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Profile of 2008 IGF finalist: World of Goo

The indie game scene is hotter than ever, with recent darlings like flOw and Everyday Shooter making their way to consoles while Narbacular Drop was gloriously reimagined as fan favorite puzzler Portal. That's why we're always so excited about GDC's Independent Games Festival (confession: this blogger is an IGF judge).

The folks at Gamasutra aren't just coordinating the festival, they're profiling each of the Grand Prize winners. Most recently profiled was the lovely World of Goo (already profiled: Audiosurf and Noitu Love 2), which is coming to PCs in February of next year, and Mac and Wii "slightly later." Our favorite quote from the profile: "The community of lovable and terrifyingly capable indie developers is steadily making big budgets irrelevant." Ya hear that big budget titles, you're on notice.

Tags: 2D-Boy, IGF, Indie, World-of-Goo

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