PSP God of War's boosted clock speed comparison
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God of War and its sequel for the PS2 had a reputation for being the dreamiest guy in school -- the Zack Morris of the system, if you will. So it makes sense that developer Ready at Dawn would want their latest project, God of War: Chains of Olympus, to hold a similar honor for the PSP -- and since the release of firmware update 3.50 for the system earlier this year, Sony has made their job much, much easier.
The firmware update unlocks the system's true capabilities, upping the system's measly 222MHz processing speed to a respectable 333MHz. It doesn't make your old games look any better, but developers of new games on the system can reap the rewards of the 50 percent processing speed boost. Just check out the video comparison of the game running at the two different clock speeds above, and see how Ready at Dawn gussied up their handheld take on the PS2 swan song.
Reader Comments (30)
Posted: Dec 16th 2007 12:13PM (Unverified) said
cool. probably kills the batt faster tho
Posted: Dec 16th 2007 12:24PM pabloshong said
Fuck Joystiq stop teasing me! I need this now! PSP hasn't been played in a while, but this will all change that.
Posted: Dec 16th 2007 12:48PM Slaziman said
I didn't see much differences except proper blood stains and shadows (and according to the guy more people on screen). Can someone tell me what else was different?
Posted: Dec 16th 2007 1:21PM (Unverified) said
To be fair not much, but the differences will make it will look A LOT better on a PSP screen then they will on a low-res flash video . Remember, this is a portable game.
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Posted: Dec 16th 2007 9:35PM (Unverified) said
It was quite a bit smoother on the 333mhz one as well.
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Posted: Dec 16th 2007 12:58PM Spiza said
So its like they duct taped 2 PSPs together.
It really does make a big difference in the mood of the game to me.
It really does make a big difference in the mood of the game to me.
Posted: Dec 16th 2007 1:59PM (Unverified) said
oh man, I love god of war, but not so much psp (got rid of mine after a few months, although I got it at launch).
however, it's getting quite a few sweet games now, so I might have to pick a used one up specifically for this game, and who knows, maybe I'll keep it for the rest.
It's definitely got me excited though.
however, it's getting quite a few sweet games now, so I might have to pick a used one up specifically for this game, and who knows, maybe I'll keep it for the rest.
It's definitely got me excited though.
Posted: Dec 16th 2007 1:43PM ClarkyCat said
Ugh, gamevideos. A 10 minute wait for a 3 minute video, rejoice.
Some nice improvements, but really only beneficial to the Slim users.
Some nice improvements, but really only beneficial to the Slim users.
Posted: Dec 16th 2007 1:52PM (Unverified) said
Everyone complains about Gamevideos.. am I the only one that can stream them nearly as well as youtube?
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Posted: Dec 16th 2007 1:57PM BPMOmega XBL PSN Steam said
Wrong.
This is from the boost in the processor speed. It was always a 333MHz processor, but Sony originally had the speed locked to 222MHz for developers.
While the PSP Slim does have twice as much RAM as the original model (32MB vs 64MB), all it's going to be useful for is caching from the UMD, to help speed up loading times. It's not going to help game performance at all.
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This is from the boost in the processor speed. It was always a 333MHz processor, but Sony originally had the speed locked to 222MHz for developers.
While the PSP Slim does have twice as much RAM as the original model (32MB vs 64MB), all it's going to be useful for is caching from the UMD, to help speed up loading times. It's not going to help game performance at all.
Posted: Dec 16th 2007 2:38PM (Unverified) said
You would have a decent connection speed if you were situated on the moon like the webhosts for gamevideos.com
as much as they have good videos they are a completely useless site without better servers.
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as much as they have good videos they are a completely useless site without better servers.
Posted: Dec 16th 2007 3:07PM (Unverified) said
@ ClarkyCat
The battery life is only longer on the slim if you use the larger battery not the one that was included at retail. The battery included in the retail model is smaller than the old battery, but the system drains it less now so that the new PSP has about the same battery life as the old.
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The battery life is only longer on the slim if you use the larger battery not the one that was included at retail. The battery included in the retail model is smaller than the old battery, but the system drains it less now so that the new PSP has about the same battery life as the old.
Posted: Dec 16th 2007 3:08PM (Unverified) said
The battery boost in the PSP slim is ONLY because of the 32MB Ram cache in the PSP. The extra CPU clocks have very little impact on the battery drain.
