Unreal Tournament 3 gets first user-created map
Epic still hasn't finished up the tools that will allow modders to make their Unreal Tournament 3 maps work on the PS3, but they've taken it upon themselves to pick one from the PC community and "cook" the code so it could work on Sony's box. Players can now download DM-Shrine, made by English graphic designer Thomas Browett, here or here.
The directions for getting it onto your PS3 (which we've lovingly placed after the jump) are not exactly user friendly, but shouldn't be too big of a hurdle. The one issue is that you are going to need someway to get it onto the system, either via a memory card or a USB memory stick. We know we're not game designers, and we think free content's great, but is there really no more elegant way of handling this?
[Via 1UP]
Here is how to install UT3 mods on your PlayStation 3.
1. Unzip the file to the root directory of any memory card that is readable by your PlayStation 3. It is already in the proper directory structure but, just in case, the path and filename need to be: ps3\savedata\blus30086-modimport\userdata.jam
2. Boot up Unreal Tournament 3 on your PS3
3. Go to the "Community" menu
4. Choose "My Content"
5. Press the [SQUARE] button to "Import Mod"
6. Follow the directions on the screen to import it from your memory device.
Once imported you'll be able to see the map in your list of Deathmatch maps. You'll be able to host the map and join servers that are hosting the map. All UT3 mods install this same way. If this were a mutator it would show up in the mutator list. If it were a gametype it would show up in gametype lists, etc.
The directions for getting it onto your PS3 (which we've lovingly placed after the jump) are not exactly user friendly, but shouldn't be too big of a hurdle. The one issue is that you are going to need someway to get it onto the system, either via a memory card or a USB memory stick. We know we're not game designers, and we think free content's great, but is there really no more elegant way of handling this?
[Via 1UP]
Here is how to install UT3 mods on your PlayStation 3.
1. Unzip the file to the root directory of any memory card that is readable by your PlayStation 3. It is already in the proper directory structure but, just in case, the path and filename need to be: ps3\savedata\blus30086-modimport\userdata.jam
2. Boot up Unreal Tournament 3 on your PS3
3. Go to the "Community" menu
4. Choose "My Content"
5. Press the [SQUARE] button to "Import Mod"
6. Follow the directions on the screen to import it from your memory device.
Once imported you'll be able to see the map in your list of Deathmatch maps. You'll be able to host the map and join servers that are hosting the map. All UT3 mods install this same way. If this were a mutator it would show up in the mutator list. If it were a gametype it would show up in gametype lists, etc.











Reader Comments (Page 1 of 3)
Smoke_Dawg_187 @ Dec 21st 2007 10:08AM
I hope they create a program that makes it easier than that.
This is kind of like trying to put video on the PSP. They tout these features, but then make you jump through hoops in order to do it.
Jerk Face @ Dec 21st 2007 10:14AM
Agreed. It's cool that they let you do it; it just shouldn't be quite that hard.
Po0py @ Dec 21st 2007 2:48PM
Hehehe. As a pc gamer I just love the thought of legions of console gamers scratching their heads trying to figure out the concept of subfolders.
Jon @ Dec 21st 2007 11:43AM
What is hard about that? Just plug your flash memory into the USB socket and import the mod.
You people are spoilt. Buy a AIBO to do it for you if you are that lazy.
B1gC72 @ Dec 21st 2007 11:50AM
i didnt think it looked difficult at all. maybe the file path but if your messing around with computer mods i would think you would be able to understand file paths.
and the PSP videos and crap are alot easier now with all the firmware upgrades, just drag and drop in the VIDEO folder.
Morisato @ Dec 21st 2007 10:15AM
Free is free, yet you want moar?
RogueJedi86 @ Dec 21st 2007 10:29AM
Not quite free. You'll have to buy a Memory Card or USB Memory stick. Not much to pay, but still a few bucks to get free maps onto your PS3 that you already paid out the ass for.
Phranctoast @ Dec 21st 2007 10:38AM
or if you have a digital camera you could create the folder structure there and then import export using the camera memory.
Worked for me with the themes.
Nate @ Dec 21st 2007 10:58AM
Seriously... who doesn't own a USB thumb drive? Or couldn't break a ten to get one? You can get a 1 gig thumb drive for $6.50 on newegg.
B1gC72 @ Dec 21st 2007 11:58AM
i have so many USB flash drives, SD cards, and Memory Sticks laying around this wont cost me any more than ive already spent. i dont even have to buy two copies of the game because someone will post the PC mods on the internet anyway.
and like someone already mentioned, if you dont have any extra memory cards laying around hit up Newegg.com. everything is cheap there.
