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Reader Comments (124)

Posted: Dec 28th 2007 7:29PM (Unverified) said

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If this turns out to be true, all the people who said motion-sensing controllers were just a fad can go fuck themselves.
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Posted: Dec 28th 2007 7:30PM Professor Chaos said

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I don't think it's a fad really, but I don't think that you can base everything off of it. Too many games try to force the motion when it isn't necessary.
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Posted: Dec 28th 2007 7:40PM (Unverified) said

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The motion shoul be used like for example, an additional button.

Just like Mario Galaxy... you do all thing with the stick and A button to jump. The motion is used very well to use the stars travel and to spin, and the pointer to collect starbits.

Everything else is like a normal game.
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Posted: Dec 28th 2007 8:23PM Daman09 said

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Lair comes to mind.
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Posted: Dec 28th 2007 9:01PM (Unverified) said

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It will turn out to be true, and it is a fad. Microsoft just goes where the cash is.
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Posted: Dec 29th 2007 2:26AM Ironhide Delta said

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To be blunt, I see this as an optional control scheme. MS can't just have a game that can ONLY controlled by motion. That would alienate the 360 owners that don't own motion control. I see it as an add on to enhance existing play. Like playing a fightering game and charging a move might require shaking the controller like a british nanny to build up enough steam. At the cost of accuracy though. You can't whip a controller around ad still land perfect combos.

Basically maybe a Lair game but with standard control as an option or rather the reverse to make it a motion enhanced game.
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Posted: Dec 29th 2007 9:57AM Jakey777 said

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It's a fad because Sony and Nintendo try sticking it in every game of theirs. While Nintendo doesn't have a choice , the only games to use MS(Motion-Sensitive , not Bill's company)in PS3 should be Warhawk and Liar as they're the only ones using it right (as far as I know).

And my last point: Why the fuck do we need MS anyway? It's an exciting gadget but all of the people I know got bored with it after a week or two. I also can't imagine myself and other hardcore gamers standing up and waggling,whacking (either way randomly swinging)for 3 hours straight.

Microsoft had my respect for sticking to the working mechanics and not following stupid trends just because everybody else does.

People won't bother swinging their arms for hours.It doesn't entertain , it fucking hurts.
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Posted: Dec 29th 2007 12:27PM (Unverified) said

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Lair using motion-sensing right? You've gotta be kidding. And if it starts to hurt, STOP. Same with games like Guitar Hero or Rock Band. And why do we need Microsoft? Because the Xbox 360 has the best software line-up out of the three currently released consoles. Adding motion-sensing, though late in the game, would just make the 360 even more accessable to developers.
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Posted: Dec 28th 2007 7:29PM Professor Chaos said

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Is anybody surprised by this? I don't really like the motion controls, but they can't be the only one sitting out on this the next console cycle. This gen, motion was something new and different. Next time it will be something everybody is used to, like rumble.
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Posted: Dec 28th 2007 7:29PM vidguy said

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Motion controls are going to become standard in the next generations of consoles. And I'm very, very happy about that.

"There's room for innovation here, but moving that controller around — it's something that's not mainstream for most games... you just want to put the controller down."
- Bill Gates, May 25, 2006
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Posted: Dec 28th 2007 8:31PM (Unverified) said

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well he was right



and as the post said, yes please fix the fucking dpad
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Posted: Dec 28th 2007 10:30PM vidguy said

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There are more current generation systems out in the wild WITH motion control than without. So what's mainstream again?
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Posted: Dec 29th 2007 8:02AM Dummy00001 said

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> "... but moving that controller around ..."

Oops. I'm sorry, mouse already stopped being controller? And, no - I do not want to "put [it] down."

I hope M$ can come up with something comparable to mouse. Now they have possibility to evaluate all the options (mistakes and good decision of PS3's SIXAXIS and of Wii's WiiMote) and do it right.