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Posted: Dec 16th 2007 11:57PM BPMOmega XBL PSN Steam said
Ah, my mistake, Clarky. Didn't know that's what you meant.
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Posted: Dec 16th 2007 2:18PM DougKaplan said
I still don't see the need for this game. If the PS2 was still the main generation system, would this come out for the PSP? I mean, it's God of War on the go but it's literally a PS2 game on a smaller screen, much smaller and if you hook it up to a TV to watch it, it's literally a PS2 game with PSP controls.
I guess i'm just confused as to why this game is necessary but I think i'm still confused by why we needed a portable version of a current generation system.
I guess i'm just confused as to why this game is necessary but I think i'm still confused by why we needed a portable version of a current generation system.
Posted: Dec 16th 2007 2:31PM (Unverified) said
it's all about the benjamins. sony wants god of war fans to buy a psp for this game, so they helped fund the game, hoping to make profit off psp (and game) sales
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Posted: Dec 16th 2007 3:12PM (Unverified) said
Sony HELPED fund the game? Sony funded the game. First off, this is Ready At Dawn. A company formed by people who broke off Naughty Dog and Blizzard. Second, Ready at Dawn proved themselves more than a capable developer with Daxter which was funded by Sony. So naturally as a second party developer (for this project), Sony would be FUNDING the project.
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Posted: Dec 16th 2007 5:56PM SoCoolCurt said
@ Doug Kaplan
well if you ask that question then you have to ask the same of all the other PSP games that have later been ported to PS2. the PSP is essentially a portable PS2 so you have to expect the developers to want to make games that are more normally suited for home consoles and simply add in more save points and such to adapt it to be played in short burst.
the practice does get annoying at times honestly but Ready At Dawn are top notch developers and will make a great game. though it will probably get ported to PS2 eventually it essentially gives Sony 2 Playstation games for the price of one. thats not unlike the thing the Microsoft does with the 360 and Games For Windows brand in theory.
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well if you ask that question then you have to ask the same of all the other PSP games that have later been ported to PS2. the PSP is essentially a portable PS2 so you have to expect the developers to want to make games that are more normally suited for home consoles and simply add in more save points and such to adapt it to be played in short burst.
the practice does get annoying at times honestly but Ready At Dawn are top notch developers and will make a great game. though it will probably get ported to PS2 eventually it essentially gives Sony 2 Playstation games for the price of one. thats not unlike the thing the Microsoft does with the 360 and Games For Windows brand in theory.
Posted: Dec 16th 2007 7:41PM DougKaplan said
@ B1gC72
I guess my question is what is the need for the PSP. I look at the PSP as the same thing as the Sega Nomad. Strictly a portable version of the console itself and it doesnt really need to be a seperate system. It's a PS2 but with worse controls (only one analog stick) and smaller lower res screen than a screen the PS2 can output to and so far, all PSP games could be done on the PS2 (minus a game that uses the GPS module). It always confused me why the PSP was ever created and marketed as anything more than the Playstation version of the Nomad. What confuses me more I guess is why people compare the DS to the PSP. The only thing they have in common is they are handhelds.
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I guess my question is what is the need for the PSP. I look at the PSP as the same thing as the Sega Nomad. Strictly a portable version of the console itself and it doesnt really need to be a seperate system. It's a PS2 but with worse controls (only one analog stick) and smaller lower res screen than a screen the PS2 can output to and so far, all PSP games could be done on the PS2 (minus a game that uses the GPS module). It always confused me why the PSP was ever created and marketed as anything more than the Playstation version of the Nomad. What confuses me more I guess is why people compare the DS to the PSP. The only thing they have in common is they are handhelds.
Posted: Dec 16th 2007 10:32PM (Unverified) said
What exactly do you want for an answer, Doug Kaplan? Seems to me you're making a typical trollish bash against the system. Did DS NEED two screens? A vast majority of software says "no." And yet it got it anyway, and a few shining examples show it was a good idea. Meanwhile, do you really think several of the more unique PSP games would have had their success if they were full retail console games? Take for example, LocoRoco, DJ Max Portable, Field Commander, Traxxpad, Beats, etc. I could go on but you know...
Essentially what you WANT is people to agree with you that the PSP is meaningless just because it's essentially a portable PS2 (and GBA was a portable SNES... I very much doubt you'd complain on that front). But the PSP has had some unique experiences that either would not have been as much fun on the home console, or took some of our favorite franchises away from being tethered to a TV all the time.
