Perhaps this can be considered a lesson for game developers eager to deliver tomorrow's game technology today: Crysis hit the PC market with an exoskeleton-enhanced thud. The critically praised -- but processing intensive -- title sold a disappointing 86,633 units in the States following its Nov. 13 release.
Holding hands with Crysis is Epic's Unreal Tournament 3 which sold an even more disappointing 33,995 units following its Nov. 19 release. Although not a pixel pushing monster on the level of say, oh ... Crysis, the Unreal Engine 3 game is still a beast in an already crowded genre. At the very least UT3 will make up some sales with the recently released PS3 version and the future Xbox 360 version.
We're ready for that Crysis console announcement whenever you are, EA.
Reader Comments (200)
Posted: Dec 15th 2007 12:37AM (Unverified) said
And Crysis could run in 4D if Crytek would learn to harness the power of the CELL BROADBAND ENGINEĀ®.
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Posted: Dec 15th 2007 12:43AM (Unverified) said
FPS games belong on PCs, except for the few that are specifically designed for a console (Halo 3 for example). Saying Crysis belongs on 360/PS3 instead of the PC is like saying Street Fighter 4 belongs on PC instead of 360/PS3.
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Posted: Dec 15th 2007 12:44AM (Unverified) said
Well, sounds like you just bought a shitty PC to be honest.
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Posted: Dec 15th 2007 12:51AM (Unverified) said
Honestly, buying a name brand computer is like buying a name brand... I can't even think of a proper analogy, but it's fucking retarded.
Right now, go to tigerdirect. Look at the Systemax warhawk, or whatever build-to-order variation they have now. For under $1300 you can configure a system that can max Crysis. If you built it yourself, it'd be under $900. Good job paying $800 for garbage!
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Right now, go to tigerdirect. Look at the Systemax warhawk, or whatever build-to-order variation they have now. For under $1300 you can configure a system that can max Crysis. If you built it yourself, it'd be under $900. Good job paying $800 for garbage!
Posted: Dec 15th 2007 1:00AM jackal said
Rebel Razer,
As far as the technology's concerned, the Xbox 360 and PS3 (disregarding the BD-ROM) are overpriced for what they are. The GPU of either one wouldn't have even made the cut as a mid-range card back last year, or even the later part of 2005; 128-bit GPUs with roughly 8 ROPs is considered extremely low-end. A $179.99 Radeon HD 3850 could run circles around both systems; Unreal Tournament 3 can be played over 60 FPS with the card with everything maxed out but AA (Unreal Tournament 3 doesn't support AA on its own but you can force the hardware to do it through ATI's control panel) at a native 1920x1220. If you think either console's port can hit that resolution natively and have a playable framerate, think again. As far as your $800 PC's concerned...why didn't you just build one? It's not all that hard to do (you're just plugging in cables for the most part) and you get much a better bang for your buck. All the parts are warrantied by the manufacturer, some of which are lifetime warranties.
Crysis was not developed with the current generation of videocards in mind, that much should be obvious. NVIDIA announced last year that they would be releasing the successor of the Geforce 8800 line this December and their new architecture would be capable of processing 1 teraflop (not theoretical, but real world performance); consider that a Geforce 8800 Ultra's ($550+) flop count is actually lower than that of an Radeon HD 3850 ($179.99) and you can see it's a massive performance improvement.
ATI, though, released an expensive paperweight (HD 2900XT) several months late and wasn't competive in the low end and midrange until last month (HD 3850 and HD 3870); they don't have a high end card. Instead of releasing a new, vastly improved and more powerful architecture, NVIDIA sandbagged their new line. Why kill off their current products when they are A) making record profits for the company and B) still hold the performance crown? NVIDIA simply gave us faster, cheaper refreshes of what's currently available because ATI's only recently been able to put its game face on without looking functionally retarded.
As such, the new hardware and vastly increased level of performance Crytek was banking on for the release of their game (there's no doubt in mind that this is what happened) never materialized. That being said, the game will run well at Very High settings on recent (recent being year and month old) hardware if people would just reduce the resolution to around 720p; any lower than that, and it can become CPU bound. People don't want to do that, so they get crappy performance. You can't always have your cake and eat it.
Having said that, this is really no different than the summer-fall of 2003 and early 2004; the people who are bitching about hardware requirements now were the same ones bitching back then. The Radeon 9800 was the king of the hill, but games like Doom 3, Half-life 2, and Far Cry were unplayable at very high settings at high resolutions; it wasn't until the Geforce 6/Radeon X800 lines were introduced that you could. It wasn't until a generation AFTER that you could play most of those games above 70 FPS in a single card configuration with most of their eye candy maxed out at resolutions like 2500x1600; there's a reason why NVIDIA and ATI ditched 256 MB RAM for their high-end and opted for twice the amount.
