth then just getting a trophy after your 1000th launch or hitting the big obvious bowling ball, and for sure I am not going to start paying $3.99 to get another level because after a week I am already bored to tears with the game. If this is the intent of the developers of PAIN, to bore us and offer us hope that another few dollars might unlock that games full potential, then PAIN should have been offered for free, get us hooked, and then hopefully offer us reasonably priced expansion packs that are more then just one character or level at a time. I don't know, maybe its just a bad taste left in my mouth when a game actually has a load status that says "Checking for Purchases".

Posted: Dec 11th 2007 11:23AM (Unverified) said

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Not only that but a $10 game with paid-for content (that is extremely lacking to begin with) and streaming advertising on the billboards isn't what I call "a good idea" from the gamer's standpoint. They should be giving this game away free if they're charging advertisers to put ads in the game.
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Posted: Dec 10th 2007 10:22PM (Unverified) said

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First of all, GREAT review. Told us what's good, told us what's bad, backed it up, and written professionally. Also, there was a lack of 'reviewer bias'-- the kind of thing we expect from the likes of ign-- you just told us the experience, and very well. I thought Chris Westermann's comment sealed it.

Posted: Dec 11th 2007 8:49AM (Unverified) said

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i dont know the new theme park level might be too sweet not too purchase

Posted: Dec 11th 2007 12:46PM (Unverified) said

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As I predicted. How fun can it be hurling a guy in a city in more than one weekend? This could be a fun mini-game in GTA or something.

Posted: Dec 11th 2007 2:51PM (Unverified) said

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I like it alot. I'm still playing it with my girlfriend every night.
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Posted: Dec 12th 2007 3:41PM Larz said

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"unfortunately the lack of depth even hits the trophies as they rarely actually unlock anything -- instead they're just bragging rights."

Yet everyone seems to love achievements (the 360's equivalent).

But, this is essentially my argument when people say they prefer cross platform games on 360 because of achievements. And anyways, I think we'll one-up the 360 when Home hits and our achievements (trophies) can be placed in our own virtual crib.

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