Synner @ Dec 21st 2007 4:53PM
But wait, aren't you SDFer's always itemizing the cost comparison agains the 360, adding in a bunch of optional features not everyone buys?
Looks like a memory stick needs be added to the PS3 side.
AK @ Dec 22nd 2007 3:38AM
nope, we add stuff that the ps3 has that the 360 can have,
the 360 doesnt support any user generated mods so:
1. we dont need to add $10 for a usb drive (not to mention every thumb drive works anyway... not just sony branded one's)
2. if any of the generated maps come out on XBLM, we might have to add the cost of those...
Crazy 88 @ Dec 21st 2007 10:17AM
I would like to see it a little easier. Wouldn't Microsoft charge 500 points for a map? lol!! Love the free stuff!!
eugene @ Dec 21st 2007 2:49PM
yup, this is a complete coup when it comes to supporting the gamer community for Sony.
Phillip @ Dec 21st 2007 10:18AM
"Sony's box." I like it. Perhaps SBox? PSBox?
B1gC72 @ Dec 21st 2007 12:00PM
NNNNNOOOOOOOOOOO!!!!!!!!!!!!!111111!!!!!!!!!!11!!!!
Phillip @ Dec 21st 2007 12:06PM
What? What's that? PMSBox?
Mr.ESC @ Dec 21st 2007 1:42PM
I know how about Play station? Nevermind the name is to dumb sorry but hey how about The Sii?
Phillip @ Dec 21st 2007 1:49PM
Wii. Hmm... how 'bout Wiibox? Or would Ninty get sued by Reebok employees with lisps?
ThornedVenom @ Dec 21st 2007 3:35PM
Wiibox, gamecubeboxes.... same thing.
Nate @ Dec 21st 2007 10:23AM
Easier?! Unzip it to your USB drive and then hit square in the game? What do you want it to do, leap from the depths of the internet into your UT game automagically? Seriously, folks, that's TWO steps, that IS easy.
Phranctoast @ Dec 21st 2007 10:23AM
Awesome news.
I havent even made it through all the other maps yet.
Truepatriot @ Dec 21st 2007 10:29AM
i like how theres no way for usb port less ps3s to load these maps yet
Brian @ Dec 21st 2007 10:31AM
SERIOUSLY?!?!?!? ALL OF THE PS3'S HAVE USB PORTS...The new 40 GB only has 2 though
sbf717 @ Dec 21st 2007 10:32AM
Every PS3 has a USB Port and every PS3 supports USB Thumb Drives
Nate @ Dec 21st 2007 10:43AM
I have to say this even though other people already have.
ALL PS3s HAVE USB PORTS. The 40 gig ones have 2, the rest have 4.
Truepatriot @ Dec 21st 2007 10:52AM
haha.live and learn
Martin @ Dec 21st 2007 2:05PM
How about learn then speak?
TJ0331 @ Dec 21st 2007 10:36AM
Easier? Um, all you do is put the file on a memory card and put it in your ps3. Wow, that is going to be so hard to do! Some of y'all are lazy.
roxxxo @ Dec 21st 2007 10:44AM
not every ps3 has memory card slots, from what i hear
FOXHOUND @ Dec 21st 2007 10:49AM
It's actually cheaper(here in USA, anyway)to just hook up a card reader & memory card instead of going out and buying oodles of thumb/flashdrives. At least then, you could just insert a card of any size and storage is a lot easier. And for those who have PS3s without the memory card ports... this is a good, inexpensive option to consider.
Lastly, ALL PlayStation3 units released thus far have USB ports. Hell, releasing anything console/handheld-wise these days without some kind of USB access or adapter is just plain foolish.
FidliousWong @ Dec 21st 2007 10:51AM
Who doesn't have a thumb drive nowadays?
deaftly @ Dec 21st 2007 12:20PM
Tell that to the 40 Gig Ps3 i bought last month, jerk
Beano @ Dec 21st 2007 10:53AM
Amazing how much people are bitching and moaning about a free map which have to be copied to a USB stick or memory card first... people, IT'S EASY TO DO, 100% FREE AND NOTHING IS BEING FORCED ON YOU!!!
/slams door
Orenthol James Simpson @ Dec 21st 2007 10:53AM
"ROOT DIRECTORY? WHUT?" *begins jabbing forehead with USB cable* "Dahhurr..." "THIS AM TOO HARD!"
and then they use an actual PC...
"DAHH WHAT!? *rapidly hits head on wall*"
The general reaction I'm getting from people with these instructions! This is still generally less painful than what a lot of PC games would make you do.
TJ0331 @ Dec 21st 2007 11:34AM
I literally laughed for about 5 minutes with this post. A++! LOL
FOXHOUND @ Dec 21st 2007 12:06PM
LoL it's true. it's damn true.
