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Reader Comments (61)

Posted: Dec 18th 2007 4:46PM (Unverified) said

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Optical, non-marker based motion capture like he wants is dicey at best. Even with high contract outfits in a clean closed environment, such technology is sub-optimal at best. wearing street clothes with a typical household back ground it would be a joke. We just dont have sophisticated enough image recognition to do this yet. Maybe sometime in the future. You know with those games that plug directly into your brain.

Posted: Dec 18th 2007 4:54PM (Unverified) said

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PS3 Eye does an acceptable job of it right now, and it's only been out a couple months. Give them another year and I think you might be amazed.
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Posted: Dec 18th 2007 5:21PM (Unverified) said

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The ps3 eye is a LONG ways from what I (and presumably intel) is talking about. I work in optical motion capture every day. I've demo'd the systems I'm talking about at siggraph. We're talking kids toys vs professional gear here, and the professional gear isn't cutting it.
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Posted: Dec 18th 2007 4:52PM (Unverified) said

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They mentioned the PS Eye, but failed to mention that controller-less games already exist for it. In fact, such games existed for the PS2's Eye as well. Not just video transposition indeed. I'll grant you that all the PS3 Eye games suck (with the exception of the Eye of Judgment), but they're working on more of them right now, and they can only get better. No, they aren't modeling you in 3-D, but they are using real-time motion capture to control the game, and that's far more important (and difficult) than seeing your own ugly mug in the game.

Posted: Dec 18th 2007 5:25PM SheppyReturns said

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I do have to say this. Please let them give me a Time Crisis 5 or Crisis Zone 2 where my body lean means I can, in fact, dodge bullets. Konami tried it but it was about as accurate as a geocities news blog. I mean, PSEye has potential even in the multidirectional microphones.

All it takes is for them to start working on EyeToy Kinetic 2.... then again, they'd be called out for stealing WiiFit.
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Posted: Dec 18th 2007 6:17PM (Unverified) said

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Um, believe me, they are still going to have to provide pre-made 3d animations even with camera-based input. That is, unless you like the idea of trying to pull off the moves in Crackdown on your own.

Posted: Dec 18th 2007 7:57PM (Unverified) said

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I've worke don stuff like that and it almost always disappoints -- especially if you make the mistake of thinking you can fully replace controllers by turning people into expert mimes.

A couple of issues:
Movement
Feedback
Not all the things you want to do in a game can be mimicked by a person "waving their hands around"
Sloppy analog data input that has to be processed all to hell to get anything useful out of it -- slowing frame rate and sucking CPU
etc...
Lighting and color dependencies
Variability of player environments
etc...

This stuff always gives good demo and gets people psyched, but in the end people always end up expecting too much.

Posted: Dec 18th 2007 8:57PM (Unverified) said

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Microsoft already showed off a tech demo for that technology at an E3 a few years back. The camera's tracked the user's finger motion and translated it into sword motion on the screen.

Posted: Jan 11th 2008 4:32AM Don Jose said

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I think I have a new favorite lolcat...

Posted: Dec 26th 2007 10:57PM Ghengis said

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Gyah! Will someone *please* explain to this guy (and Steve Jobs, while you're at it) that "sensing" human movement will never, ever, ever be as accurate and satisfying for "power users" as pushing a button. Look at the dismal failure of such things as the laser keyboard (you can still buy them for e.g. your PDA, though I don't recommend it) and you realize that people *need* the ability to know where things are without looking at them.

It's how you can take your cell phone out of a belt holster without looking down, or dial it by feeling the ridges of the buttons, or touch-type. Nobody can touch-type on a laser keyboard, or an iPhone keyboard, or that bloody Minority Report interface mockup they did earlier this year. It's not just touch typing, either -- anything that requires accurate timing and tactile feedback that an action was completed (the letter was entered, the little plumber jumped, the gun was fired) is basically impossible if you're not touching an input device. So unless we're going to abandon most current genres of games, or radically redefine their control schemes, we're still going to need to hold *something* to play them.

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