| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (174)

Posted: Dec 30th 2007 8:06AM FakeJamaican said

  • 2 hearts
  • Report
My question is this. How much do games like "Vampire Rain" cost to make?

The game was a steaming turd...and if it cost any "millions" to make, that's downright shameful.

Don't developers KNOW that their games suck?

Posted: Dec 30th 2007 8:17AM (Unverified) said

  • 2 hearts
  • Report
"build it and they shall come"

Build a great game and it shall simple.

Posted: Dec 30th 2007 8:39AM (Unverified) said

  • 2 hearts
  • Report
The problem is not the hardware or the development cost but instead the market you are targeting your game for. This is probably the reason that 3rd Party developers are making a killing on the 360 but are struggling on the Wii or the PS3. On the 360 you know you have a hardcore group who buy games. If you target that market you can basically make a profit and if you hit it right you can make a killing.

The PS3 is tougher. One because the market is smaller but the bigger issue is that Sony advertising was all over the place. Game developers do not know who is buying the console and sells have suffered. You only have to look at quality games like Ratchet and Clank or Uncharted to see that the market on the PS3 is SOL and it's Sony fault. They tried to sell you a media center but developers want them to sell a game console.

You can believe if Uncharted or Ratchet and Clank were sold on the 360 they would easily be million sellers instead of struggling like they are.

The will market is the same. You have a large group of people who have bought the Wii but a lot of them are not hardcore. They might buy a game once maybe twice a year and if they do the majority will purchase a Nintendo game before anything else.

What I am trying to get at is that yes development cost has gone up but so has the market. Marketing your games for the right system with the right software and there is profit to be made. Right now, the Wii and the 360 is that market. The PS3 install base is all over the place and quality games are not seeing the sells that are needed to sustain such quality titles. You can believe Namco is looking at Uncharted and wondering if they are going to make ends meet on their investment with MGS only on the PS3. You can believe that Sega is not sweating since they decided to go multiplatform.

Posted: Dec 30th 2007 8:55AM Uraeus said

  • 2 hearts
  • Report
What are you smoking? Uncharted has been topping the charts all over Europe all through December. And if you look on the sales Chart of UK sites like play.com you notice that their two biggest sellers in the post-Christmas Sale is PS3 titles.

According to vgcharts the PS3 is also outselling the 360 globally, the only thing keeping the 360 in the race being US sales.

The reasonable assumption is that game developers are seeing that if they want to recoup their development cost they will either try to make them cross platform or cut a deal with either Microsoft and Sony in return for keeping them exclusive. The biggest question going forward will be which platform they decide to lead on not which they release for.
Reply

Posted: Dec 30th 2007 9:12AM (Unverified) said

  • 2.5 hearts
  • Report
Your first mistake was trying to seriously respond to a dude who thinks that Namco makes MGS.
Reply

Posted: Dec 30th 2007 9:18AM (Unverified) said

  • 2 hearts
  • Report
Firstly, they can't keep inventing new graphics engines and tech for every game. Movie makers don't invent new filming techniques for every movie.

Overall, I'd imagine it'll become like the movie industry... one or two huge studios producing all the games (if we aren't there already), lotsa sequels and maybe a few indie companies who chuck out some low budget arty games.

Also, I wouldn't be surprised by games going MUCH shorter, but also cheaper. It'll take a long while, but I think games should go to a similar length & price to dvds.

As for TOO FEW GAMES... you gotta be joking. There are so many games being produced these days. It used to be that a gamer could play every classic game released, and still have time to try loads of medium quality games too. The last few years have seen so many AAA games released at such a frequency and on so many platforms that its almost impossible to keep up with the 90%+ games.. which makes it impossibe for the new franchises and "only 80%" games to get a look in.

Finally, maybe in the future we'll approach a point where we can have a single format for games, that will play on every system. (similar to DVDs and CDs before Blueray/HDDVD messed up that analogy). Producing games for 4 or more platforms can't help the budget.

PS/ DOn't get why so many devs are so ken to jump on the next-gen bandwagon so quick. I'm sure there's way more money to be made from PS2/DS/Casual PC games.

Posted: Dec 30th 2007 11:43AM Otimus said

  • 2 hearts
  • Report
A big problem that goes along with this.. is something I think is this...
When a developer wants to make a game they either have to go with
A) the XBOX 360, who's gamers' tastes are so narrow, that only certain games are going to sell very well
B) The Wii, where you're limited to exactly what you can do in some respects, and the audience typically isn't accepting of many things
C) The PS3, which not many people own

So, you're left with few choices, as a developer.
Either change your game to sell it to the 360 audience. Take a risk on the Wii or PS3.
Lastly, just scrap it all together. Or, go with the PS2. The only system with a broad range of gamers still.

Posted: Dec 30th 2007 11:59AM (Unverified) said

  • 2 hearts
  • Report
the only genre the 360 is missing is good platformers. and most 360 owners would welcome those games
Reply

Posted: Dec 30th 2007 12:17PM (Unverified) said

  • 2 hearts
  • Report
@ roxxxo

Viva Pinata ring a bell?

Microsoft Fanboys love shooting, blowing things up, shooting and...did I mention shooting?

This is also coming from someone who loved their X-Box last gen!
Reply

Posted: Dec 30th 2007 3:52PM (Unverified) said

  • 2 hearts
  • Report
Viva Pinata is not a platformer, kiddo.
Reply

Posted: Dec 30th 2007 4:15PM (Unverified) said

  • 2 hearts
  • Report
This is the problem with people. Let me tell you the truth. People should start developing for Nintendo. Why?