In all seriousness, if someone not only had the money to buy a PS3 *and* chose to buy UTIII... they probably also know how to do the following steps. Or could ask--er, COMMAND someone to do it for them. ;D
riggs @ Dec 21st 2007 10:55AM
how the hell do you people work a keyboard?
FidliousWong @ Dec 21st 2007 10:57AM
Hard? The fuck?! Have you EVER used technology?
I mean, the manual even walks you through this. Unzip the mod into your root directory via flash card OR thumb drive. Plug said media into your PS3.
In the community settings of the root directory of UT3, there is a Mod menu. Press SQUARE when in the list to search for mods. Select the mod, bammo, installed!
How much easier can it be? I mean, you cannot save directly onto your hard drive from the PS3 browser and obviously usermods won't be going through Sony certification to wind up on the store. This is easy stuff to install.
Kamalot @ Dec 21st 2007 12:01PM
But you CAN save things from the PS3 browser straight to the hard drive. I do it with photos all the time. The fact that the PS3 does not have a means of saving something to the proper directory for use by Unreal Tournament is downright LAUGHABLE.
Imagine if you wanted to put a map on your PC. Your PC has an Internet connection, and a browser. But you can't use the map directly on your PC. Imagine you have to go to ANOTHER PC to download the map, then put it on some kind of 'floppy disk', carry it over the sneaker net to your gaming PC and then proceed to install it. That would be crazy talk, but that's just the kind of thing you need to do on the PS3.
Vidikron (FU) @ Dec 21st 2007 12:20PM
@Kamalot
Can browser on a PC automatically install a mod for UT3?
FidliousWong @ Dec 21st 2007 10:59AM
Apparently some of these retards will be relying on JOINING modded games to acquire their mods.
maylon @ Dec 21st 2007 11:05AM
A little harsh there wong, take a pill.
ill trooper @ Dec 21st 2007 11:25AM
This is still easier than getting custom maps on the 360.
JonFitt @ Dec 21st 2007 11:26AM
I hear that Microsoft has a console that can connect directly to the internets.
Perhaps Sony should look into that for their next console?
robert @ Dec 21st 2007 1:09PM
just to make sure... i turned on my 360 and looked but i couldn't find the internet browser.
where's that at again?
JonFitt @ Dec 21st 2007 1:29PM
Just to make sure, I went to Halo 3 and downloaded a few forge maps, and game variants; and sure enough it worked without needing a memory card.
What's the point of the web browser on the PS3 exactly?
Why exactly can't I browse to Planet Unreal and save maps to the PS3 directly?
robert @ Dec 21st 2007 3:53PM
"Why exactly can't I browse to Planet Unreal and save maps to the PS3 directly"
the first line up there says...
"Epic still hasn't finished up the tools that will allow modders to make their Unreal Tournament 3 maps work on the PS3, but they've taken it upon themselves to pick one from the PC community and "cook" the code so it could work on Sony's box."
it would seem likely that they would get a simple browse and download system in place once they finish up the PS3 tools.
then again they may not, who knows... right now it's all just speculation.
FidliousWong @ Dec 21st 2007 3:58PM
Because, then, who would be the keeper of Planet Unreal? Likewise, if you make a mod then submit it to Planet Unreal, how long of a tranfer time are you looking at? Does it need to go through a certification process? What if your material is banned because of the fear of copyright lawsuits, such as fan made mods of other IPs? What if you just want to TEST a featureless BSP layout with a couple friends?
I guess that's why Epic took the "do it yourself" approach to handling and distributing mods. Because if they did it any other way, it would put certain questions in place. It's like putting all your strengths in a safe place guarded by someone else. Defeats the very purpose of making the aspect open, yes?
And, incidently, there is a HUGE difference between Forge (seriously, Timesplitters 1 kicked Forge's ass), and complete level mods like this...
http://forums.cgsociety.org/showthread.php?f=39&t=569401
JonFitt @ Dec 21st 2007 4:20PM
Meh. There is no IP related issue with the difference between issuing something where someone has to copy it to a memory card, and then to the PS3, and letting the PS3 perform the hugely complicated task of downloading and saving it to a directory.
It's just either a lack of planning on Epic's part, or a lack of capability on the PS3's part wrt downloads from within games, something the 360 can do.
I would expect Epic to have a download screen where I can specify a URL to a zipped bsp (like the bz2's in Source) and it would save it to the PS3 and make it available.
Hopefully by the time the PS3-ify map conversion utility is out, they'll have sorted something better out.
As for the lack of quality control surely that's the whole "advantage" the PS3 was supposed to have over the 360. If someone's controlling the content then it isn't a good modding platform.
Also, mutators aren't any more complicated than Halo 3 custom gametypes on the whole.