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Reader Comments (86)

Posted: Dec 26th 2007 3:16PM (Unverified) said

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Fidlious

You say Psychonauts is basically Mario 64, but with an imaginative setting. To that I ask, how is Okami not Zelda with an imaginative setting? You paint the abilities on the screen, rather than selecting from a window? That has been done before, but, in either case, it just changes the method of selection, not the resultant gameplay itself.

You're comparing the crazy setting and characters Japanese games to gameplay innovations on the Western side--"Thinking-outside-the-box" and innovation are not the same thing. I was arguing the latter. Ouendan isn't a terribly innovative rhythm game--it's just got a crazy (and funny) backdrop (which, correct me if I'm wrong, was changed when they brought it to America?).

Which is basically the argument I have about the whole thing. Most games aren't actually inovative, and those that are are in very small ways. If I have to suggest a difference (and this is a bit of a stretch), Western games tend to be more innovative on the inside-the game AI becomes more advanced and responsive, or Physics engines are better, etc... But, it's not that either side is more or less innovative, or cultures are just foreign to each other. So, their settings seem weird to us, but, I would be the reverse is true as well.
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Posted: Dec 26th 2007 3:20PM (Unverified) said

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Personally, one of the biggest selling points of a game for me is immersion and internal coherence. Rarely can I really enjoy something that completely destroys the fourth wall and comes together in some illogical way. This is the reason I've never really enjoyed jrpgs: they string you along some predetermined story line, and they have combat systems that don't even come close to the internal coherence of d20.

On an unrelated note, when will joystiq get a better discussion system. There are enough people posting here now to justify real threading. It's kind of silly to have to type @blank before starting a post.
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Posted: Dec 26th 2007 5:46PM samfish said

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"I only feel the need to point out Tim Schafer, really: Psychonauts, Escape from Monkey Island, his upcoming Brutal Legend. These games do exist, but, since they're American, they don't count?"

Now name 10 more and you'll have a point.
There's always exceptions to the rule. Schaffer's games are one of them.
I need look no further than any Japanese dev's employee roster to come up with 10 game designers on the creative level of Tim Schaffer.

I DO think Japanese developers are stuck in their own box right now, too, though, albeit for completely different reasons that the American developers. A lot of Japanese games are starting to feel same-ish, which may *in part* account for the slumping sales of consoles over there.
But I think they're more likely to break out of their rut sooner than their counterparts BECAUSE they are more prone to naturally thinking outside the box.

Ultimately, I think that it would do American developers more good to think like the Japanese do and take bigger risks with concepts...but I wouldn't want to see Japanese devs take a page from Americans and get stuck in that box too, because that would simply compound their problems and destroy a lot of them.
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Posted: Dec 26th 2007 12:56PM BigD145 said

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American devs have been releasing the buggiest crap. Almost every game has a major bug that almost cripples the game. I don't care how nice it all looks if the storyline is garbage or I've managed to do some fetch quest out of order, thus halting any advance of the crappy storyline. Give me Japanese innovative weirdness any day of the week.

Posted: Dec 26th 2007 1:33PM Shagittarius said

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There have been some great Japanese games and design houses but I think overall American made games have always been superior in most aspects. This is nothing new.

Posted: Dec 26th 2007 1:34PM (Unverified) said

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I thought that guy was older and a lot less metro.

Anyhow I want to take this opportunity to say that Climax did a freaking good job in Silent Hill origins, I mean is the pure Silent hill experience condensed into one game, just awesome the thing is that it seems they took a bit of each game and throw it inside without adding a style of its own and the bosses are a cake walk but other than that the game is magnificent.

Now the thing with the Silent hill franchise is that you never know what to expect of the series unlike Resident Evil which is Mindless Zombie killing Fun. Silent hill is a horror game based on several ideas and every game is different from the rest but the new Silent hill seems to be more about graphical improvement and I’m afraid they won’t have the style that made the franchise so popular basically like Origins but hopefully it will be a great game.

About this well I’m surprised, for one if Yamaoka said that well the team in charge must have one hell of equipment ready for the game and I will be sure ot buy the game, I’m a Silent hill fan after all.

Posted: Dec 26th 2007 1:38PM (Unverified) said

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From what I read so far, this guy, Yamaoka, only mentions TECHNICAL differences. He doesn't seem to have an opinion, positive or negative, about the differences in game concept or innovation between western and eastern games.