First, lets get rid of some rumors:

1. "3rd party titles don't sell on the wii"
Who said? I don't even know who made up this rumor. 6/14 of the million selling games are 3rd party.(including red steel, GH3, RE4). Even RE4 which is a 2 YEAR OLD PORT sold well. Just tells you the kind of demographic on the wii.

2. "Most people who buys a wii are kids and Grandparents who don't buy alot of video games, at most 1-2 a year"
I was at BB the other day and i saw like 10 people, who seemed like they were new to gaming. They were buying stuff like MOH:H2, DDR, GH3, and a couple other games. IF they are buying like 6 games on ONE occasion, then how much games do you think they buy on regular occasions? These are people that don't even know who nintendo is, in fact, will buy tons of games no matter who made them. They care not about the publisher/developer, but that they can have fun with it, the reason why there are games. 3rd parties will sell. In fact, so called "casual" gamers might even buy more games. Since the demographic age is actually higher, these people actually have something called a JOB. With their own money, you think they are going to buy 1 or 2 games a year? I would buy at least 1 game a month, with such high salaries that these people get.

2.5: "'Hardcore' games won't sell. People only buy stuff like carnival games"
Really, how come i see RE4, a 2 year old port selling. How come i see RE:UC outselling Excite truck, a launch title? Sure, people will buy carnival games or Mario party, but when those games arrive, they will sell. How many games that are not bad ports on the wii? Those games definately need to be made. The reason why people think they won't sell is because they won't even take the risk. And if you say Soul caliber legends is a good replacement for soul caliber 4, then you must be talking out of your ass. IT's just a ripoff to get some easy cash. Sure, wii owners buy games, but who'd like to be ripped off by this crap? Even Bad games like Manhunt 2 are selling almost exactly as they are on the PS2, and the ps2 has 110 million more users.

3. "Wii can't handle it, oh it's juts gamecube 1.5"
Who said? Again, wii can easily handle Street fighter 4 with no slowdown. They just don't want to make the investment to show what the wii can deliver. Sonic and the secret rings is impossible to do on the GC. And then some fanboy edits wikipedia to say "Free radical said wii can't handle what they wanna make in the future" Sure, wonder why they are saying about Timesplitters 4, saying "I think we wanna put it on the wii, im sure we can find a control scheme that works".
Reply

Posted: Dec 30th 2007 4:22PM (Unverified) said

  • 2 hearts
  • Report
(joystiq wouldn't let me fit this:)

Reply

Posted: Dec 30th 2007 4:23PM (Unverified) said

  • 2 hearts
  • Report
(err, didn't work again!)

Reply

Posted: Dec 30th 2007 5:28PM (Unverified) said

  • 2 hearts
  • Report
Hmmm, either new DEV tools are created or within 3 years the world will witness the largest media entertainment crash in human history...

TO BE CONTINUED IN...

"http://www.joystiq.com/2009/04/1/gaming-industry-topples-in-wake-of-ea-takeover/3#comments"

Posted: Dec 30th 2007 1:37PM (Unverified) said

  • 2 hearts
  • Report
This is all relative. oldSkool games didn't have ingame advertising, marketing budgets, gaming blogs, distribution. OldSkool games were based on Malls and pizza parlors for income. Quarters!
Now, consoles and computers are the platform. Costs are relative. Franchise and licensing are the profit.

Posted: Dec 30th 2007 1:41PM (Unverified) said

  • 2 hearts
  • Report
This is news? Popl ehave just now noticed? Give me a break, the industry has been worrying about this since the Playstation came out. Very few devs even break even on games. That's what makes me laugh when the idiots on these blogs bitch about "greedy developers".

Posted: Jan 2nd 2008 2:14AM (Unverified) said

  • 2 hearts
  • Report
It'll just encourage them NOT to make stupid shovelware and focus on only ideas that will become a good product. I think we should all go back to playing SNES and Genesis. That was the greatest

Posted: Dec 30th 2007 4:08PM (Unverified) said

  • 2 hearts
  • Report
Hey, its not rocket science... Developers, stop making games for the PS3 and make it for the 360. It's just that simple. The PS3 attachment rate is split in 2.. 1 half copped it for gaming, and the other half copped it for the Blu-Ray capabilities. Just face the truth.. It's just not worth it to design for the PS3.

Posted: Dec 30th 2007 7:35PM (Unverified) said

  • 2 hearts
  • Report
One can only begin to imagine the amount of ca-chinga $$ that blew out the back door when PS3 came out with WARHAWK-and no single player-pure genius!

Posted: Dec 31st 2007 1:38AM (Unverified) said

  • 2 hearts
  • Report
@ fester:

The fact that Warhawk had no singleplayer campaign is indeed genious, but, the real thing is--

How do you market that "This game has no single player campaign!" ?

Not a sarcastic comment, but I would like to say that for developers to follow that path and present nothing for those who were in gamestop or wherever, and some cool looking game grabbed their attention, only to bring home something unplayable, I for one would be very angry.

They could always slap a "No campaign included" sticker on it.

Posted: Dec 31st 2007 7:22AM Uraeus said

  • 2 hearts
  • Report
Well if you had actually bothered looking at the cover you would see that it clearly states it has online play only.
Reply

Posted: Dec 31st 2007 9:34AM (Unverified) said

  • 2 hearts
  • Report
Cheap Wii game development FTW!

Posted: Jan 1st 2008 9:33PM drun said

  • 2 hearts
  • Report
That means more and more developers cost big money and make bad games will become poor and get purchased by EA, or Activizzard.

Posted: Jan 2nd 2008 1:27PM SnapperDragon said

  • 2 hearts
  • Report
The point of this article is that the average price of a console game is so high that unless you are a huge dev house or publisher, you cannot afford to make a mistake.

Therefore, it's sequel city. You will not see new/weird games anymore.

Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW