Video: A forged Foundry is good for suicides too
17
Artistically suiciding in Halo 3 is hard work. So hard, that when we need to pull a suicide maneuver we either jump off the map or simply toss a grenade at our feet. But that isn't how Evlmidget25 rolls. He's too darn creative, too artistic and has too much time on his hands for a typical run of the mill suicide. And by the Epic Suicide evidence above, we think you'll agree that not only is watching plasma grenades hop through a map mildly entertaining, but the perfect timing of it all is awe inspiring. Yeah ... we'll perform wondrous Halo 3 suicides one day. It'll be one of our new years resolutions.
[Via Digg]
Reader Comments (17)
Posted: Dec 24th 2007 4:42PM PlatinumSkeet said
I think this is cool but I have to be the only person in the world that hasn't used foundry since Halo 3 dropped. I still honestly don't see the point behind it besides swaying kids from moding their 360's to crack Halo 3...
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Posted: Dec 24th 2007 5:09PM Magic Whiskey said
I make my own levels, share them with friends and see what they think. I've made a lot of decent stuff and with friends advice I've made them better and a lot more fun. It's a community thing I'd say man, and has nothing to do with 'cracking' Halo 3 or becoming a better sniper or anything. Try some Grifball!
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Posted: Dec 24th 2007 5:07PM pukegreenuniform said
That was crazy. How long did that nade take to explode?
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Posted: Dec 24th 2007 5:32PM NukeAssault said
Something around 18-19 seconds. pretty crazy how he made it bounce of the shield doors and stuff.
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Posted: Dec 24th 2007 5:36PM (Unverified) said
Really? You're going to post Failo3 crap like this?
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Posted: Dec 24th 2007 8:38PM (Unverified) said
A) Amazing that someone can use console base level editing tools to make a level based primarily on game physics
B) Pretty cool that someone put that much thought into the mechanics of the game to figure out HOW to make the level
C) Really freaking sweet that Bungie has the love for their product to MAKE a game that has that much depth of engine to allow thier player base the ability to do something like this
*disclaimer* I'm a Bungie fan, not a Halo fan boy. I own the game, I played through single player on heroic, I suck (totally) at multiplayer. I'm a COD4 kind-a guy. I simply think that what they put together is an amazing product, bugs and map balance issues and all :)
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B) Pretty cool that someone put that much thought into the mechanics of the game to figure out HOW to make the level
C) Really freaking sweet that Bungie has the love for their product to MAKE a game that has that much depth of engine to allow thier player base the ability to do something like this
*disclaimer* I'm a Bungie fan, not a Halo fan boy. I own the game, I played through single player on heroic, I suck (totally) at multiplayer. I'm a COD4 kind-a guy. I simply think that what they put together is an amazing product, bugs and map balance issues and all :)
Posted: Dec 25th 2007 2:16AM (Unverified) said
I don't get it. Why does it take so long for the grenade to explode?
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Posted: Dec 25th 2007 9:07AM (Unverified) said
Well, a nade only explodes when it touches a certain surface. Shielddoors and some other things the nade touches in this vid aren't that kind of surfaces. You should try it once, it's fun.
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Posted: Dec 26th 2007 5:21PM dargis49 said
Thats the best one I've seen so far.
And Halo 3 is a F'd up laggy mess lately. It's almost unplayable online (unplayable if yo want to keep your sanity and your controller intact). It's inconsistent. One game is fine, the next, shots don't register, melees don't connect, slash someone with a sword and you don't hurt em, being assassinated by the person in front of you???.
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And Halo 3 is a F'd up laggy mess lately. It's almost unplayable online (unplayable if yo want to keep your sanity and your controller intact). It's inconsistent. One game is fine, the next, shots don't register, melees don't connect, slash someone with a sword and you don't hurt em, being assassinated by the person in front of you???.
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