Posted: Dec 26th 2007 1:39PM Mr Khan said

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It's because of where the trends are moving between the regions, that's what forms the technical disparity. The leading system in America is the Xbox 360 (for now, at least), the leader in Japan is Wii. Japanese developers can do the high-end, however (RE4 was insane for its time, and Virtua Fighter 5 did wonders)

The trend in American gaming is towards the ultra-realistic, the trend in Japan is towards the artistic and stylized, which builds the technical disparity.

"In trouble" is not a term i would have used, "in transition" is perhaps a better term, I mean they still put out stuff that is both loved globally and technically beautiful like VF5, Galaxy, RE5,

Posted: Dec 26th 2007 1:49PM (Unverified) said

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To be perfectly honest, I had pretty much given up on gaming as a "kiddie" thing until the rebirth of American games with my Xbox 360. Never liked anime, never liked japanimation, and I've sort of transferred that a little onto the PS2 and now heaped it onto the ps3. I just don't get it, katamari might be fun, but I don't get it and I get the feeling that it just simply isn't FOR me, so why should I try to see it from some other perspective?

Gears of War, Halo, Mass Effect, even Viva Pinata, I've seen done before with horrible english overdubs and even more horrible storylines, but these are the games I enjoy most because they were made with my tastes in mind. For my money, I could do without all that crapanese game devlopment.

Posted: Dec 26th 2007 3:59PM (Unverified) said

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I feel exactly the same way you do on this topic.
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Posted: Dec 27th 2007 5:14AM SSUK said

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'rebirth'? US gaming hasn't changed at all, the only thing that's changed is hardware. I really couldn't tell where you were coming from in that post... There has always been great US titles, mainly on PC and some on the original Xbox. You're probably only seeing these kind of games from the US now because Microsoft is really pushing the 360. You can't blame others if you were playing the wrong kind of games.
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Posted: Dec 27th 2007 11:23AM (Unverified) said

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Of course it's changed. Maybe it hasn't changed in style, but it most definitely has taken a larger role in pushing technical boundaries now that it's come a little more into prominence lately. For years and years now, the big budget technical awe-inspiring games have featured kids with weird names and weirder hairstyles. By your logic, nothing is ever "reborn" really because through every phase of the growth/recession cycle every product and industry goes through, there are people still working and producing that which everyone has forgotten about. I'm saying that now Western (or, American) games are readily available, technically innovative, but most importantly, profitable. This has changed the face of gaming here in the US, because Mario, cooking mama cookoff and FF (insert roman numeral integer here) could not ingrain gaming into the coveted 18-24 year old demographic like Microsoft and the 360 have.
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Posted: Dec 26th 2007 1:57PM bigsofty said

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I blame the overuse of Anime, Graphically there is simply not enough variety in Anime, its generalised and stylised to the point that it all looks like an Manga strip from 1992... use it yeas, but when 100 games come out and they all look like each other... Zzzz...

Posted: Dec 26th 2007 2:13PM SheppyReturns said

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Wait... what? I mean, aside from a couple standouts (WOW, Bioshock debatably, Mass Effect), majority of western games are very bland and flavorless. But then you go on to bash anime as not being very varied in their art style, like everything is Dragonball Z, clearly showing a sheer lack of exposure to that world. It's like me saying every american cartoonists looks the same. It's not accurate and not even remotely based on any kind of exposure to the medium itself.

Not defending anime (since a ton of houses do copy from one another) but I AM attacking ignorance.
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Posted: Dec 26th 2007 3:45PM Mr Khan said

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I agree with Sheppy. If the japanese gravitate towards anime style, American devs simply gravitate towards uncanny valley

Of course, i have a bias against realistic games, because i like color, not necessarily fantasy all the time, but i like color and colorful games (like Halo, that is definitely colorful compared to gray-fests like Gears)
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Posted: Dec 26th 2007 5:54PM samfish said

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I used to think that way, too, bigsofty.

But then I realized how stunningly foolish I was when someone showed me a variety of manga art styles.
Yes, a lot of artists and studios copy eachother or have a "house style"...but then, Marvel Comics was famous for having a "house style" for decades, too.
Yes, you can usually kind of tell that it's Japanese-based, but that doesn't mean anything. You can also tell just as easily that it's western-based.