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As far as the technology's concerned, the Xbox 360 and PS3 (disregarding the BD-ROM) are overpriced for what they are. The GPU of either one wouldn't have even made the cut as a mid-range card back last year, or even the later part of 2005; 128-bit GPUs with roughly 8 ROPs is considered extremely low-end. A $179.99 Radeon HD 3850 could run circles around both systems; Unreal Tournament 3 can be played over 60 FPS with the card with everything maxed out but AA (Unreal Tournament 3 doesn't support AA on its own but you can force the hardware to do it through ATI's control panel) at a native 1920x1220. If you think either console's port can hit that resolution natively and have a playable framerate, think again. As far as your $800 PC's concerned...why didn't you just build one? It's not all that hard to do (you're just plugging in cables for the most part) and you get much a better bang for your buck. All the parts are warrantied by the manufacturer, some of which are lifetime warranties.
Crysis was not developed with the current generation of videocards in mind, that much should be obvious. NVIDIA announced last year that they would be releasing the successor of the Geforce 8800 line this December and their new architecture would be capable of processing 1 teraflop (not theoretical, but real world performance); consider that a Geforce 8800 Ultra's ($550+) flop count is actually lower than that of an Radeon HD 3850 ($179.99) and you can see it's a massive performance improvement.
ATI, though, released an expensive paperweight (HD 2900XT) several months late and wasn't competive in the low end and midrange until last month (HD 3850 and HD 3870); they don't have a high end card. Instead of releasing a new, vastly improved and more powerful architecture, NVIDIA sandbagged their new line. Why kill off their current products when they are A) making record profits for the company and B) still hold the performance crown? NVIDIA simply gave us faster, cheaper refreshes of what's currently available because ATI's only recently been able to put its game face on without looking functionally retarded.
As such, the new hardware and vastly increased level of performance Crytek was banking on for the release of their game (there's no doubt in mind that this is what happened) never materialized. That being said, the game will run well at Very High settings on recent (recent being year and month old) hardware if people would just reduce the resolution to around 720p; any lower than that, and it can become CPU bound. People don't want to do that, so they get crappy performance. You can't always have your cake and eat it.
Having said that, this is really no different than the summer-fall of 2003 and early 2004; the people who are bitching about hardware requirements now were the same ones bitching back then. The Radeon 9800 was the king of the hill, but games like Doom 3, Half-life 2, and Far Cry were unplayable at very high settings at high resolutions; it wasn't until the Geforce 6/Radeon X800 lines were introduced that you could. It wasn't until a generation AFTER that you could play most of those games above 70 FPS in a single card configuration with most of their eye candy maxed out at resolutions like 2500x1600; there's a reason why NVIDIA and ATI ditched 256 MB RAM for their high-end and opted for twice the amount.
Posted: Dec 15th 2007 12:59AM dustandechoes91 said
thats what you get for buying a pre-built pc. I payed the same for mine and I max the game out.
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Posted: Dec 15th 2007 3:28PM Slaziman said
8800GT: 250$
E6600 C2D: 200$
2GB RAM: 50$
MOTHERBOARD: 100$
POWER SUPPLY: 100$
REST OF THE SHITE (DVD, CASE): 100$
Look at that, 900$ for a computer that can run the game at Very High (1024x768 resolution)!
Unless you got a very, very fancy monitor with your PC, you got screwed to hell and back!
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E6600 C2D: 200$
2GB RAM: 50$
MOTHERBOARD: 100$
POWER SUPPLY: 100$
REST OF THE SHITE (DVD, CASE): 100$
Look at that, 900$ for a computer that can run the game at Very High (1024x768 resolution)!
Unless you got a very, very fancy monitor with your PC, you got screwed to hell and back!
Posted: Dec 15th 2007 12:42AM (Unverified) said
I love how absolutely retarded gamers-- and the gaming media, I mean you, Joystiq-- are treating innovation. Even if you have no intention of playing it, games like Crysis force all the hardware manufacturers to work harder-- resulting in better-performing and cheaper stuff when Xbox720 rolls around.
Almost 90k sales of Crysis is not bad for a PC game that aims for the highest denominator during a very competitive season. Moreover, how many of those 90k people bought a new videocard, more RAM, or hell-- a whole new rig? Crysis is selling a lot more than just DVDs, even if many people are pirating it or flat-out not buying it.
And, just to point it out, Crysis is selling better overseas.
It's funny; UT3 and Crysis are the two games I've played and enjoyed most this year. I guess I just don't agree with the majority. UT3 has the best multiplayer since UT2k4. And Crysis deathmatch is the most addictive thing I've ever played, while Power Struggle is made up of intense, strategic awesomeness.
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Almost 90k sales of Crysis is not bad for a PC game that aims for the highest denominator during a very competitive season. Moreover, how many of those 90k people bought a new videocard, more RAM, or hell-- a whole new rig? Crysis is selling a lot more than just DVDs, even if many people are pirating it or flat-out not buying it.
And, just to point it out, Crysis is selling better overseas.
It's funny; UT3 and Crysis are the two games I've played and enjoyed most this year. I guess I just don't agree with the majority. UT3 has the best multiplayer since UT2k4. And Crysis deathmatch is the most addictive thing I've ever played, while Power Struggle is made up of intense, strategic awesomeness.
Posted: Dec 15th 2007 12:56AM dustandechoes91 said
thats very true. I bet you a pretty large number of those 8800GT's sold were bought so the user could play crysis. Mine was.
