Electronics Arts has wasted little time in lifting the veil from off last week's rumor surrounding Tiberium, a new game set in the long-running Command & Conquer universe that will once again try to put a FPS spin on the series' RTS roots. With versions in development at EA Los Angeles for the Xbox 360, PlayStation 3, and PC, Tiberium's shoot-em-up style follows 2002's Command & Conquer: Renegade, a critical and commercial mess of a game that attempted to inject first and third-person elements into the series, while largely failing at both.
EA describes Tiberium's gameplay as a "blend of first-person shooting and tactical squad combat," allowing players to control multiple ground and air units in addition to the game's central character, Forward Battle Commander Ricardo Vega. All of this makes the game sound like it plans to follow more in the footsteps of the likes of Ghost Recon and its ilk rather than Tiberium's ill-conceived predecessor, though we are still understandably gun shy. Mama didn't raise no fool, and we'll wait for the game's fall 2008 release before getting too excited.
Reader Comments (22)
Posted: Dec 18th 2007 10:11AM (Unverified) said
I hope that you can operate a tiberium harvester in the game, would be perfect!
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Posted: Dec 18th 2007 10:56AM (Unverified) said
Yeah, I heard the Tiberium Harvester will be playable in Big Rigs 2.
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Posted: Dec 18th 2007 10:50AM (Unverified) said
I also thought it was kind of interesting. or maybe I am being too kind.
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Posted: Dec 18th 2007 11:04AM (Unverified) said
@zero,
There's still a community of players. The game got extra shelf life thanks to post-release efforts by the community to nullify cheating and adding extra maps.
Personally, I loved it more than the original Battlefield, which came out in the same period. Everyone says the game was ill conceived- I say the concept was fabulous, it just got hung up because Westwood didn't have experience with FPS netcode and design.
That said, no other FPS can satisfy like the "doink" noise made when you kill someone in Renegade online.
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There's still a community of players. The game got extra shelf life thanks to post-release efforts by the community to nullify cheating and adding extra maps.
Personally, I loved it more than the original Battlefield, which came out in the same period. Everyone says the game was ill conceived- I say the concept was fabulous, it just got hung up because Westwood didn't have experience with FPS netcode and design.
That said, no other FPS can satisfy like the "doink" noise made when you kill someone in Renegade online.
Posted: Dec 18th 2007 12:06PM (Unverified) said
@Matt_m,
Remember when they added aircraft? I miss that game.. but I don't miss stupid Flame Tank rushes on my useless AGT.
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Remember when they added aircraft? I miss that game.. but I don't miss stupid Flame Tank rushes on my useless AGT.
Posted: Dec 19th 2007 2:42PM (Unverified) said
Wait... you can still play it online!?!!?
I actually bought this game and haven't played it in years thinking the servers would have been killed off!
Btw, Renegage is wicked good it just had lots of lag,connection issues!
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I actually bought this game and haven't played it in years thinking the servers would have been killed off!
Btw, Renegage is wicked good it just had lots of lag,connection issues!
Posted: Dec 18th 2007 10:51AM (Unverified) said
Can EA succeed where Blizzard (Activision) tried and placed into indefinate hold?
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Posted: Dec 18th 2007 11:04AM FredFredrickson said
Renegade was fun for about 30 minutes... kind of in the same way it was fun to see all the Warcraft 3 buildings in WoW from the ground level for the first time. It was indeed a mess though - and hopefully not one that EA will repeat.
At least they are just calling it Tiberium, and not attaching the C&C name to it, so if it does stink, the brand won't be hurt very much.
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At least they are just calling it Tiberium, and not attaching the C&C name to it, so if it does stink, the brand won't be hurt very much.
Posted: Dec 18th 2007 11:06AM (Unverified) said
There's an 8-page feature of this game in the new GamesTM (Brit mag), complete with a bunch of screenshots. They actually look kinda uninspired, reminds me a bit of that Warhammer 40,000 FPS or whatever it was called. Nonetheless that's just the visuals and it's too early to judge anyway.
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Posted: Dec 18th 2007 1:43PM Jomolungma said
It's also the cover story for the new issue of Game Informer. Not surprising that EA would confirm its existence when gaming magazines are publishing articles on the game. In fact, I got my issue of GI two days ago - did it take EA that long to confirm a game that they allowed a cover article to be written on?
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Posted: Dec 18th 2007 12:12PM (Unverified) said
there is a big story about this in the Game Informer i just got yesterday
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Posted: Dec 18th 2007 12:27PM (Unverified) said
I should HOPE they confirmed it. Its on the cover of the Game Informer I got in the mail yesterday.
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Posted: Dec 18th 2007 1:08PM (Unverified) said
I'll bet this runs on the same engine as the Battlefield Series -- it already has limited 'top-down' views for commanders, not to mention its great squad support.
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Posted: Dec 19th 2007 5:10AM (Unverified) said
I thought DICE created and developed the Battlefield engine. Wouldn't that make it unlikely for a different dev team to use it?
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Posted: Dec 18th 2007 2:15PM andrew07 said
I kind of liked it. I also seem to recall it wasn't very short, which just about all of FPSes today can be accused of. After seeing crazy review scores this year (8.0 for Uncharted? 9.5 for Crysis or World in Conflict? REALLY?!) and the Gamespot debacle, I couldn't care less what press says. I've played a fair bit of games now in my top 10 of all time that didn't get very high scores (Xenosaga Ep.1 7.9? REALLY?!). Renegade was fun. Hell, even Fear expansion packs were fun (mindless entertainment). More fun than the stupid Korean Supermen "bullets can't hurt me" Crysis, to be sure.
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Posted: Dec 20th 2007 6:20AM (Unverified) said
Renegade is widely underrated in my opinion ... well at least the multiplayer was. Ahead of its time.
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