You simply haven't been exposed nearly enough to it to make an informed opinion.
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Posted: Dec 26th 2007 2:42PM iBubbles said

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Konami should release Ganbare Goemon DS in the USA.
That will solve all of their problems (or not).

Posted: Dec 26th 2007 2:45PM (Unverified) said

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@Mightyelf:

What did you just say ?

Posted: Dec 26th 2007 2:55PM (Unverified) said

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You allways hear the same crap from gamers who only think Japan can make good games, and the answer is still the same.

I've been gaming for over 20 years and the hay day of Japanese development has long been over. For all the western shooters that some of you complain dominate the market, there are just as many and more jrpg's out from our friends in the land of the rising sun, I see it like this.

Japan is going through what the west went through when Atari was king, just in a different way. Nintendo came along and saved gaming if you will. MS and it's Xbox brand is doing now for gaming what Nintendo did then. In the 80's and 90's Japan couldn't be stopped for console gaming, much like Atari back in the day. Then they got comfy, stagnage and stifled creativity. I love JRPG's as well, but how many a year do you need? If your that into them, awesome but I don't need that many a year, you complain about to many shooters, lack of creativity blah, blah, blah, that's crap. Western developers make better games nowadays, period, not to mention the things they are doing on pc. For every Shadow of the Colossus there are a 100 FF clones and vice versa, get over yourselves.

Posted: Dec 26th 2007 3:05PM (Unverified) said

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@fidiliswong,

Aren't you in turn doing the same thing about western games? Come on man, lets be honest, it's no different in Anime.

Most of the artstyles are the same and just like here when someone comes up with something new to do, you have 20 clones a year later. Your not the only one who watches anime in here.

Creativity isn't nearly as abound in Japan as people here are led to believe, but then again it's cool to not like America nowadays so why am I not surprised.
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Posted: Dec 26th 2007 3:48PM Mr Khan said

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See, that's the thing though, i think it's the American industry that'll drive gaming into the ground. Big budgets, low returns, Microsoft's business strategy for consoles can't last, nor would it have (it was Sega's strategy too for Dreamcast) if they weren't the company that gets as many new customers as people buying PC's each year
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Posted: Dec 26th 2007 6:02PM samfish said

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"Nintendo came along and saved gaming if you will. MS and it's Xbox brand is doing now for gaming what Nintendo did then."

Even if you were right (which...you aren't), Nintendo didn't implement a business plan that would inevitably lead to a massive collapse.
Microsoft has managed to breathe some life back into the incredibly small (but loaded) "hardcore" gaming audience, but they've done so by focusing intensely on them and ONLY them.
The problem is, to appeal to them they've had to spend insane amounts of money to do it. That can't be sustained. If a game studio's game fails in the market place, that's more than likely the end of them.

Microsoft's "innovation" is going to cause a collapse, ironically for the exact opposite reasons Atari did.
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Posted: Dec 26th 2007 3:41PM (Unverified) said

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i liked final fantasy VII and gta is not american but ill still go ahead and play unreal tournament when japanese develope the same thing too much and live on one sequel over.kojima was the last of the best japan developer ...oh and Tetsuya Nomura

Posted: Dec 26th 2007 3:48PM Mr Khan said

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..what?
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Posted: Dec 26th 2007 4:55PM (Unverified) said

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If I was to blame anything I would say its that Japan has been falling out of console gaming a little lately. Cell phone games are becoming more common but to be fair the DS and the Wii are bringing some life back but there just doesn't seem the same level of excitement back when the PS2 launched Dreamcast launched etc. Now looking at the 360 and PS3 next gen titles I do think there is definatly a technolgical lead from the western developers. Really you just have to look at it like this in the past there was more reason to import cause all the good games launched in Japan 1st but that is not really the case now. There are still Japanese games that still do but no where near as many as in the past.

There will always be some room for JRPG's and other Japanese Genre's I'm sure though some will be more aimed at Western audiences. But something to think about Metroid has been developed in the US for the whole Prime series.

Though people need to just play games for what they are and not were they are made. Dont be that guy that thinks because its Japanese/Western its good I have had a friend that would never call any Anime bad cause to him there was no such thing he has finally come around a little that its ok to not like a particular Anime (The Sexy Commando Gokkudokun anime came in handy :p ) .

