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Reader Comments (21)

Posted: Dec 14th 2007 10:43AM (Unverified) said

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AGH! Don't tell me that you're tweaking your balancing issues!

I only stopped playing that game because by the end of single player mode, my character was so abusive with spells that stole turns that any battle was ridiculously one-sided. It was odd if my enemy got more than one turn before I beat it, so I started to feel like one of those Magic: The Gathering players that win a match on one turn using half their deck. And since I woulda felt like an ass going into multiplayer matches with that guy, I didn't bother.

And NOW you tell me you've been fixing the abuses to encourage better competition? Hahaha, great.

Posted: Dec 14th 2007 10:43AM (Unverified) said

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This game will blow your frickin mind

Posted: Dec 14th 2007 10:43AM waynski1457 said

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great interview! i love the hell out of puzzle quest, and i own 3 versions (ds, pc, and 360). i might get the wii ver too for the hell of it.

Posted: Dec 14th 2007 10:44AM copa said

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This game is awesome, and more people need to purchase it on XBLA. It's hard to find opponents for head-to-head matches there.

Posted: Dec 14th 2007 1:18PM captcarl said

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I plan to buy it on XBLA when I pick up another MS points card.
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Posted: Dec 14th 2007 10:46AM Dummy00001 said

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Did they fixed all those visual/audio glitches which were plaguing DS version? Or is it was DS "feature"?

DS' PQ also hanged on me twice...

Posted: Dec 14th 2007 10:48AM Dummy00001 said

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> Also, the user can optionally turn off the
> pointer control and use the controller in a
> more standard way, similar to the PS2 and PSP
> versions.

And why they didn't do that to DS version?

Inability to play while commuting made the whole experience with PQ very disappointing... For portable being forced to use stylus for everything is no-go.

Posted: Dec 14th 2007 12:50PM (Unverified) said

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I just use my fingers, it works just fine on the train...
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Posted: Dec 14th 2007 2:09PM natureboy46 said

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I played it everyday for months on the NYC subway and had no problems using the stylus.
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Posted: Dec 14th 2007 11:07AM (Unverified) said

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Damn, Joystiq. I wish you guys would alert us when you're planning on doing the interview. I had my share of questions I'd like to ask.
How about Windows Mobile support or a touchscreen J2ME version? I love the DS version, but I don't carry my DS everywhere.

Posted: Dec 14th 2007 11:12AM (Unverified) said

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i played the xbla version for about a week straight when it came out, but haven't touched it since :( been too busy with other games

Posted: Dec 14th 2007 11:22AM (Unverified) said

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Am I the only one who thinks the underlying puzzle in this game is one of the worst puzzle games ever? The concept looks fun, but the whole "switch two" thing is boring as shoot.

Posted: Dec 14th 2007 12:30PM (Unverified) said

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The "switch two" thing actually can have a lot of strategy behind it, especially when looking to chain together combos. On top of that you've got spells that can change jewel colors or destroy jewels, which is a whole other layer to consider. Having played the game and enjoyed it considerably, I didn't think the gameplay was boring because there was a lot of variables in how you executed the simple play mechanic.
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Posted: Dec 14th 2007 12:12PM (Unverified) said

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Yes, you are.
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Posted: Dec 14th 2007 12:24PM (Unverified) said

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Frankly, it's the rpg elements thrown in that made the puzzle aspect much more interesting for me.

I do agree, the original Bejeweled game was lacking in any brain power... either you tried to continue playing till there were no moves left, or you kept eliminating stuff to fill a meter that lowered toward empty, nothing special.

But for PQ, each move has consequences that need to be thought out. Maybe removing these blue orbs will give me enough mana to heal later, but it'll move these skulls near each other so my enemy can hit me next turn. Or, what if I can hit for damage with the skulls, or fill up my green mana to do a "trample" spell? Maybe I can risk giving my enemy the ability to hit me, but in return I could hit him back worse and still take the advantage in the fight.

It was this sort of decision making, and developing my character to the strategies I wanted, that made the game so engaging.
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Posted: Dec 14th 2007 2:36PM (Unverified) said

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shame that they are too stubborn to fix a few issues in the psp version that this guy claims as his most favorite version, mind you this facto of problems were brought up at the forums the site runs and they flat out said no way we aint fixing shit, if you want the fixes then buy the other versions.

Posted: Dec 14th 2007 3:42PM fnc said

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It's not a puzzle game, it's a tactics game. An amazing accomplishment considering they started with one of the most brain dead puzzle games I've ever seen. It's easily among the best games I've played the last couple of years.

Posted: Dec 14th 2007 4:39PM (Unverified) said

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can anyone comment on how the Wii version looks on 16x9 - 480p? i have heard some bad things about the hd implementation for the Wii.

Posted: Dec 14th 2007 5:31PM ThornedVenom said

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I SENSE WAGGLEWARE.

Posted: Dec 14th 2007 8:40PM oryan707 said

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I cant believe he is trying to promote the Wii verison.

The text is SO small on the screen it is unplayable.

They just ported the ps2 version. The jewel field is so small it only uses the center of the screen. I know they are too lazy to fix these issues so i will not bother waiting. Stick to PSP or DS

Posted: Dec 15th 2007 12:53AM (Unverified) said

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I wish he'd asked why the Wizard class was is so damned weak compared to the other classes (especially early on).

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