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Posted: Dec 15th 2007 1:44AM Vegeta has a ps3 said
You're absolutely right. Because if I was a pc developer I would totally love making only 90,000 in sales instead of the 500,000 one could make if it was on a console.
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Posted: Dec 15th 2007 2:05AM (Unverified) said
Vegeta, I'm sure they would have loved more sales, and they certainly deserved them. Piracy is serious business, though, with PC games-- particularly those aimed at "hardcore" gamers, those who can actually work a torrent. But, piracy and low sales aside, Crysis is selling PC hardware, and you know Intel, nvidia, etc are paying lots for the advertising/marketing. If someone pirates Crysis, but buys a new rig to play it...
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Posted: Dec 15th 2007 12:54AM dustandechoes91 said
I for one like crysis a lot. I can run it at 30 fps on very high dx10 with my $800(usd) pc with overclocking involved. I love the game, and the sandbox editor will get you endless hours of fun once you learn to use it (like using the tornado physics to create mass drivers). The problem you see is that I do not know one other person besides myself who owns the game. I know two people with the demo, and two people with the pcs to run it. They are the same two people. Us teenagers are a pretty big percent of consumers in the vg market, but it seems more like only older people are pc games. kids and teenagers go for the consoles. Most dont know what nvidia and ati are.
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Posted: Dec 15th 2007 1:17AM (Unverified) said
Oh come on. You people couldn't possibly "saw this coming."
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Posted: Dec 15th 2007 1:48AM (Unverified) said
Well, I'll chime in with my 2 cents, the demo of Crysis runs pretty decent, and my PC cost me about 500 bucks, mind you I'm doing a CRT monitor and an x1950gt which is a really damn good bang for the buck card, got it for 120 bucks and its way faster than a 7600 or dismal x1650 for in some cases the same price, or about 20 bucks more. (also Ive got an athlon X2 3600 and 2GB ram if you care about that sort of thing)
I'm not buying Crysis right away though since for one the gameplay and definitely the story didn't really wow me like say, Bioshock. Other than that I'm pretty grumpy about the whole lock out the highest settings for XP/dx9 cards crap, this for no technical reason, my dx9 card and Windows 2000 (yes, Win2k, screw you MS lol) handle the 'god rays' just fine. Since its a 256MB card the highest textures not so much, but one should have the bloody option without mucking about with a million console commands or rewriting a script to make the high settings mimic very high. This doesn't affect me in the end since I know the workarounds, but its the principle, they fool ppl into buying Vista and then fake a difference between DX9 and DX10, in XP if you tweak the game a bit its freakin identical, and runs faster!
I do want to get this when I get a 8800GT (and maybe XP, not Vista), which will be some time from now. I hope the community keep working around these artificial borks that are probably insisted on by MS marketing weasels.
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I'm not buying Crysis right away though since for one the gameplay and definitely the story didn't really wow me like say, Bioshock. Other than that I'm pretty grumpy about the whole lock out the highest settings for XP/dx9 cards crap, this for no technical reason, my dx9 card and Windows 2000 (yes, Win2k, screw you MS lol) handle the 'god rays' just fine. Since its a 256MB card the highest textures not so much, but one should have the bloody option without mucking about with a million console commands or rewriting a script to make the high settings mimic very high. This doesn't affect me in the end since I know the workarounds, but its the principle, they fool ppl into buying Vista and then fake a difference between DX9 and DX10, in XP if you tweak the game a bit its freakin identical, and runs faster!
I do want to get this when I get a 8800GT (and maybe XP, not Vista), which will be some time from now. I hope the community keep working around these artificial borks that are probably insisted on by MS marketing weasels.
Posted: Dec 15th 2007 2:08AM (Unverified) said
You won't regret it. Best singleplayer experience ever, bar none, and some hella-addictive deathmatch.
Honestly, I don't blame Crytek for locking out the DX10 features, and this thread is proving why it was necessary. EA and Crytek probably weren't expecting ridiculous sales, although most likely they wanted more than this. Microsoft probably paid tons for that awesome display of supposed "DX 10"-- offsetting assholes who pirate it.
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Honestly, I don't blame Crytek for locking out the DX10 features, and this thread is proving why it was necessary. EA and Crytek probably weren't expecting ridiculous sales, although most likely they wanted more than this. Microsoft probably paid tons for that awesome display of supposed "DX 10"-- offsetting assholes who pirate it.
Posted: Dec 15th 2007 2:10AM (Unverified) said
Oh, and to continue that point: the fact that these features can be unlocked in DX9 is definitely a bone thrown to us by Crytek. They're smart, they know how modders work. They could have easily coded it to block DX10 variables in DX9, but they didn't. They wanted us to unlock it ;)
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Posted: Dec 15th 2007 11:13AM jynxycat said
"Other than that I'm pretty grumpy about the whole lock out the highest settings for XP/dx9 cards crap, this for no technical reason, my dx9 card and Windows 2000 (yes, Win2k, screw you MS lol) handle the 'god rays' just fine."
You do realize that your DX9 card doesn't even have the hardware to run DX10 ? This isn't some corporate tactic, it's just how the cards were built.