Posted: Dec 26th 2007 5:16PM bigsofty said

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Bug eyes, effeminate male characters, purple spikey hair... in almost EVERY game... come on... you dont say its painting graphics by numbers... ie... BORING... if I am ignorant, then in this case, ignorance almost DEFINITELY IS BLISS!

People don't want to turn a game case around to see a screen shot that could be out of any of a 1000 other games...

http://www.google.co.uk/search?hl=en&q=how+to+draw+anime&btnG=Google+Search&meta=

I rest my case...

Posted: Dec 26th 2007 5:48PM (Unverified) said

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"I want to be the guy too!"

"Ha ha! Pan pan sat on you! He's fat!"

Let me jump on the crapanimation bandwagon. I don't get it, and I don't think it's ignorant to say so. It's ignorant if you've had no exposure, but it's certainly not ignorant to have absolutely no desire to play or watch games/shows that are decidedly japanese in flavor and design after being made aware of their existence.
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Posted: Dec 26th 2007 6:43PM (Unverified) said

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@samfish,

You missed the point. Were not talking about business models and the like, on that point your right, allthough MS can play the game and loose the money for the end result, but I digress.

The "innovation" that you put in caps is your own imagination at work as usual. The comparison being made is that Atari failed becuase they were on top, had no quality control and the games sucked. Again the topic is about western/japanese games, not corporate business models. The reason the Japanese games market as far as consoles go simple, no one likes there games, that's why they sell in Japan.

Not to say japanese games all suck but again, for every katamari (of which I have all 3 console versions, well I sold my ps2 but I still have my 360 version) there are a pleothera of "me too" FF wannabes, and FF isn't anywhere near as good as it's made out to be. 7 was the last monumental one but before that IMO 3 was and is the best.

Like I said quirky metro sexual males and ridiculous plot lines are cutting it anymore, especially when almost all your games strive for the same thing, at least on the western side of things, we try and top whatever game is king for that genre, not the same for japanese games by and large. I love my japanese games, but western games have been kicking there ass for a 7-10 years now IMO. Case and point, look at Capcom, where is there success coming from? From thinking outside the box. Japan is not a place of unbridled creativity, some of you have no idea about Japanese culture, if anything it's very stifled, better now than it was but, to us it's unbridled because you don't have any point of reference, it's a different culture, plain and simple.

Certain games that get made over there that don't get released or wouldn't get released here is simple, it's a different culture, most people don't want to play shit they don't understand, it's no different than what every other country does, IMO the japanese developers are so stuck inside of a box it's almost sad. Some of you have no idea what your talking about, sheesh.
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Posted: Dec 26th 2007 10:34PM samfish said

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How one can type so much and still say and know nothing is hard to believe, but you've managed to do it, chief.

People DO like Japanese games, and I never said that the Japanese weren't stuck in a box. I said the opposite.

You're believing your own made up history, is your problem. Nintendo saved gaming by forcing quality control...something Atari never had. This is correct.
The problem is that you're assuming that there is now no quality control coming out of Japan for games.
This is completely incorrect. Somehow you've managed to equate crap like E.T. to a "generic FF clone" like the Tales series. You have the EXACT same thing happening in the west with shooters (and to a lesser extent GTA clones).

But to suggest a sizable plurality, at the very least, of Japanese games are crap in the vein of E.T., hence why people aren't buying them as much anymore? That's fucking absurd.

In my experience, there's a MUCH higher standard of quality control coming from Japan. Proof? How many western developed games end up needing patches? Now how many Japanese games?

The ONLY thing that's happening here is that Japan-styled games aren't as popular or trendy as they once were. Western styled violent shooters (seemingly 80% of which have to do with WWII) ARE. This is a case where the pendulum will inevitably swing back.
Western devs should absolutely be commended for pushing the technological edge as far as they have...but the end result has been an explosion of (mostly enjoyable, so far) "Me Too" games because when you're spending that much money, you're NOT going to take financial chances. In other words, western dev stagnation, if it hasn't already, has set in CONSIDERABLY faster than it did in Japan.


