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Reader Comments (17)

Posted: Dec 13th 2007 4:45PM (Unverified) said

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It's Gauntlet: Dark Legacy mixed with Ys.
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Posted: Dec 13th 2007 4:53PM (Unverified) said

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I'll give it a whirl...these types of games are right up my alley.
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Posted: Dec 13th 2007 4:58PM (Unverified) said

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Given the low limits on stuff, it sounds like a penny-and-nickel DLC fest. Oh, you want THAT sword... That'll be 150 points, and btw, levels 15-18 cost 300 points.

We shall see, but I just have that feeling.
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Posted: Dec 13th 2007 4:58PM (Unverified) said

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Arkadian Warriors is the definition of awesome.
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Posted: Dec 13th 2007 5:33PM (Unverified) said

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I don't know where you buy your dictionaries but you need to look elsewhere. This game is most definitely not awesome, it's just barely alright.
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Posted: Dec 13th 2007 5:03PM (Unverified) said

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Hi,
Looks and feels cheap, if you like RGP, even hack and slash let get som deeber gameplay = More fun - Do gamers really look that stupid ?? - you can really run around button smashing without thinging and still bet the demo, but it seems llike a nice kids game.
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Posted: Dec 13th 2007 5:03PM itsburnsie said

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Thanks for the write-up Richard!

This should be waiting for me when I get home from work today, I'm going to give it a shot.
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Posted: Dec 13th 2007 5:06PM Sathan said

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I picked up Gripshift (the other XBLA game) and I am really enjoying it. It has a very large amount of content. From the single challenges to races to deathmatch it is definitely worth checking out.
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Posted: Dec 13th 2007 5:11PM Softserve said

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I don't really think it's terribly more simplistic than, say, Dark Alliance. It's certainly not as long or deep, but the core gameplay is the same. Run around and mash the button and cast some spells sometimes. It turns out to be quite enjoyable.

I think anything beyond that would probably require something more than $10 to make it worth it for the developer. I still don't get why the 360 never got Titan Quest, for example.
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Posted: Dec 13th 2007 5:54PM Knight Marquise said

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I gave it a whirl, and it's a nice game. I hate the camera, though, it's a bit wonky, other then that, I think Richards review is spot on.
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Posted: Dec 13th 2007 6:06PM Riot9 said

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I had the exact same reaction. The X axis camera is inverted and there is no way to change it. It also rotates very, very slowly. I know some may think it's a small thing, but for me it was a deal breaker.
I kind of enjoyed it for what it was, but I just can't deal with crappy camera controls.
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Posted: Dec 13th 2007 7:00PM Courtney said

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I played the first level on the demo last night and was just kind of meh about it. Would have been nice if they had unlocked at least offline co-op in the demo. That's something I don't get with the live games that support co-op. Why lock that in the demo? Does it matter if 2 people play it for 10 minutes versus only 1 person. The attraction to something like this for me is playing it with someone else, let me demo that experience out.
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Posted: Dec 13th 2007 7:34PM (Unverified) said

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It this game had a level maker it would be awsome
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Posted: Dec 13th 2007 8:04PM ccc said

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Its a solid buy and a very welcome addition to the arcade.
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Posted: Dec 14th 2007 3:21AM (Unverified) said

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After playing the demo I would say that it is a solid $10 game which I would have instantly bought afterwards except I've spent my weekly MS points budget on Rock Band songs.
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Posted: Dec 14th 2007 11:57AM (Unverified) said

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Has anyone played through this yet? Do we know how many levels ect?
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Posted: Dec 14th 2007 12:32PM (Unverified) said

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Worst. Demo. Ever. The whole point of the game, as the reviewer says, is to buy stuff and level your character. Guess what two core game mechanics are explicitly left out of the demo version? As if to rub salt into your wounds, if you try to talk to the shopkeeper, he says something like "The shopkeeper would be happy to sell you some items if you purchase the full version of the game". Somebody needs to give these fools a course in demo design.


Also: why can't somebody make a top-down-view adventure game like this with the combat from "combo brawler" games like DMC or Ninja Gaiden or the new Conan (which was surprisingly fun)? You don't have to have five dozen combos -- ten or fifteen would be plenty, especially if many of them are unlockable as the game progresses. But mashing the same button for 10+ hours of gameplay? Wake me up when it's over.
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