Crysis just happens to have leftover code in the game from before it was changed over to DX10, and the very-high settings mod takes advantage of this. It emulates almost all of the dx10 features, minus some of the water effects.
Pretty much any DX10 in XP 'fix' you see is some sort of emulation, which isn't true DX10, or 100% of it's features.
As far as not coding DX10 into XP from the get-go, it makes sense if you think about it, and not just scream "M$ sux0rs!" Just the fact that DX10 is a total rebuild of the API, is in itself alone a huge project. But having to code it for XP, not to mention patch XP to utilize it, would of taken tons of manpower for pretty much no return. XP owners are probably going to be using XP for a long time. Microsoft wants to make money on Vista, not XP.
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You do realize that your DX9 card doesn't even have the hardware to run DX10 ? This isn't some corporate tactic, it's just how the cards were built.
Crysis just happens to have leftover code in the game from before it was changed over to DX10, and the very-high settings mod takes advantage of this. It emulates almost all of the dx10 features, minus some of the water effects.
Pretty much any DX10 in XP 'fix' you see is some sort of emulation, which isn't true DX10, or 100% of it's features.
As far as not coding DX10 into XP from the get-go, it makes sense if you think about it, and not just scream "M$ sux0rs!" Just the fact that DX10 is a total rebuild of the API, is in itself alone a huge project. But having to code it for XP, not to mention patch XP to utilize it, would of taken tons of manpower for pretty much no return. XP owners are probably going to be using XP for a long time. Microsoft wants to make money on Vista, not XP.
Posted: Dec 15th 2007 3:34PM (Unverified) said
"For pretty much no return"? So having just about every PC gamer have access to DX10 is not worth anything, only sales of Vista is worthwhile? You should work for microsoft.
And they are basically the same effects, regardless of if you run it in DX9 or DX10. Vista is a gimmick-- face it.
Locking out physics-- which are performed by a CPU-- and time of day, which isn't any more demanding than regular sunshine, to DX10 was purely a marketing move. Neither of those things require DX10 hardware, let alone DX10 itself.
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And they are basically the same effects, regardless of if you run it in DX9 or DX10. Vista is a gimmick-- face it.
Locking out physics-- which are performed by a CPU-- and time of day, which isn't any more demanding than regular sunshine, to DX10 was purely a marketing move. Neither of those things require DX10 hardware, let alone DX10 itself.
Posted: Dec 16th 2007 7:32AM (Unverified) said
"You do realize that your DX9 card doesn't even have the hardware to run DX10 ?"
Do you realize that we have yet to see any justification for buying a dx10 card or Vista, and that the high/very high lockout is a total fabrication to make it look as if there is one? Thats exactly my point, my dx9 card cannot do dx10, but if I had a much better dx9 card or a dx10 card with xp I would get identical visuals with a better framerate! For cripes sake, wheres the massive improvement in efficiency promised? Wheres anything showing Vista is so much better for gaming (and doesn't just suck up more resouces to slow games down) and will it be here before 2010? This was supposed to be the big showcase, the dx10 game that would justify your insane investment on 600 dollar vid cards and a overpriced OS. And the only difference Vista makes in the end is reducing performance. Its all lies, like saying Halo 1 character models are the epitome of dx9 while implying that only dx10 can achieve the character models in Crysis. Oh well, party on MS, theres one born every minute.
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Do you realize that we have yet to see any justification for buying a dx10 card or Vista, and that the high/very high lockout is a total fabrication to make it look as if there is one? Thats exactly my point, my dx9 card cannot do dx10, but if I had a much better dx9 card or a dx10 card with xp I would get identical visuals with a better framerate! For cripes sake, wheres the massive improvement in efficiency promised? Wheres anything showing Vista is so much better for gaming (and doesn't just suck up more resouces to slow games down) and will it be here before 2010? This was supposed to be the big showcase, the dx10 game that would justify your insane investment on 600 dollar vid cards and a overpriced OS. And the only difference Vista makes in the end is reducing performance. Its all lies, like saying Halo 1 character models are the epitome of dx9 while implying that only dx10 can achieve the character models in Crysis. Oh well, party on MS, theres one born every minute.
Posted: Dec 15th 2007 1:42AM Vegeta has a ps3 said
And this is exactly why developers would rather make games on a console than a PC.
The fact is, most people don't really care for the pc (as a gaming platform) and those that do would rather dl the game off some torrent site then actually pay for it.
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The fact is, most people don't really care for the pc (as a gaming platform) and those that do would rather dl the game off some torrent site then actually pay for it.
Posted: Dec 15th 2007 2:22AM Negativecool said
Oh, I see. You're one of those. And by "those" I mean console zealots that constantly tout that the PC is dead.
It isn't.
It never will be.
Kudos to Crysis developers for pushing the envelope. Crysis pushes current PC's much further than Doom III and Half-Life 2 did to PC's back in their day.
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It isn't.
It never will be.
Kudos to Crysis developers for pushing the envelope. Crysis pushes current PC's much further than Doom III and Half-Life 2 did to PC's back in their day.
Posted: Dec 15th 2007 3:28AM MrClickerson said
Doom 3 pushed graphics forward much harder than Crysis, did or ever will.