If YOU don't like "quirky metro sexual males and ridiculous plot lines" then that's fine. Lots of people do (I, however, generally don't).
But don't assume Japanese gaming is dead. It's far, far, FAR more vibrant there than is has been in the west since...forever, really. It's simply on the lower end of the scale, at the moment.
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Posted: Dec 27th 2007 11:23AM (Unverified) said

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@eddie

Not appreciating something does not equal ignorance. Assuming that because you have experienced a sample of something that you know for a fact that it is all bad is ignorance. Assigning your personal opinion based on said sample and stating it as an objective and defining fact of an entire country's creative output is ignorant.
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Posted: Dec 26th 2007 7:00PM (Unverified) said

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Quick correction,

I stated that there games aren't selling and then I said there selling in Japan, what I meant to say was, outside of Japan, mainly in the U.S. the Wii is selling to soccer moms and people who don't know crap about games. Now, I don't have one, and I will get one for Mario, Zelda and the like Nintendo makes some kickass games, but most "gamers" aren't going to have a Wii as there main console because it doesn't have the games, plain and simple.

The DS is another story as they have handheld gaming down solid, that's were I go for my japanese game fix primarily bucause that's were there doing there thing, it's not in consoles anymore. Im not spending several hundred dollars on consoles to play a handful of japanese games that will be good, appeal to western audience and give me that japanese game feel. They've got competition from western developers and they are losing. I love my japanese games but nostalgia isn't enough anymore...

Posted: Dec 27th 2007 5:46AM zsavior said

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The Japanese developers are in trouble? I find that hard to believe and I am getting damned tired of the double standard. The American developers aren't doing different things to cater to anybody else other than Americans, but this is ok. But JRPGs should change because Americans don't appreciated them.

This guy seems funny, if you think I am going to take his word for it because he is Japanese I might as well listen to everything Clarence Thomas thinks because he is black. But I digress if the Japanese developers are in trouble we will see after this year. There is going to be an abrupt change, and people are going to be bawwing hard.

Posted: Dec 27th 2007 11:23AM RageOverdose said

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This whole Japan vs. America gaming argument is completely avoiding what Yamaoka was actually saying. He wasn't comparing anything but technical aspects of game development, not whether or not Japan's games were lacking in creativity or innovation in comparison to America's games. Honestly, both suffer from churning out games that are essentially carbon-copies of each other, with exceptions of course. As its been noted earlier, America is flooded with FPS games and Japan is flooded with JRPG games.

Sure, you can debate whether or not America makes better, lasting games than Japan does, but then you'd be missing the point and you'd eventually have to agree to disagree, because its all a matter of style preference in the end. Both are oversaturated markets, so you'd do better to go with the American market if you prefer "mature" action games and the Japanese market if you want quirkiness.

However, the problem here is that Japan has an aging game industry. Many developers are hitting the mid-late years and there aren't enough young developers to compensate. Many major developers in America are probably aging a bit too, but young hopefuls are also coming to replace them, I'm sure. Developers have tight schedules to follow and they can't make the games with as much speed as they used to because of their age, which makes sense.

I have to disagree some, however, as I look at Metal Gear Solid 4, Final Fantasy XIII, and Super Mario Galaxy (when I look at Galaxy, I'm merely considering the Wii's power, not comparing it to the 360 or PS3). These three games are/were made by aged developers, but they are, by far, some of the better examples of technical monsters coming from Japan, especially MGS4 and FFXIII. So, Yamaoka may be a bit biased here, considering his team more than he claims.

Posted: Dec 27th 2007 12:16PM Mr Khan said

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Also, recall Dead Rising, what some consider to be the first game that actually took advantage of current-gen technology, and wasn't just "last-gen with more of teh shiniez"

That was made by Capcom...
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Posted: Dec 27th 2007 11:23AM (Unverified) said

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90% of everything is crap. 90% of western games are crap, 90% of japanese games are crap. 90% of all games are crap.

To argue back and forth by pitting the 10% of one side against the 90% of the other side is completely retarded. There are just as many bad (and good) western games as there are japanese. Some people will prefer one over the other, some will appreciate both. Some will be retarded and make huge categorical claims based on their own opinions formed from limited experiences.

There are plenty of stupid arguments on the 'stiq, but this one nearly takes the cake.

Posted: Dec 27th 2007 12:17PM Mr Khan said

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Aye. People wonder how the 5 * 10 ^ 10th Gundam game sells so well, but then ignore it when junk like Carnival Games tops the American charts
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