I'm not holding my breath - but just hoping for something better than the "dual analog" silliness for FPS. (I'd say, rest of the genres gain little from motion sensing.)
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Posted: Dec 29th 2007 12:01PM vidguy said

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Tiger Woods, SSX Blur, Zach and Wiki, RE4, SMG, MP3:C, and TP wouldn't be the same without IR and motion control. Sports, puzzlers, third person shooters, first person shooters, and platformers all were improved.
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Posted: Dec 28th 2007 7:32PM (Unverified) said

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And nex gen, all systems will have motion and pointer capabilities, and the handhelds the PSP 2 will have touchscreen.

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Posted: Dec 28th 2007 7:46PM (Unverified) said

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and the next DS will have an analog stick...
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Posted: Dec 28th 2007 8:05PM ThornedVenom said

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I highly doubt that the next PSP would have touchscreen control, but I am pretty sure that they would insert a second analog nub, probably with rumble/motion sensing too.

You can't really go around proclaiming portable 3d gaming without a 2nd stick! (unless you have one awesome camera)
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Posted: Dec 28th 2007 8:52PM (Unverified) said

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ThornedVenom,

Syphon Filter Logan's Shadown, Silent Hill Origins, any of the Socom games, Star Wars Battlefront...awesome 3D gaming, and just one analong stick, your point?

I know that you mentioned that about having a great camera, but I think studios saw a workaround to the lack of a second analog stick...
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Posted: Dec 28th 2007 10:19PM (Unverified) said

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I agree with Noshino,SH and Pursuit Force play great even without the second analog stick but still a second analog would be great for MHF2 and it would help Medal of Honor Heroes and Syphon filter a lot.

You know to be fair the Handheld to Tv stuff is pretty awesome and I hope the next DS lite includes something like that (yeah I know the GBA did something like that using the gamecube but the PSP cables let me do that without buying a Ps3, kudos to Sony for that) To bad Sony never distribute the cables here.
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Posted: Dec 29th 2007 5:34AM (Unverified) said

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Im sorry Sidepocket, I didn't know that you would get offended by me forgetting to answer one of his questions.

Anyway, the answer is yes, they were ALL mainstream, I mean, if you hadn't heard of Matel, MadCatz, Atari, or Sony and their products during the 80s - 90s, then I can't help you....
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Posted: Dec 29th 2007 4:26PM Jacksons said

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Noshino,

"Syphon Filter Logan's Shadow, Silent Hill Origins, any of the Socom games, Star Wars Battlefront...awesome 3D gaming"

I agree, I liked those games too, but I'll admit, a 2nd analog stick would have made them a hell of a lot better (and more fun) to play. The omission of the second analog stick was a horrendous oversight, and I'll bet anything I own that Sony is well aware of that.
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Posted: Dec 28th 2007 7:33PM (Unverified) said

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please people its not like Nintendo where the first or sony for that matter , Microsoft made a PC motion pad for motocross madness. so its not like they dont know how to do it . don't think its the right way to go tho
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Posted: Dec 28th 2007 7:35PM vidguy said

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Nope, neither Nintendo or Sony was first (Microsoft wasn't either, but was the earliest of the three). Thing is, MS didn't make a motion sensitive controller the primary input device for a mass-market console, did it?
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Posted: Dec 28th 2007 7:37PM (Unverified) said

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Here we go again...

But Nintendo is always the first in bring those ideas to all people, to homes, to mainstream, to use as the primary controller.

Is not that Nintendo always came with the idea, but they are the first in take the risk and use it.

D Pad, analog stick, rumble, wireless controllers, motion, infrared pointer, touchscreen.
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Posted: Dec 28th 2007 7:53PM (Unverified) said

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eul0gy,

No, neither Microsoft, Sony, or Nintendo...none of them were the first to make use of rumble functionality...we just bring those up when people try to claim that Nintendo is a pioneer of everything....