After all, it was the first game to ever use per pixel shading/lighting, which has now become the norm.
It was able to be run on more systems, however, because John Carmack thought ahead and is also a genius, so you know.
Anyway... Vegeta- fuck you.
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After all, it was the first game to ever use per pixel shading/lighting, which has now become the norm.
It was able to be run on more systems, however, because John Carmack thought ahead and is also a genius, so you know.
Anyway... Vegeta- fuck you.
Posted: Dec 15th 2007 2:15AM (Unverified) said
The problem is not getting it playable... the problem is getting it playable and having it look equal to a Xbox360 game... a midrange card bought this year should be able to compete graphically with a couple of year old chip in a 360.... in order to make Crysis playable you have to drop a lot of eye candy... what's the point then... I know the video card I have is better than the Xbox 360's, but Crytek obviously don't know how to optimize very well... it can't make a game that looks as good as a 360 game with hardware that is far better than that found in a 360.
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Posted: Dec 15th 2007 6:22AM (Unverified) said
I'd disagree on that one, this engine is very tight technically, when you consider the draw distance and deforming trees and things going on that the 360 would sort of 'fuzz out.' Since I do have a midrange card (tho ppl usually don't do their homework and buy shit cards like a x1300 for the same price) I'd say the image quality I can get 20 fps out of is stuff I just couldn't see the 360 doing, and what amazes me is how smooth that 20ps is, somehow this engine runs as good at that framerate as other games do at 30, not nearly as many wild trips downward and upward creating loss of control. I have utmost respect for crytek, I hope someone uses this engine to actually tell a decent story. If I have to endure one more game where you're in some elite paramilitary unit and theres some tightly wound psycho guy in the squad who is always shooting his mouth off (who in this game is named... Psycho, god someone buy them a thesaurus) I'm going to puke.
And screw you spoiler alert guy, its all in the opening fmv, as I said I only have the demo.
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And screw you spoiler alert guy, its all in the opening fmv, as I said I only have the demo.
Posted: Dec 15th 2007 9:48AM erh said
"in order to make Crysis playable you have to drop a lot of eye candy... what's the point then"
What's the point? How about gameplay! The problem is, for all of Crysis' graphical innovations, there are no real gameplay innovations. Crysis is just a tech demo.
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What's the point? How about gameplay! The problem is, for all of Crysis' graphical innovations, there are no real gameplay innovations. Crysis is just a tech demo.
Posted: Dec 15th 2007 10:23AM (Unverified) said
Man, I couldn't disagree more. I love the gameplay in Crysis. It is such a refinement of the FPS genre as a whole, and then the suit powers are just executed perfectly. I've started to miss them when I play other FPS games. Honestly, you start to forget about the graphics once you're actually playing-- which is why I think a graphically reduced 360 version could thrive... the graphics aren't the best part.
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Posted: Dec 15th 2007 3:35PM (Unverified) said
And a mid-range card bought this year *cough* $250 8800 GT *cough* CAN play Crysis on high at high resolutions.
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Posted: Dec 15th 2007 3:41PM Slaziman said
Did you play the game Evan? The open-end combat is amazing, and the suit powers just add to the possible approaches. I could go cloak and take the guys out one by one, or I can switch to speed mode grab my shotgun and run to them, shoot a couple, and run back into cover. It's all very exciting. The physics in the game also amaze me, seriously everything can break, it's awesome. I spent like 15 minutes just throwing crates into the air and shooting them, clay shooting simulation plx!
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Posted: Dec 15th 2007 10:02PM lostprophet said
Slaziman and Jeff, I hate to break it to you but when it comes to video games most people are very frugal. Why should people want to spend $700 in order to play Crysis when they can play Halo 3 or Call of Duty 4 on a 360 for $350. Why pay $700 to play Crysis if you can play Killzone on the PS3 for $400?
You two guys pretty much represent the very first generation of hardcore gamers, and right now that population is very small and is also very zealous. That combo makes you guys come off as very egotistical and elitist and it's not helping your arguments. That's not a bad thing and I'm sure you guys just hate the unappreciation of PC gaming, but it would be best if you guys checked your tone before making everyone else feel like uneducated morans.
Anyway, even if beating Crysis unlocked immortality, most people wouldn't be willing to plop down $700 to purchase a computer just so they may play video games.
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You two guys pretty much represent the very first generation of hardcore gamers, and right now that population is very small and is also very zealous. That combo makes you guys come off as very egotistical and elitist and it's not helping your arguments. That's not a bad thing and I'm sure you guys just hate the unappreciation of PC gaming, but it would be best if you guys checked your tone before making everyone else feel like uneducated morans.
Anyway, even if beating Crysis unlocked immortality, most people wouldn't be willing to plop down $700 to purchase a computer just so they may play video games.
Posted: Dec 15th 2007 6:02AM Tyguy said
I love Crysis (well I loved the demo and Farcry is one of my favorite games), and my computer can handle it fine on high settings (new sub $1000 computer) but the reason I've yet to buy it is because of the time frame it was released. I mean, every single game I'd been looking forward to was released around the same time. Forget how much computer hardware and consoles cost... consider how much games cost!