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Essentially what you WANT is people to agree with you that the PSP is meaningless just because it's essentially a portable PS2 (and GBA was a portable SNES... I very much doubt you'd complain on that front). But the PSP has had some unique experiences that either would not have been as much fun on the home console, or took some of our favorite franchises away from being tethered to a TV all the time.
Posted: Dec 17th 2007 3:55AM Vexorg said
In the case of the Nomad, it was basically the original Genesis hardware turned into a portable (I had a Nomad for a while, and I found the screen too blurry to be too useful.) As far as handhelds go, the Nomad is also fairly large, and not far off from the size of one of the miniature Genesis 3 systems that were being sold at the time. The PSP, on the other hand, is not minaturized PS2 hardware, it is a different system altogether. I suspect that if it was practical to create a portable PS2 in a pocketable form factor they would have done that (although with the need for full size CD/DVD discs this would be an iffy proposition even if they could do it in silicon.) As far as the library of games for the PSP, you do have a point though. Although I eventually plan to get a PSP to catch up on some of the stuff I missed, I haven't seen a lot of PSP games that I wouldn't rather just play on a regular console system.
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Posted: Dec 17th 2007 5:38AM (Unverified) said
Based on your logic the The GBC is a portable NES. The GBA is a portable SNES with worse controls (two face button less). And we should never have bought them in the first place.
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Posted: Dec 17th 2007 10:06AM DougKaplan said
@ sheppy2.0
I'm not really looking for any answer at all. What I will say is yes, the Gameboy came out during the middle of the NES lifespan and you could say it was a portable NES the same can't be said about the GBC which came out in 1998 or the GBA which came out in 2001. Both of these handhelds used technology from a previous generation but were released a generation after the technology was originally used. The GBC came out as the SNES was on its way out and the N64 was coming on in but it was using NES style gameplay and graphics. The GBA was using SNES style gameplay and graphics while the N64 was the main system for Nintendo and the GameCube was being ushered in.
I guess my original thought is still why would Sony want to compete with itself? They should have just made the PSP an actual portable Playstation 2 with original games coming out every now and then. I don't see the two very different at all and I think this is proven when games like Liberty and Vice City Stories are just ultimately thrown on the PS2, which is weird since you can just output the PSP video to a TV and play the same game.
To me, the PSP is nothing more than a Nomad or TurboDuo Express and that's not a bad thing. If Sony would market it as a true portable Playstation and not it's own device that should have it's own software and not virtual copies of the console version, to me it would be a much more worthwhile device. What they should do is simple, add a hard drive (I guess easier said than done) and allow virtual console/XBLA type downloads of full PS2 games. If we can download Halo on a 360 from XBLA, Sony should have a system set up to download full PS2 games right to a PSP making it truly a portable Playstation.
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I'm not really looking for any answer at all. What I will say is yes, the Gameboy came out during the middle of the NES lifespan and you could say it was a portable NES the same can't be said about the GBC which came out in 1998 or the GBA which came out in 2001. Both of these handhelds used technology from a previous generation but were released a generation after the technology was originally used. The GBC came out as the SNES was on its way out and the N64 was coming on in but it was using NES style gameplay and graphics. The GBA was using SNES style gameplay and graphics while the N64 was the main system for Nintendo and the GameCube was being ushered in.
I guess my original thought is still why would Sony want to compete with itself? They should have just made the PSP an actual portable Playstation 2 with original games coming out every now and then. I don't see the two very different at all and I think this is proven when games like Liberty and Vice City Stories are just ultimately thrown on the PS2, which is weird since you can just output the PSP video to a TV and play the same game.
To me, the PSP is nothing more than a Nomad or TurboDuo Express and that's not a bad thing. If Sony would market it as a true portable Playstation and not it's own device that should have it's own software and not virtual copies of the console version, to me it would be a much more worthwhile device. What they should do is simple, add a hard drive (I guess easier said than done) and allow virtual console/XBLA type downloads of full PS2 games. If we can download Halo on a 360 from XBLA, Sony should have a system set up to download full PS2 games right to a PSP making it truly a portable Playstation.
Posted: Dec 17th 2007 11:51AM (Unverified) said
Doug Kaplan, your logic is illogical.
Posted: Dec 17th 2007 4:43PM Ovy said
This is great and all, but what's the cost of raising the processor speed? A significantly shorter battery life, I'd imagine. GoW looks great, but for how long? An hour? If you have to plug your console into the wall to play the game, you may as well just release it on ps2...
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