Fernando, before you get an avalanche of people bashing you, get your facts straight, because Nintendo was neither the first using anything of what you mentioned...nor the first to bring them mainstream...

seriously, learn to look up your facts, your words always ended up coming back to bite you in the ass....
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Posted: Dec 28th 2007 7:54PM (Unverified) said

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Noshino

So, who was the first to bring that to mainstream, to all the world?
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Posted: Dec 28th 2007 8:43PM (Unverified) said

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sigh, where do you get your facts from? NDF.com?

D Pad: Introduced by Matel Electronics in 1980

Analog Stick: First appareance on a console was for the VC 4000 in 1978, then in 1982, it appeared in both the Atari 5200 and the Vectrex, then Sony brought it in 1995, and then Nintendo in 1996...

Rumble: Sorry, didn't live in the US during the N64 era, so my knowledge on that matter is much lower, I don't really know if there was any company before Nintendo offering force feedback controllers...

Wireless: as far as that goes, there were many 3rd party developers that beat 1st party ones, to name a few, Acclaim & MadCatz. The first 1st party ones were the NES Satellite and Sega’s MK-1646-50 model II for Genesis.

should I go on?
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Posted: Dec 28th 2007 9:04PM (Unverified) said

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Noshino

So, tell me... did that prodicts reached the mainstream? How many millions did that products sold?

We are talking about the primary controller... please... you are more intelligent than that.
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Posted: Dec 28th 2007 9:37PM (Unverified) said

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Fernando,

For your information, of the 4 that I mentioned, rumble and wireless WERE OPTIONAL on Nintendo controllers...something which the OTHER options that I mention do meet...

I ll just answer you with your own words:

"We are talking about the primary controller... please... you are more intelligent than that."
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Posted: Dec 29th 2007 3:10AM (Unverified) said

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Unless something else trumps, PDAs, then they were the first devices to have touchscreen based games, so Nintendo was NOT the first to that market with the DS. I know the Apple Netwon came out before the Palm PDAs, but dunno if the Newton had any games for it. And yes, the actual game would have to use the touchscreen, not just for system menu selection and quitting the game.

However, DS was the 1st gaming, touchscreen portable device to make touchscreen gaming mainstream. How many ppl worldwide own at least one DS? Don't have the hard figures on me, but it's alot. Palm OS gaming reached it's peak around roughly around 2003 to 2005 period, and even then, it still paled in comparison to the GBC and GBA. Heck, I believe cellphone gaming was on par as Palm gaming as well.
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Posted: Dec 29th 2007 3:24AM (Unverified) said

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Baby Face.

You know how I hate to defend him, but I cannot stand stupidity.

You still did not answer his question. Did these devices made such functions popular? Did they stick before Nintendo showed up to make them stick?

No?

Ah then, STFU. Go back to the country you came from. ;D
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Posted: Dec 29th 2007 3:55AM (Unverified) said

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BTW, Atari had first party wireless joysticks for the 2600 before the NES was even released. They were big and bulky with long antennas sticking out of them, but they were there, and I remember having a set of them as a kid.
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Posted: Dec 29th 2007 5:35AM (Unverified) said

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Im sorry Sidepocket, I didn't know that you would get offended by me forgetting to answer one of his questions.

Anyway, the answer is yes, they were ALL mainstream, I mean, if you hadn't heard of Matel, MadCatz, Atari, or Sony and their products during the 80s - 90s, then I can't help you....
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Posted: Dec 29th 2007 10:41PM theburn16 said

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sorry, but Tiger's Game.com was the first portable gaming device to have touchscreen games and even came with a stylus...do some research Fernando
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Posted: Dec 28th 2007 7:48PM hey buddy said

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Of course they are... They're the only ones without it.
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Posted: Dec 28th 2007 7:39PM (Unverified) said

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I hope this isn't true.

What ever happened to just sit down, and enjoying a game the normal way?

I know motion controls are cool form time to time (Hint:Galaxy) but EVERY game?
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Posted: Dec 28th 2007 7:42PM (Unverified) said

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They are learning how implement good motion...