Games I want that came out at about the same time:
Orange Box
Crysis
Mario Galaxy
Naruto (360)
Mass Effect
Assassins Creed
The Witcher
That's only a short list and would easily cost $350 or more. So, I bought Orange Box and am still loving TF2 and then I'll buy Crysis after Christmas. Why can't they space some of these games out a bit? Its sad that a game only has a month or two to sell well before publishers write it off because I typically don't buy until a few months after release.
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Games I want that came out at about the same time:
Orange Box
Crysis
Mario Galaxy
Naruto (360)
Mass Effect
Assassins Creed
The Witcher
That's only a short list and would easily cost $350 or more. So, I bought Orange Box and am still loving TF2 and then I'll buy Crysis after Christmas. Why can't they space some of these games out a bit? Its sad that a game only has a month or two to sell well before publishers write it off because I typically don't buy until a few months after release.
Posted: Dec 15th 2007 2:49AM (Unverified) said
I think this fall the market got saturated with so many FPS that people do not have the money to buy them all. If Crysis were to launch in the summer or next year I believe it would have sold much better and it would probably still be the best looking game of 08. As for UT3, same thing, it came out with all these other games, the only people who bought it were its fanboys. Plus, Gears of Wars came out for pc around the same time! Too bad Crysis did not do so well because it is such a good game too and people you do not need a fricken expensive rig to experience Crysis, all of those people complaining not be able to play the game, have you tried the demo yet?
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Posted: Dec 15th 2007 3:47AM (Unverified) said
Its the year of the FPS.
But maybe coming at the END of the year of the FPS isn't such great timing...
Now, if croteam can just find a way to port their engine to the Wii and PS2 they might make some of their money back... heh.
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But maybe coming at the END of the year of the FPS isn't such great timing...
Now, if croteam can just find a way to port their engine to the Wii and PS2 they might make some of their money back... heh.
Posted: Dec 17th 2007 4:33PM (Unverified) said
wtf does croteam have to do with this? No one is talking about Serious Sam here...
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Posted: Dec 18th 2007 2:36AM (Unverified) said
Sorry... i always mix up croteam and their cro-engine and crytek and their cry-engine.
Since farcry, serious sam and crysis were all essentially engine demos of large-scale environments, and obviously aimed at getting others to use their engine.
I might be wrong, but i don't remember any games tat did for either.
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Since farcry, serious sam and crysis were all essentially engine demos of large-scale environments, and obviously aimed at getting others to use their engine.
I might be wrong, but i don't remember any games tat did for either.
Posted: Dec 15th 2007 6:54AM (Unverified) said
These figures are very misleading. Basically, the US has always been very console heavy, whereas it's the other way around in Europe. For instance, Crysis was the top selling game on any platform in Germany during November.
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Posted: Dec 15th 2007 7:16AM blash said
Can't say I'm surprised either.
The thing about Crysis is that public view saw Crysis as:
1) It's only worth it for the single-player. The multi-player won't be anything special, just a tack-on.
2) I can't run it on my system.
Now I can't say anything for the multi-player, but on XP the game will run on at least Low settings for most computers out there with a dedicated graphics card. It was really just that people saw this game for the elite of PC owners and that was that.
As for UT3, its simple: People don't want the style of gameplay in a UT game anymore. That's 20th century. Games nowadays are supposed to be more "innovative" (sarcasm): the equipment in Halo 3, the perks in COD4, better teamplay in Team Fortress 2. Other than Halo 3, thats really why those two games beat out the pack this year IMHO.
Reply
The thing about Crysis is that public view saw Crysis as:
1) It's only worth it for the single-player. The multi-player won't be anything special, just a tack-on.
2) I can't run it on my system.
Now I can't say anything for the multi-player, but on XP the game will run on at least Low settings for most computers out there with a dedicated graphics card. It was really just that people saw this game for the elite of PC owners and that was that.
As for UT3, its simple: People don't want the style of gameplay in a UT game anymore. That's 20th century. Games nowadays are supposed to be more "innovative" (sarcasm): the equipment in Halo 3, the perks in COD4, better teamplay in Team Fortress 2. Other than Halo 3, thats really why those two games beat out the pack this year IMHO.
Posted: Dec 15th 2007 7:55AM (Unverified) said
I hope this won't affect the chances of a sequel.
Afterall - It was a pretty good game.
Reply
Afterall - It was a pretty good game.
Posted: Dec 15th 2007 8:57AM LaughingTarget said
The problem is the PC gamer is getting burned out on the plain FPS. While the console market is still early in the online FPS craze, the PC market is likely getting bored of the same old shit year after year that doesn't do anything new. UT3 is just an early casualty. No one here can put up an argument that isn't laughable that UT3 is anything more than an upgraded graphics engine with the same, old gamplay modes. That can fly on a console because they haven't spent the last 10 years playing deathmatch and capture the flag, but the PC market is just getting sick of that.
UT3 isn't creative. Crysis isn't creative. They're little more than tech demos for great engines. Tech demos may have sold well in years past when PCs that were needed to handle the game were MORE expensive than they are now. PC specs have nothing to do with this, Crysis and UT3 offer up nothing new worth having. I can attest to this because I have that monster PC (it only cost me $450 above and beyond the cost of a PC I already needed to buy, so kindly SHUT THE HELL UP ABOUT HOW EXPENSIVE THEY ARE, you'd spend that much on the PC you already need and a gaming console) that can easily handle both games, which I own, and I am bored shitless with them. Why did I buy UT3 when it doesn't do anything substantial over UT2004 other than make it look better?
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UT3 isn't creative. Crysis isn't creative. They're little more than tech demos for great engines. Tech demos may have sold well in years past when PCs that were needed to handle the game were MORE expensive than they are now. PC specs have nothing to do with this, Crysis and UT3 offer up nothing new worth having. I can attest to this because I have that monster PC (it only cost me $450 above and beyond the cost of a PC I already needed to buy, so kindly SHUT THE HELL UP ABOUT HOW EXPENSIVE THEY ARE, you'd spend that much on the PC you already need and a gaming console) that can easily handle both games, which I own, and I am bored shitless with them. Why did I buy UT3 when it doesn't do anything substantial over UT2004 other than make it look better?
Posted: Dec 15th 2007 10:43AM (Unverified) said
I disagree 100%. First off, as long as FPS continue to improve and expand into different directions, I won't get bored. It's my genre of my choice.
And secondly, UT3 is a helluva lot different than any other FPS out there (except from previous UTs). There will always be a niche for that fast, crazy, amazing gameplay. Sure, it is basically just an update to ut2004-- but hell, I wanted one, and I love all the gameplay changes.
Crysis, on the other hand, just takes the FPS genre and makes it perfect. Maybe I'm just a fanboy for it, but everything about it just feels perfect.
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And secondly, UT3 is a helluva lot different than any other FPS out there (except from previous UTs). There will always be a niche for that fast, crazy, amazing gameplay. Sure, it is basically just an update to ut2004-- but hell, I wanted one, and I love all the gameplay changes.
Crysis, on the other hand, just takes the FPS genre and makes it perfect. Maybe I'm just a fanboy for it, but everything about it just feels perfect.
Posted: Dec 15th 2007 9:45AM (Unverified) said
Keep in mind that NPD data is not exact to the tee. It doesn't report on Wal-Mart sales; it merely estimates.
The Crysis sales figures are based on 17 days of sales, UT3 only 11 days... so we're talking about the first two weeks of each game's sales.
I say let's see what the December NPD numbers look like.
Reply
The Crysis sales figures are based on 17 days of sales, UT3 only 11 days... so we're talking about the first two weeks of each game's sales.
I say let's see what the December NPD numbers look like.
Posted: Dec 15th 2007 10:19AM bneals said
Some pc gamers took exception to my earlier comments, but I think you are not understanding my point. I was trying to explain that poor pc sales is good for 360/ps3 development because it will encourage developers to make their next game (or port this one) to consoles rather than for pc's. I am sick and tired of needing to upgrade my pc every year to play the next game. I laid out $300 for the graphics card in my last system and that card didn't allow me to runn my games at their highest settings. That is insane. I want developers to push the limits of my console (360) rather than make games for the PC. I know that might piss some of you off, but get over it. This is going to happen. Crytek can't survive after dumping that kind of money into game development and then only sell 80k units. BTW, pc gamers have only themselves to blame for this. Buy the damn game and stop stealing games off the internet. If Crytek and other developers actually move to console first development studios it will mostly be due to the fact that too many pc gamers have the game illegally.
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Posted: Dec 15th 2007 11:34AM jackal said
How is it good for PS3/Xbox 360 development? Neither system would be able to handle the game at medium settings at a playable framerate no matter how optimized the port could be; there's simply way too much going on (the incredible draw distance, HDR-lighting, physics, etc.) for a console to handle it. The only "Cry"-anything a console can actually handle decently would be a game using the first Crytek engine because it's been out for almost 5 years and doesn't have nearly as many features as its successor...but who wants to pay $60 for a copy of just one game that's built on an old engine?
You highly underestimate the need for a PC developer to push hardware. Without someone like Crytek bringing high-end hardware to its knees, there won't be much in the way of GPU innovation; a Geforce 8800 GTS 512 can run almost every game out there with all the eye candy maxed out, but it's STILL just a refresh of a product you could buy last year. If the constant evolution of the PC's GPUs stagnates, the Xbox 720 and PS4 will be no where near as powerful as they could be. They'd be faster than what's currently available, but not by a margin large enough to justify their prices.
Why is this? Because Microsoft relies heavily on ATI and Sony relies heavily on NVIDIA to design their GPUs as neither company has the experience or engineers to do it on their own. If NVIDIA and ATI see no need to release more powerful hardware, they simply release slightly faster and more efficient refreshes of existing products instead of introducing more powerful architectures. Yeah an HD 3870's a fantastic buy at $219.99...but it's still marginally faster than the HD 2900 XT. Yeah, a Geforce 8800 GT's a fantastic buy...but it's only faster than a year old card (Geforce 8800 GTS 640 MB) by a 10% margin. I don't want my next gen console purchase to rely on 3-4 year old hardware or get stuck buying PC hardware at top dollar with crappy performance because people like you want to force PC developers to jump to consoles.