Its bad whe you nee to do movements in all the game. But it works really well when you use it a little bit.

Imagine Bioshock, pointing with the infrared, ala Metroid Prime, and reloading weapons with a waggle. That would be cool.
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Posted: Dec 28th 2007 9:32PM MrHashbrown said

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Trial and error. Best method known to man.
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Posted: Dec 28th 2007 9:35PM (Unverified) said

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'Imagine Bioshock, pointing with the infrared, ala Metroid Prime, and reloading weapons with a waggle. That would be cool.'

I passionately dissagree. I fucking HATE waggle. It adds nothing to gameplay and detracts you from the action. Motion control can be cool- very cool- but precise motion tasks such as rotation or specific hard or light force are far more intuitive than 'LOL SHAKE IT'. Its the motion sensing controller version of button mashing.
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Posted: Dec 29th 2007 3:58AM aristokrat said

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My biggest problem with waggle is that it is constantly used (at least on the Wii) as a substitute for missing buttons. I'd love a Wii controller with more buttons on it so that every damn action wouldn't have to be a contextual waggle control. All the Nintendo fanboys say how pointing is more accurate and thus is better, but waggle makes everything completely inaccurate; there is no split-second precision with a waggle control (see Boxing). They could easily fit a couple more buttons there, and it would be a much better serious gaming experience (and I don't want to here how waggle is more realistic, because to me, precision is realism).
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Posted: Dec 28th 2007 7:55PM (Unverified) said

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If they are going the Nintendo route then I hope they keep it restricted to certain games. I just don't want this kind of thing in the big blockbuster games because, when developers put wii mote functionality in their games they take it to heart and make it the only option available to control the game.

Maybe a series of Xbox Live Arcade games would be a good idea.
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Posted: Dec 28th 2007 7:59PM (Unverified) said

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The Nintendo Route? How quickly you forget Liar.
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Posted: Dec 29th 2007 4:42PM baby sea tuna said

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Dude, nobody forgets Liar.

http://www.youtube.com/watch?v=_vgQalXaIxs
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Posted: Dec 28th 2007 7:43PM Eugimon said

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sigh, the wii nunchucks succeed because it was designed around the idea of motion sensing and the wand is a very intuitive shape for that purpose. A two handed controller just doesn't work as well.

Try doing the motions of bowling, or tennis, or of a bow and arrow or hell, and see just how limited it is.

I'm all for MS trying their hand at it, but make a dedicated control scheme for motion control, not tack it on to their existing controller.

And fix the fraking D-Pad already.
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Posted: Dec 28th 2007 11:12PM (Unverified) said

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your right ill stick to my wii60 combo thank you
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Posted: Dec 28th 2007 7:50PM (Unverified) said

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"Ward, you REALLY have to have a talk with the Beaver..." lol
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Posted: Dec 28th 2007 7:51PM (Unverified) said

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And there's one thing that still bother me... people still don't know how to use the Wiimote...

They think that you need to have your arm in the air to point, and that you need to move like an idiot to make the motion work. And they think that you need to be stand up to play.

They keep saying: "I want to go to my couch, sit, and play..." You can do that with the Wii, in fact, ery comformtable to have each arm rest in each side.
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Posted: Dec 28th 2007 9:37PM (Unverified) said

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I concur. I mean, c'mon, I don't understand why the whole I don't want to look like an idiot while playing still comes up. I mean I was able to play Metriod Prime 3 and RE4: Wii Edition while on my back with no problems.
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Posted: Dec 28th 2007 9:51PM MrHashbrown said

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Since the Wii is so popular, I guess it's cool to look like a retarded chimpanzee!! Everybody's doing it!

Now replace 'the Wii' with 'marijuana'. See? It doesn't work very well at all.
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Posted: Dec 28th 2007 10:33PM vidguy said

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Bingo. Classic diss-something-before-you-try-it. Meh.
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