That being said, don't update EVERY year; you're just wasting your money. If you wait two to three years to upgrade your videocard (because most games aren't CPU bound), then it becomes a much more worthwhile experience. A $150 videocard from 2009 or 2010 is guaranteed to be faster than a card you could buy for $600 today. Compare an X1950 Pro released last year to the fastest NVIDIA or ATI product released in 2004 to see my point. Assuming an Xbox 720 or PS4 comes out in 2010, you'll have only spent $150 for higher performing hardware.
Crytek can afford to take a loss on their game because, like Epic or iD, they license their engines to other people as middleware; a surprising number of people are still or will be using the first CryEngine in their games. In fact, the bulk of any game's development costs will probably revolve around creating a new in-house engine if one's not licensed from a different developer. Gears of War cost only $2,000,000 more to make than a high-end Wii game, and most of its costs were tied to building up the Unreal 3 engine into something usable.
People have already lined up to use the CryEngine2, some of which aren't game-related in anyway, shape, of form. Two real estate companies are licensed to use the CryEngine2 to build almost photo realistic digital, interactive models of the houses they have for sale so potential clients can check them out online. Another company's using it to show what buildings will look like after construction, while two more have licensed the engine to be used in education. Have any of Epic's or iD's engines been used for this? Nope. Oh...and that 80,000 unit quote probably doesn't count copies of the game bundled with PC hardware; you can't buy a videocard now without having Crysis, Unreal Tournament 3, Company of Heroes, or Lost Planet bundled with it.
As others have said, it's sold really well overseas and is pushing PC hardware sales like you wouldn't believe. Most people are upgrading their hardware (CPUs and videocards), to play the game at High or Very High settings; it's almost being used a benchmark to gauge a PC's performance because if a computer does well with Crysis, it'll handle anything else you can throw at it with ease (except Lost Planet or Supreme Commander).
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You highly underestimate the need for a PC developer to push hardware. Without someone like Crytek bringing high-end hardware to its knees, there won't be much in the way of GPU innovation; a Geforce 8800 GTS 512 can run almost every game out there with all the eye candy maxed out, but it's STILL just a refresh of a product you could buy last year. If the constant evolution of the PC's GPUs stagnates, the Xbox 720 and PS4 will be no where near as powerful as they could be. They'd be faster than what's currently available, but not by a margin large enough to justify their prices.
Why is this? Because Microsoft relies heavily on ATI and Sony relies heavily on NVIDIA to design their GPUs as neither company has the experience or engineers to do it on their own. If NVIDIA and ATI see no need to release more powerful hardware, they simply release slightly faster and more efficient refreshes of existing products instead of introducing more powerful architectures. Yeah an HD 3870's a fantastic buy at $219.99...but it's still marginally faster than the HD 2900 XT. Yeah, a Geforce 8800 GT's a fantastic buy...but it's only faster than a year old card (Geforce 8800 GTS 640 MB) by a 10% margin. I don't want my next gen console purchase to rely on 3-4 year old hardware or get stuck buying PC hardware at top dollar with crappy performance because people like you want to force PC developers to jump to consoles.
That being said, don't update EVERY year; you're just wasting your money. If you wait two to three years to upgrade your videocard (because most games aren't CPU bound), then it becomes a much more worthwhile experience. A $150 videocard from 2009 or 2010 is guaranteed to be faster than a card you could buy for $600 today. Compare an X1950 Pro released last year to the fastest NVIDIA or ATI product released in 2004 to see my point. Assuming an Xbox 720 or PS4 comes out in 2010, you'll have only spent $150 for higher performing hardware.
Crytek can afford to take a loss on their game because, like Epic or iD, they license their engines to other people as middleware; a surprising number of people are still or will be using the first CryEngine in their games. In fact, the bulk of any game's development costs will probably revolve around creating a new in-house engine if one's not licensed from a different developer. Gears of War cost only $2,000,000 more to make than a high-end Wii game, and most of its costs were tied to building up the Unreal 3 engine into something usable.
People have already lined up to use the CryEngine2, some of which aren't game-related in anyway, shape, of form. Two real estate companies are licensed to use the CryEngine2 to build almost photo realistic digital, interactive models of the houses they have for sale so potential clients can check them out online. Another company's using it to show what buildings will look like after construction, while two more have licensed the engine to be used in education. Have any of Epic's or iD's engines been used for this? Nope. Oh...and that 80,000 unit quote probably doesn't count copies of the game bundled with PC hardware; you can't buy a videocard now without having Crysis, Unreal Tournament 3, Company of Heroes, or Lost Planet bundled with it.
As others have said, it's sold really well overseas and is pushing PC hardware sales like you wouldn't believe. Most people are upgrading their hardware (CPUs and videocards), to play the game at High or Very High settings; it's almost being used a benchmark to gauge a PC's performance because if a computer does well with Crysis, it'll handle anything else you can throw at it with ease (except Lost Planet or Supreme Commander).
Posted: Dec 15th 2007 1:37PM (Unverified) said
^^if ur comment is longer than the post u need to examin ur life
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